GUYS IT WOULD NOT WORK ON PS4 STOP ASKING. The entire gameplay is designed around a touch screen and touch panel on the back.
I really want to give this a shot.
$90 for a 32GB memory card.
No. Never.
Vita needs like 10-15 first party games of this quality for me to be convinced to take the plunge. Proselytize all you want, I'd rather save that money on getting a PS4.
Pretty much this. Put your fucking A teams on the Vita Sony. I want Santa Monica and Naughty Dog games on Vita just like I get games from Nintendo's best teams on the 3DS. Get it down to 150$ with the 32GB card and Tearaway packed in.
Still showing store pickup as 39.99. Is this online only?
Daingurse said:Only about 45mins in, but this looks like money well spent.
The great thing is that if you like it early on, it really is the type of game that gets better as it goes along - the tightest levels are at the end, and the ending ties everything together in a way that leaves you with a silly heartwarming grin on your face.
First month sales in the US:
WW is somewhere between 60-80k I would guess (physical + digital).
Bought it expecting to appreciate it as a good game that doesn't quite suit my tastes(I buy tons of games like this tbh), and I'm utterly blown away by the full experience that this game provides. Never felt like the back touch screen on the vita had much of a gameplay use until now. Shit, every gimmick on the vita is used absolutely perfectly and seamlessly by this game. Normally I'm not into these types of titles, but the world in tearaway feel like one big playground where you can interact with every detail of the world around you.
Came in expecting something like Atelier, where I could tell it wasn't bad but at the same time not for me, walk away 2 hours in with my mind blown.
"PS Vita sales wise we are continuing to see strong week-on-week growth since our latest campaign kicked in," said senior product manager Ben Law. "The new TV advert went live this week and we've already seen amazing feedback from PS4 owners on the Remote Play feature, and the success of Tearaway highlights what [a] great proposition PS Vita is, either as a standalone device or as the perfect companion to PS4."
They called it a success! Hopefully they were refering to sales and not just success from critics. As long as they are happy with how it's doing
Taken from shinobi602's thread about a vita sales increase
Source: MCV | Issue 769 via Videogamer
I like to buy games when I am drunk but this reeks of typical Gaf over-lionization of mediocre niche. Maybe I will get this but so far it looks like a 2D platformer (which I hate) that looks like Animal Crossing (which I hate) with Pokemon Snap elements (which I hate.)
I played the demo, found it charming, but it didn't 'click' for me. Didn't buy it, even when it went on sale.
The weird thing is, I buy pretty much everything half-decent on Vita. I see what the game's doing, and I love that so many people like it, but for me it just wasn't something that incurred me to play it. And I'm sure a lot of people felt the same.
The game's very special indeed, but I don't think it's a 'crime' that it didn't sell. The way it presents itself is something that isn't gonna appeal to a large section of 'hardcore' gamers, myself included.
I like to buy games when I am drunk but this reeks of typical Gaf over-lionization of mediocre niche. Maybe I will get this but so far it looks like a 2D platformer (which I hate) that looks like Animal Crossing (which I hate) with Pokemon Snap elements (which I hate.)
the DEMO doesn't really does justice because as you progress in the game, you learn more moves and actions that contributes to the story and gives you those "wow" or "aww" moments. If you buy half-decent games, I'd say this is at least "half-decent". :/
As Tearaway can't be praised enough, here is another anecdote targeted at people who like to play the very best games of this medium.
I have a 7 years old girl, fan of Kirby, Mario but mostly Animal Crossing. She has been playing on Wii and 3DS for a couple of years, I made her test about 20 games. Plus twice as many on iOS.
So I recently got a Vita (sex) and while I didn't let her touch it for a while (sex is for adults)(probably the main reason why Vita is not selling as much as 3DS BTW), I found Tearaway so good I started building Origamis for my girls (I did a Squirrel, an apple and a flower, it's amazing).
So my eldest girl asked me where I got these from, and I showed her Tearaway. End of the story is, she's now 30% in and told me yesterday it's the best game she has ever played.
Buy a Vita you crazy gamers. And get Tearaway, for you, your girlfriend, your kids, and for the sake of this medium.
Tearaway sold 14k
Just thought I'd throw this in to the ring, had my girlfriend sit down and try this while watching a hockey game and she couldn't put it down constantly laughing, and saying how much she loved it. She now says it's her favorite game ever.
As Tearaway can't be praised enough, here is another anecdote targeted at people who like to play the very best games of this medium.
I have a 7 years old girl, fan of Kirby, Mario but mostly Animal Crossing. She has been playing on Wii and 3DS for a couple of years, I made her test about 20 games. Plus twice as many on iOS.
So I recently got a Vita (sex) and while I didn't let her touch it for a while (sex is for adults)(probably the main reason why Vita is not selling as much as 3DS BTW), I found Tearaway so good I started building Origamis for my girls (I did a Squirrel, an apple and a flower, it's amazing).
So my eldest girl asked me where I got these from, and I showed her Tearaway. End of the story is, she's now 30% in and told me yesterday it's the best game she has ever played.
Buy a Vita you crazy gamers. And get Tearaway, for you, your girlfriend, your kids, and for the sake of this medium.
Tearaway is surely fantastic... but like many other new Sony IPs it needs to be more "Game". Gameplay explodes in the last few stages, in the most part of the game Tearaway it's a beautiful travel almost without hazards. Tearaway has the idea, the art, the enviroment, everything a game needs except for the right quantity of challenge. This may not be a problem for some gamers but it is for many. You can't spend 40$ for a game that needs 6-8 hours to be completed and less than 10 hours to plat. The same flaw (but with a minor impact) you can find it in another gorgeous Sony title, Puppeteer, brilliant and gorgeous but with a lack of challenge.
Puppeteer and Tearaway are not games for kids. They're games for adults that loves to be kid in some way... but in other ways they want to be challenged.