ashecitism
Member
This comes after their announcement of 100m DAU
http://www.gamesindustry.biz/articles/2016-03-09-supercells-2015-financials-impress
http://venturebeat.com/2016/03/09/w...e-924m-in-profits-on-2-3b-in-revenue-in-2015/
http://www.gamesindustry.biz/articles/2016-03-09-supercells-2015-financials-impress
Supercell has revealed selected financial results for 2015. The company achieved 2,109 million ($2,326 million) in GAAP revenue in 2015, and earnings (before interest, tax, depreciation, and amortization) of 848 million ($964 million).
Supercell's CEO Ilkka Paananen gave the following statement:
"These financial results are of course great and we are very proud of them. However, the real highlight for us is how we've been able to get here while staying true to our founding vision that was all about people. We believed that if we bring together the best people, create the best possible environment for them, then with enough time and some luck, some great games will follow. Games that millions of people around the world will want to play for years and years."
"Despite the financial success, we have been able to keep the company relatively small. Today we are 180 people where most people know each other by name, and where people work in small and independent teams, in a zero bureaucracy environment."
"I am incredibly proud of our people whose passion for excellence has led to this success. They set the bar extremely high for themselves and want to make the best games possible. I am so lucky to be able to work with them, and in an environment like this."
http://venturebeat.com/2016/03/09/w...e-924m-in-profits-on-2-3b-in-revenue-in-2015/
Theres something magical in the water, or the snow, in Finland. Helsinki-based Supercell announced some astounding financial results for 2015 based on revenues from its three hit mobile games: Clash of Clans, Boom Beach, and Hay Day.
The company made profits (before certain items) of 848 million, or $964 million, on revenues of 2.109 billion, or $2.326 billion. That compares to earnings before income tax, depreciation, and amortization of 515 million, or $592 million, in 2014, on revenues of 1.545 billion, or $1.777 billion.
Clash of Clans, which debuted in August, 2012, accounted for the bulk of that revenue, though Supercell didnt say how much. The game was ranked at either No. 1 or No. 2 during the course of 2015 on the top-grossing list. Its not official, but pretty clear, that Clash of Clans is the most successful app in the world.
The company also paid a dividend of 14 ($15.50) per share, resulting in a total dividend payout of 603 million, or $669 million. Supercell also initiated a share buyback scheme from its employees amounting to 114 million, or $128 million, in the past year.
Thats an incredible financial result for a company with just 180 employees. And 2016 is off to a good start, as Supercells Clash Royale has take the No. 1 spots in top downloads and top-grossing games in the U.S. Apple app store.