katsubento
Member
Thought everyone knew this.
Mojang cost Microsoft $2.5 billion dollars and generates about $150 million profit per year. Need to wait a decade until it starts making them loads of money.
XBox x is a strategic device to align Xbox console games and Windows store better.Buying Mojang isn't because of Xbox, otherwise they would have discontinued all the other versions of Minecraft on other platforms.
Bone X seems like it's very much the last attempt from a heavily under pressure Xbox division to prove it's financial worth. It's unlikely to have cost much to develop since it's based on the same technology as the Bone and it has literally zero exclusive game support whatsoever so it's obvious it's being done on a shoestring budget.
If anything, Bone X is the last chance, if it fails to move the needle on hardware (which it probably won't) then MS will start winding Xbox down and probably exit the console hardware business at the end of this generation. There won't be an Xbox Two, instead they'll switch to pushing set-top form factor Windows PC's or something for gaming and remain a minority player in the software market with their few existing franchises.
It's normal to invest an reap the benefits much later. With Xbox Mattrick might have undone all these investments and the willingness to start over might be limited.I mean, that's normal for so many tech firms. Doesn't mean the business doesn't have value. Look at Amazon as an example:
They're not very profitable either but they're one of the most important businesses today.
Mojang cost Microsoft $2.5 billion dollars and generates about $150 million profit per year. Need to wait a decade (and hope Minecraft stays relevant) until it starts making them loads of money.
I've really liked my Xboxes and the games and experiences I had on them, but they can't continue on like this indefinitely.
I didn't say it was or was not.
I doubt anybody at Microsoft is expecting a $500 console to be more than a highly profitable niche that represents less than 1/4 of total unit sales.
Why would they bury one of their most popular and most recognizable consumer-facing brand during a generational switch? That's precisely the time it can be reinvigorated. Set-top PCs are a dead-end, as Steam Machines have already shown. At least with an Xbox model, they take a healthy rake of software sales.
They almost certainly can continue on like this indefinitely. They shouldn't, but they can. Their profit or loss is mostly a blip on the company's bottom line. And it's currently one of the few industries where everything gets reset every 5-6 years. They've lost phones forever, they've lost tablets forever. No great new product is really going to turn that around. But as PS4 and XB1 are sunsetted, they will have another opportunity to recapture the market.
I think that's why they will probably soldier on for the forseeable future, while trying to leverage their strength in the PC space through cross-play and cross-buy.
Buying Mojang isn't because of Xbox, otherwise they would have discontinued all the other versions of Minecraft on other platforms.
Bone X seems like it's very much the last attempt from a heavily under pressure Xbox division to prove it's financial worth. It's unlikely to have cost much to develop since it's based on the same technology as the Bone and it has literally zero exclusive game support whatsoever so it's obvious it's being done on a shoestring budget.
If anything, Bone X is the last chance, if it fails to move the needle on hardware (which it probably won't) then MS will start winding Xbox down and probably exit the console hardware business at the end of this generation. There won't be an Xbox Two, instead they'll switch to pushing set-top form factor Windows PC's or something for gaming and remain a minority player in the software market with their few existing franchises.
Very hard to believe that especially during the XBX360 days.Hell people were saying that even the Kinect was a success for MS.
But if true then i really hope they manage to turn it around somehow.I dread to imagine a console future with Sony basically having no competition (Nintendo is going more or less their own way.)
Now factor in merchandising and licensing beyond just software sales...easily double that figure to 300M per year IMO. It wouldn't surprise me if that was heading towards a factor of 3 or 4 times these days. When Minecraft was bought by MS about 50M units were sold, they passed 100M already. There are more streams of revenue beyond software purchases alone.
I have updated the large financial results post, copy of which is below...
