MAJOR ADDITIONS
* New Region! Pleasant Valley. Nearly 10 square kilometres of rural mountain valley.
* New Mystery Wildlife! Keep your eyes open.
* Harvestable Plants. Collect Old Man's Beard Lichen, Rose Hips, and Reishi Mushrooms and craft natural remedies.
* Torch Brandishing. Craft Torches and Brandish them against Wolves. You might scare them off!
* Visual Inventory. Completely redone Inventory screen with improved navigation and embedded Repair and Harvesting actions.
GENERAL IMPROVEMENTS
* General improvements to wildlife AI, to support better player decision-making about Fight or Flight response and clarify wildlife presence and intent.
* Predators are now attracted to the smell of Blood (bleeding wounds, raw meat, etc.) and will come investigate if within range.
* Scent is now affected by Wind speed and direction.
* All Beds now have a Warmth value displayed in the Rest interface.
* Bedrolls now lose Condition and must be maintained. It's possible to find multiple Bedrolls in the world.
* All fires now visualize their state (ignition, full burn, cooling off, coals) through flame, sparks, and smoke. Smoke also respects wind direction.
* Various new sounds, and many previous sounds have been replaced based on a new foley recording session.
* Many UI improvements throughout.
* Updated Silent Hunter and Pacifist achievements to clarify they need to happen in the first days of a game (not after many days have already passed).
* German and Russian translations have been fully updated.
BUGS FIXED
* Fixed Exploration achievement
* Achievements are not sent to Steam if player is dead.
* Fixed key binding issue with AltFire.
* Fixed discrepancy between time survived and time of day.
* Fixed scroll wheel issue on right side of container screen.
* Fixed issue when dying during a load scene fade
* Fixed issue with failing to Transfer All showing incorrect info on screen afterwards.
* Fixed issue with fishing huts sometimes not blocking wind
* Fixed issue with phone wires dropping at game start (physics)
* Fixed inaccessible Prepper Hatch bug
* Fixed issue where First Aid items were disabled if used, then use was cancelled, then the item was dropped
* Fixed issue where Log could show incorrect days in a new session after dying.
* Fixed errors in Calorie Burn amounts being displayed for Resting, Foraging, Ice Fishing and Harvesting
* Increased navmesh accuracy to address a variety of pathfinding issues
* Fixed issue with dropped items sometimes being inaccessible
* Fixed issue with campfire disappearing if cancelling out of creating a fire in a stove.
* Display correct Calorie Burn on the UI for activities when in Pilgrim and Stalker modes