Some Nobody
Junior Member
Apparently in 2008 (not long after the release of Arkham Asylum), DC had a company named BottleRocket Entertainment working on a Flash video game. The trouble being that their publisher went out of business before they could do much.
Though the concept art leaves something to be desired as far as the Flash himself goes, I do like the wide range of characters they tried to use:
For those unfamiliar, left to right:
Captain Cold, Gorilla Grodd, Mirror Master, and Weather Wizard
The Flash, Jay Garrick (an older Flash with no real relation except similar name), Kid Flash, Jesse Quick, and Captain Cold again.
There was an even a bit of early footage done showing what looked to be an open-world city the Flash could explore and beat the crap out of bad guys in. I'm not quite sure how it would've worked as far as being challenging to the player, but it certainly looked fun knowing they had another year or so to work on the game.
Too bad instead we're stuck with infinite video games about the one superhero who's had more movies, cartoons, and comic books than possibly any other superhero ever. *sigh*
Courtesy of Comic Book Movie:
Though the concept art leaves something to be desired as far as the Flash himself goes, I do like the wide range of characters they tried to use:
For those unfamiliar, left to right:
Captain Cold, Gorilla Grodd, Mirror Master, and Weather Wizard
The Flash, Jay Garrick (an older Flash with no real relation except similar name), Kid Flash, Jesse Quick, and Captain Cold again.
There was an even a bit of early footage done showing what looked to be an open-world city the Flash could explore and beat the crap out of bad guys in. I'm not quite sure how it would've worked as far as being challenging to the player, but it certainly looked fun knowing they had another year or so to work on the game.
Too bad instead we're stuck with infinite video games about the one superhero who's had more movies, cartoons, and comic books than possibly any other superhero ever. *sigh*
Anyways here's some more assets/etc.
Art and footage - http://www.comicbookmovie.com/fansites/LEVITIKUZsLOUNGE/news/?a=72175
More art - http://www.comicbookmovie.com/fansites/nailbiter111/news/?a=91353
Animatics - http://www.comicbookmovie.com/fansites/nailbiter111/news/?a=91416
More art and storyboards - http://www.comicbookmovie.com/fansites/nailbiter111/news/?a=91481
Courtesy of Comic Book Movie:
The basics were planned to go something like this: the game was broken down into chapters with each chapter culminating in a boss fight against one of the Rogues Gallery. During the chapter the player would have been going on missions that he received either by intercepting police broadcasts or accepting them from various NPCs around the two cities (the player was confined to Central and Keystone cities; no world exploration allowed for the first game). At the time we had three core principles for the missions: racing (going from one point to another as quickly as possible), moving combat (fighting against other speedsters or moving vehicles ALA Road Rash), and arena combat (fighting against criminals at a location). All the missions in the game would stem from these principles, mixed and matched as needed. We had enough scenarios planned out that no two missions would ever had the same story wrapper. Oh yeah and it is important to note that we were working with famed DC writer Marv Wolfman. He was writing the overall storyline, the mission flavor, and the dialog.