they are netitled to give their support to whoever they want,but usually miixing politics and business is not a safe way to do ,well,business
they are netitled to give their support to whoever they want,but usually miixing politics and business is not a safe way to do ,well,business
Lol, even by that standard supporting Oculus isn't conducive to business unless they're okay being associated with Palmerthey are entitled to give their support to whoever they want,but usually mixing politics and business is not a safe way to do ,well,business
Yikesthey are entitled to give their support to whoever they want,but usually mixing politics and business is not a safe way to do ,well,business
they are entitled to give their support to whoever they want,but usually mixing politics and business is not a safe way to do ,well,business
for what i understood he did it with his personal money (of course earned through the company), it's not oculus funding .if a business man funds politics with his business money - i'd actually dare to say it's them who started "mixing politics and business"
It's sad people that ignorant can even vote and affect the future of this country when they treat that responsibility like they are voting for fucking American Idol.
I wouldn't be surprised if there is an entire generation of entitled assholes like Palmer and some of the idiots in here who throw away their vote on Trump "4 the lulz" because their "privelaged asses" have nothing to lose.
At this point, supporting Oculus becomes a political decision.
What am I reading? Where the hell do these people climb out from?Lol the funny part is americans like you actually THINK your vote matters spoiler it does not
Also just lol at that bolded part little bit of a sneaky rasist remark dont ya think?
Unless we get some EA or Ubisoft giant, don't think it'll lead to anything.
What if they have a multi game contract they're obligated to fulfill?For most devs I do not care what they do but from my childhood one of the devs I have respected the most has always been Insomniac games.
If they continue to support Occulus then I'm not sure I can continue with that affection for the studio. Their statement suggesting that many of the employees they work with do not share his views is irritating to read.
Lol the funny part is americans like you actually THINK your vote matters spoiler it does not
Also just lol at that bolded part little bit of a sneaky rasist remark dont ya think?
I can see smaller indies dropping support, even beyond the political reason, as an indie developer you can use some good will/press from stuff like that.
Bigger publishers like Ubisoft though, i don't think they'll be dropping Oculus support for this (it'd be interesting to see tho).
It'd be easier if Oculus had distanced themselves more strongly than they did with their "well, he's free to do whatever" talk.
After all, a company is made up of tens, if not hundreds of people, it'd be unjust to bring them all down because of one man.
Unfortunately, they didn't do that (yet) so it's not looking good.
I have to question what purpose does Luckey even serves for the company though, i feel like it'd be pretty painless for them to throw him under the bus and save face.
I'll not be surprised to see him disappear from the public scene forever after this.
"Educate"? These people know damn well what they are doing, they aren't ignorant to the harm they cause, in fact they revel on it lmaoTell me, what is productive about calling half of America racist? You don't educate people by insulting them. Do you tell little kids that they are stupid because they have trouble with long division? Or do you phrase it in a different manner that encourages them to continue developing?
Considering the company came out to say "good for him", I'm not going to cry for them.This really sucks as an owner of the headset. Luckey's unacceptable behavior has basically torpedoed the employees of Oculus and all owners of the headset. His shit behavior is screwing people over now.
Feel like it's time to ditch this thing and move over to the Vive. :-/
It's not easier for indie devs to drop Oculus
Tell me, what is productive about calling half of America racist? You don't educate people by insulting them. Do you tell little kids that they are stupid because they have trouble with long division? Or do you phrase it in a different manner that encourages them to continue developing?
When people say "drop oculus" they mean "do not publish on the oculus store or use the oculus API." Despite your claim, it's actually much easier for Devs to do this, because the implied alternative to "dropping the oculus store and the oculus API" is to embrace OSVR, OpenVR, or SteamVR, all of which include the oculus rift marketshare plus the other headsets.
The point you were arguing about needing to hit as many people as possible is true and well reasoned, but "dropping oculus" does that, not sticking by them.
switching APIs may be trouble depending on how far into a project a team is.
Feel bad for the Oculus owners but gj.
This is a good point! Though I still think it applies more going forward; switching APIs may be trouble depending on how far into a project a team is. (Also, publishing on the store may help get eyes on your game? But that's only a maybe, so...)
No, I don't think it's easier (I also didn't say as much), but as they are smaller, it's probably a more streamlined process to drop support for moral reasons, than it would be for a huge company, and as I said, I think small companies have more to gain from customers goodwill, than big companies do.It's not easier for indie devs to drop Oculus. They'd get good will for doing so, maybe, but VR is a niche and if their game is VR-only, I can't fault them for having to release on everything they can. Bigger devs have more freedom so it's them I'm looking more at, especially as they obviously can have a larger impact on Facebook/Oculus, but they can also have contracts that prevent them from saying/doing anything satisfying.
Capitalism sucks.
Also yes this what I meant ofcourse.When people say "drop oculus" they mean "do not publish on the oculus store or use the oculus API."
I feel that most Rift users will purchase their VR games on Steam, and only use Oculus store for exclusive contents...since VR games on Steam are not tie down to any specific headsets. Rift owners can have the freedom to play their VR steam games should they switch to other headsets in the future.
At least that's what I will do if I am a Rift user
Anyone else feel really bad for John Carmack right now?
Lol the funny part is americans like you actually THINK your vote matters spoiler it does not
Also just lol at that bolded part little bit of a sneaky rasist remark dont ya think?
On Giantbomb Phil Fish was asked if they were bringing to other platforms and he said they want to but right now they are 100% focused on the PSVr version.
It waa likely going to come to the platform and I don't think they can restrict rifts but you just buy it through Steam instead of Oculus home.
Just because something hasn't been announced doesn't mean it isn't in development. It's really not that difficult to put that together
I can't tell if this is a joke or not
He only said he will look into it in that video. Its a non-answer.
and now they won't look into it. Hence the statement.
The original stance is a non-answer. their statement implies that they have stopped pursuing, so it still doesn't make sense. They havent start to pursue in the first place.
An American hero.
It's actually smart business.they are entitled to give their support to whoever they want,but usually mixing politics and business is not a safe way to do ,well,business
Time to abandon ship at Oculus.
Edit: I wonder how long until Facebook cuts ties with Oculus.
TIL that Phil Fish is making games again.
I thought he quit.
http://www.theverge.com/2016/9/23/13033268/palmer-luckey-trump-meme-fund-oculus-developers-respondTwo Vive developers I spoke with, both of whom have highly rated games on Steam Early Access, also said that they would no longer be comfortable working with Oculus. "I am currently returning my Oculus dev hardware," says one, who recalls backing the Oculus Kickstarter campaign in its first hour. "One of the dignities of being an indie developer is being able to live one's politics, on a daily basis. Part and parcel of that is making regular decisions on whether or not to invest time/money/energy/allegiance to various platforms. For myself, finding out last night that the founder of one of the main platforms for this medium basically thinks white supremacy is funny was a crystallizing moment." Rift users will still be able to play the game through Valves SteamVR system, but it wont be tailored to Oculus custom Touch controllers.
"We were approaching [our game] with We should launch on Oculus Touch," says the other developer. "Now we have considerable questions. Very real ethical questions we'd like answered, such as: how much of the 30 percent cut of our revenue that goes to Oculus is going to fund neo-Nazi hate memes?" In both these cases, though, it was only the last straw in an already-difficult relationship with Oculus one criticized a "control-freak and anti-competitive" approach to the development community, and the other called Oculus "stand-offish and unresponsive" behavior "the polar opposite" of Valve and HTCs relationship to developers.