Updated with Microsoft 2nd Quarter 2010 FY earnings
http://www.microsoft.com/msft/earnings/fy10/earn_rel_q2_10.mspx
Updated with Nintendo / Sony 3rd Quarter 2010 FY earnings
http://www.nintendo.co.jp/ir/pdf/2010/100128e.pdf
http://www.sony.net/SonyInfo/IR/financial/fr/09q3_sony.pdf
Code:Sony Nintendo Microsoft Total Y/E 1998 $902,811,090 $1,023,333,867 $1,926,144,957 Y/E 1999 $1,102,563,557 $1,301,350,000 $2,403,913,557 Y/E 2000 $722,738,949 $1,368,207,547 $2,090,946,497 Y/E 2001 -$449,776,290 $677,576,000 $227,799,710 Y/E 2002 $629,101,056 $895,872,180 -$1,135,000,000 $389,973,237 Y/E 2003 $935,569,253 $834,333,333 -$1,191,000,000 $578,902,586 Y/E 2004 $627,195,212 $993,161,303 -$1,337,000,000 $283,356,515 Y/E 2005 $419,888,799 $1,056,056,202 -$539,000,000 $936,945,001 Y/E 2006 $69,129,058 $774,478,055 -$1,339,000,000 -$495,392,887 Y/E 2007 -$1,970,923,859 $1,914,666,388 -$1,969,000,000 -$2,025,257,471 Y/E 2008 -$1,079,994,103 $4,322,637,887 $426,000,000 $3,668,643,783 Y/E 2009 -$664,313,787 $5,691,428,301 $169,000,000 $5,196,114,515 Y/E 10Q1 -$413,541,667 $420,843,750 $312,000,000 $319,302,083 Y/E 10Q2 -$653,333,333 $710,655,556 $375,000,000 $432,011,111 Y/E 10Q3 $210,629,750 $2,087,904,452 N/A N/A Total $387,078,407 $24,072,504,822 -$6,157,000,000 $16,004,049,028 Full Year Average $103,665,745 $1,737,758,422 -$1,001,857,143 $914,270,499 Profitable Years 8 12 2 10 Non Profitable Years 4 0 6 2 Average in Loss Year -$1,041,252,010 N/A -$1,251,666,667 -$1,260,325,179 Average in Profit Year $676,124,622 $1,737,758,422 $333,000,000 $1,389,625,094
...and a handy note suggested by Stumpokapow:
...and another:
...and another:
Pretty much
I mean they're getting 30% cut of every game sold, xbl, EA access, game pass, digital taking over so more money from games, microtransactions, Minecraft, sold the console at a profit originally, released a billion controllers with insane profit margins and a 150 dollar controller
There is literally no way they aren't profiting since the Xbox one. Not to mention all the studio closures aswell which should increase profits.
Nothing at all points to them losing money this Gen as a whole. On the console at times? Sure but no way the Xbox division. It just doesn't line up in any way.
From Neogaf member Psychotext.
Finding evidence of the Xbox division being profitable should not be this hard to find.
I have no idea what you are talking about. The year before Microsoft acquired Mojang, they made $128 million profit and in the last fiscal year they made $166 million profit. That includes the whole Mojang AB (software sales, licensing, etc.).
It makes them loads of money, which is true whether they have made back the initial investment or not. This is a long-term investment and something they see as a cornerstone of the business for the next few decades. That's a really good return on investment for such a large acquisition.
Psst. The fanboy (he calls himself like that) hate. Also, his opinion is very popular here at NeoGAF.
Yeah, but over how long a time-period are they writing of that huge initial investment?
Well, I see your sarcasm, and I'll have you know that my thread success ratio and my Q/P ratiio are both considerably above average
Judging by people's reactions they missed this on the previous page, so allow me to repost:
[....]
tl;dr: 6+ billion dollars in losses for the Xbox line up to and including 2007. 2008, 2009 and most likely 2010 were profitable. After that? No idea.
Welp, I have to say, GOT was pretty lit tonight. We'll see how long it takes until the book thread makes me change my mind
Aaaaanyway,
They should increase profits in the future but not in the moment.
International corporations usually view huge lay-offs as an investment with up-front costs that will pay off in the future, but will have to be written off for some time in future accounting. The reason for the up-front costs is severance packages and other costs associated with lay-offs. I'm not sure if severance packages are a thing in the US, but Microsoft have shuttered EU studios lately, and EU countries generally have some degree of employees' rights, in contrast to the US.
Interesting. So Microsoft HAS made a profit at some point. Which contradicts what Thurrott said. This means one of the following things:
A) Thurrott is full of shit. Since he was wrong about Xbox never making a profit, he was likely wrong about Xbox not making a profit in the present #loltechjournalism
B) Thurrott was exaggerating about Xbox never making a profit, and actually meant that Xbox almost never made a profit. In this case, it's still possible that Xbox is still not profitable in the present
C) Psychotext's numbers were referring to operating income numbers (as per one of Stumpokapow's handy notes). But, possibly Thurrott was referring to net income (bottom line) which also includes stuff like taxes, interest and huge one-time costs. I leave it to someone who actually knows what they are talking about to determine whether this could actually be the case, whether this distinction at all would make any difference, and which of these numbers would be more relevant. (Also, could hypothetical person who knows what they are talking about tell me whether write-offs for RROD would be included in one of these numbers and not the other?)
