Free to play?, no platinum?
Whatever anyone says free to play games are balanced around hooking players using mechanics and psychology to make them part with their cash on a regular basis, and thats something i don't any any part of.
Loved the initial reveal and concept, enjoyed the 2 beta's and playthroughs at EGX, but no thanks.
Hey everyone, dylan here (director of TTC).
I'm as much of a gamer as everyone else and hate typical f2p and pay walls and that kind of thing so believe me we have tried to make the f2p element of the game as tasteful as possible and reward players for simply being a part of the game and its community.
Free to play?, no platinum?
Whatever anyone says free to play games are balanced around hooking players using mechanics and psychology to make them part with their cash on a regular basis, and thats something i don't any any part of.
Loved the initial reveal and concept, enjoyed the 2 beta's and playthroughs at EGX, but no thanks.
If you enjoyed the game during beta test why would you not play the final game because of some terminology? The balance and content of the game is exactly the same and you can still find Freeman dollars just lying about. We haven't added any weird psychological stuff and I didn't really want to use the term f2p because it's more like 'pay once and then at some point if you feel so inclined buy some extra bits' (like a cool costume)
Similar to the way Team Fortress works.
You have my money. Loved the beta.Hey everyone, dylan here (director of TTC).
I'm as much of a gamer as everyone else and hate typical f2p and pay walls and that kind of thing so believe me we have tried to make the f2p element of the game as tasteful as possible and reward players for simply being a part of the game and its community.
The people that are willing to buy the Freeman dollars will have an unfair advantage over the players that wont be buying them. That kind of sucks. (i'm assuming you will be able to buy the freeman dollars with real currency)
If you enjoyed the game during beta test why would you not play the final game because of some terminology? The balance and content of the game is exactly the same and you can still find Freeman dollars just lying about. We haven't added any weird psychological stuff and I didn't really want to use the term f2p because it's more like 'pay once and then at some point if you feel so inclined buy some extra bits' (like a cool costume)
Similar to the way Team Fortress works.
The people that are willing to buy the Freeman dollars will have an unfair advantage over the players that wont be buying them. That kind of sucks. (i'm assuming you will be able to buy the freeman dollars with real currency)
Personally I don't mind as it doesn't really bother me with mobile games as long as the gameplay is good, looking forward to the release.
Did anything over the course of the beta? Not to be too much of a Debbie downer, but nothing you actually do in the game seemed fun. Admittedly it kinda fits with their commie 'Sacrifice for the Motherland!' atmosphere they got going.
Don't worry it's not pay2win at all, we restored the Freeman dollar drops that were missing in the latest beta test (due to a Japanese side legal snaffle that we got sorted out) so you can still collect those and buy stuff on the black market if you need it.
Woah, looks pretty interesting. Thanks for the heads up about the game! I've been wanting some sorta survival game for a system I own.
I'll wait for the f2p version since early access stuff usually resets stuff upon release.and I don't have PS+ for the paid version.
If someone wants to plunk down cash to help my town, that's straight up fine. There's no competitive element in this game as far as I'm aware.
Secondly, if the Freeman dollar system is the same as the beta, that's fine. I found a bunch lying around and didn't have to wait THAT long to get some.
My only worry is that towns will get too fortified. The game is best when you need to contribute towards something. The towns I were in during the beta were a little too perfect, making us mine stuff that we didn't really need to. But that being said, there are events and probably more/harder monsters on the way, so I'm not worried.
Just curious was there a particular reason there was no platinum submitted for this game?unlike PJ shooter & nom nom.
For real? So we can take this as confirmation that the drop rate for Freeman dollars will be pretty much the same as the second beta weekend? Because that was a big concern of mine, that the F2P model would mean a significant brake on the in-game economy so as to encourage real-money purchases.
Watch the psn blog for my next update in a week or two, it will reveal a pretty big feature and system that encompasses the long term gameplay.
Yes the dollar drop rate was basically zero during the beta in June. It will be back to normal!
Depends on if you like survival type games. I don't usually, but with the addition of a community like system, fairly decent economy system, and the ability to fit into whatever role you want (so long as other people are filling other roles too), I found it to be different. I'm not much of a miner or crafter, so I got my gun licence and ran security.
When that got boring, I transported materials to kind of chill out while listening to music. The addition of events and more monster attacks would definitely help interest, and hopefully more of a tutorial to better guide people.
Now that it's f2p, I'm also worried that we'll get a population of people who didn't pay for the game and don't give a shit mixed up with actual players.
The potential for griefing was pretty high during the beta since you could essentially lock down a town by misplacing undestructible buildings. Or did that change ?
We tightened up the system for griefers extensively after seeing some of the behavior during the beta
It's nicely balanced now but we will keep monitoring people's behavior just like a neo-Soviet state should do hehe
One of the advantage of being F2P, actually; the Plus requirement is at the dev's discretion.