D) Thurrott was talking about cumulative profits since day one of Xbox businesslol no he wasn't, that number is fucking meaningless for someone like Thurrott, and could we please stop entertaining this as an actual possibility?
They've NEVER been profitable?
Really? I find that hard to believe. Even with the 360?
That's not how it works. They "broke even" on their purchase after a yearMojang cost Microsoft $2.5 billion dollars and generates about $150 million profit per year. Need to wait a decade (and hope Minecraft stays relevant) until it starts making them loads of money.
It means what most of us (except Chobel) have thought. IMO Paul was talking about overall since the beginning they are not "profitable". They have had plenty of quarters of "profit" sure, but overall it's going to be in the red (OG Xbox, RROD). The reason I posted in the other topic with links to Nadella was because people were questioning Xbox One being profitable TODAY. From Nadellas statement it seems they are in a "profitable state". People can take that how they will but I take it as the common definition of the term for that when brought up in financial calls and briefingsWelp, I have to say, GOT was pretty lit tonight. We'll see how long it takes until the book thread makes me change my mind
Aaaaanyway,
They should increase profits in the future but not in the moment.
International corporations usually view huge lay-offs as an investment with up-front costs that will pay off in the future, but will have to be written off for some time in future accounting. The reason for the up-front costs is severance packages and other costs associated with lay-offs. I'm not sure if severance packages are a thing in the US, but Microsoft have shuttered EU studios lately, and EU countries generally have some degree of employees' rights, in contrast to the US.
Interesting. So Microsoft HAS made a profit at some point. Which contradicts what Thurrott said. This means one of the following things:
A) Thurrott is full of shit. Since he was wrong about Xbox never making a profit, he was likely wrong about Xbox not making a profit in the present #loltechjournalism
B) Thurrott was exaggerating about Xbox never making a profit, and actually meant that Xbox almost never made a profit. In this case, it's still possible that Xbox is still not profitable in the present
C) Psychotext's numbers were referring to operating income numbers (as per one of Stumpokapow's handy notes). But, possibly Thurrott was referring to net income (bottom line) which also includes stuff like taxes, interest and huge one-time costs. I leave it to someone who actually knows what they are talking about to determine whether this could actually be the case, whether this distinction at all would make any difference, and which of these numbers would be more relevant. (Also, could hypothetical person who knows what they are talking about tell me whether write-offs for RROD would be included in one of these numbers and not the other?)
D) Thurrott was talking about cumulative profits since day one of Xbox businesslol no he wasn't, that number is fucking meaningless for someone like Thurrott, and could we please stop entertaining this as an actual possibility?
They've NEVER been profitable?
Really? I find that hard to believe. Even with the 360?
Microsoft as a whole needs some major restructuring. I don't know how that company is profitable period.
RROD was a disaster.
Lol I'm reading your Q/P model thread and the first post pokes a hole in the model. Haven't gotten very far into the page but did you ever address that critique? Because your reply to it mostly just ignores the issue completely.
Also in your prior post you mentioned that the cumulative profits are meaningless, why is that?
It's funny how many people seem to forget Microsoft added 2 years to the 360 warranty because of the RRoD and how widespread it was.
That's not how it works. First off it was purchased with money stored off shores that couldn't be brought back to the US because they'd have to pay taxes on it. Minecraft itself has sold 70+ million copies since the purchase and that doesn't count the spin off. It also allows MS to use it for education purposes. Also it's not counting the DLC proponent and any licensing. It's not about just recouping the money, which they will do in far less than 10 yearsMojang cost Microsoft $2.5 billion dollars and generates about $150 million profit per year. Need to wait a decade (and hope Minecraft stays relevant) until it starts making them loads of money.
Lol I'm reading your Q/P model thread and the first post pokes a hole in the model. Haven't gotten very far into the page but did you ever address that critique? Because your reply to it mostly just ignores the issue completely.
Also in your prior post you mentioned that the cumulative profits are meaningless, why is that?
He should also know his readers probably don't care to see him continuously whine about what beta ring of the Xbox he's in...but he still does it anywaysnah, it addressed the issue beautifully
because companies (and investors) don't really care about sunk costs from 15 years ago, and thurrott should know that his readers wouldn't care about it
I mean, many people on gaf have interpreted recent (misleading) statements from Microsoft as if it actually is turning a profit, recently
Also, it is surprising, at least to me, that even during the height of 360 success, they never turned a profit
Microsoft as a whole needs some major restructuring. I don't know how that company is profitable period.