They discuss The Witness briefly in the new Eurogamer podcast (from 1:30 to 8:00 or so): https://www.youtube.com/watch?v=fBQroUdi2X8
Of particular note is that they say the review embargo lifts "Monday at 6pm", which I assume is UK time.
Lavish environments..."quite involved puzzles" that make you feel clever...comparisons to Portal and Portal 2They discuss The Witness briefly in the new Eurogamer podcast (from 1:30 to 8:00 or so): https://www.youtube.com/watch?v=fBQroUdi2X8
Of particular note is that they say the review embargo lifts "Monday at 6pm", which I assume is UK time.
Lavish environments..."quite involved puzzles" that make you feel clever...comparisons to Portal and Portal 2
Yeah, this is going to be good
Awesome, if that's the case then I guess embargo is up before release. Really excited for this game and wish it was Tuesday already. If the above is true the embargo time would be the following:
6pm GMT | 1pm EST | 10am PST
Those are not the times we've got at OpenCritic: http://opencritic.com/game/1557/the-witness
10am EST / 7am PST
Of particular note is that they say the review embargo lifts "Monday at 6pm", which I assume is UK time.
That's actually one of the concerns brought up in the podcast. How do you review a game like this?Of course, people would be advised to avoid reading any reviews at all!
This is where scores are so useful. I mean, I'm buying it anyway but sites which don't score games are useless for games like this because they can't possibly review the game without spoiling at least one of those Eureka Moments. Even if they're trying not to spoil the game, they're the moments that are going to sell it in the absence of being able to award it a 10/10, so they'll have to comment on them if they're trying to sell the game.
I'd love to see its metacritic, basically, but I don't want to read a single damn word in a review about it until I've played it myself.
That's actually one of the concerns brought up in the podcast. How do you review a game like this?
Some are apparently very complex. But there's also travel time between puzzles, exploration of the island and time spent figuring out how to solve a puzzle.
There's also a lot of them. Nearly 700.
That's actually one of the concerns brought up in the podcast. How do you review a game like this?
I'm personally holding off until reviews, though I don't have a high bar for me to buy it. Myst was incredible, but I've felt burned ever since.
It's a hard genre to get right.
I'm sure the reviews will be short though. "Art is amazing. Puzzles were great/bland/monotonous/challenging (pick 2). Narrative was interesting. Score: N" They'll find a way to expand that to 5 or 6 paragraphs
odd that you can't preorder on PS4
Not really. The dev said that you have to submit games for pre-order on PS4 months in advance and they didn't know that. Takes months to set it up apparently.
Not really. The dev said that you have to submit games for pre-order on PS4 months in advance and they didn't know that. Takes months to set it up apparently.
Site was finally up again so here's my idea. Blow had posted a map of island with all the different areas/biomes labelled:At least with Curiosity everyone knew to expect absolutely nothing.
By the way, what would be a good way let everyone compare progress once the OT is posted? While there's probably a puzzle count, it's not very informative if everyone is working on different parts of the island.
I assume that if you wander around right at the beginning you should be able to find a lot of obviously hard puzzles (like the beach door). And, of course, you'll know it right away when you solve one of the puzzles that activates a laser. Would it be consider non-spoilerish to put a list of these on the first page (with generic names like "beach door" and "tower laser") so that people can post their progress based on it?
I think that's a testament to Blow's vision for The Witness
Wow, I just reading through the dev blog from the beginning, and this is one of the first pieces of concept art in 2010
I think that's a testament to the Blow's vision for The Witness
The thing I find impressive is less that it looks similar and more that he had the ideas for the game and how the gameplay would progress from like day one. Even as the game grew in scope, those core ideas remained the same. I think that's a sign of a solid game design foundationIsn't it pretty common for concept art to resemble the final game?
The thing I find impressive is less that it looks similar and more that he had the ideas for the game and how the gameplay would progress from like day one. Even as the game grew in scope, those core ideas remained the same. I think that's a sign of a solid game design foundation
There are so many signs of continuity throughout this game's development. Like the first game object created still being in the final game: https://twitter.com/Jonathan_Blow/status/689657643401490433
That map looks like a good reference, as long as we're sure that there are no big changes between that and the final game.
One of these days I might make a slide show from the island snapshots he posted to the blog. Going through them is really fascinating.
Ive seen mixed reactions to these mazes and to the gameplay shown in the video. Some people seem to have jumped to the conclusion that the game is going to be about solving simple maze puzzles, and thus not be particularly exciting.
If that thought crosses your mind, all I can ask is to have faith. I wouldnt make a game about solving a series of rote puzzles. The footage came from the beginning of the game because we dont want to spoil anything major. But even this beginning-of-the-game stuff has more to it than meets the eye.
They discuss The Witness briefly in the new Eurogamer podcast (from 1:30 to 8:00 or so): https://www.youtube.com/watch?v=fBQroUdi2X8
Of particular note is that they say the review embargo lifts "Monday at 6pm", which I assume is UK time.
The suggestion to take plenty of screenshots and have a pen and paper ready are exactly the kind of words I wanted to hear. I felt like I really missed out on that big Alphabet moment when Fez first released on 360, and I'm so excited to see what happens here.
I'm even thinking of doing a Let's Play (for the first time ever) of this game.
Fun to read back through the dev blog. Even back in 2010, Blow was fighting back against the idea that the game is just line puzzles:
More at the link: http://the-witness.net/news/2010/10/about-the-blue-mazes/
I had all of my wisdom teeth pulled about 30 mins ago and during the operation I dreamt about robotic panels along long thin hallways connected by nerves/wires samediff. I am still heavily under the influence of the anesthesia, but I am pretty sure I time traveled and I know what is in the heart of the island's breast, and it is beautiful. I love you all and will see you on the other side. Some bright, sunny day.
Have we come to a consensus on the OT title?
Is this still the one?
The Witness |OT| Myst Me?
Have we come to a consensus on the OT title?
Is this still the one?
The Witness |OT| Myst Me?
Got a link and time to check out?Reviewer on Beyond podcast seemed to really love it.
Months?! They should work on whittling that down lol!Not really. The dev said that you have to submit games for pre-order on PS4 months in advance and they didn't know that. Takes months to set it up apparently.
Months?! They should work on whittling that down lol!
Got a link and time to check out?
I'm all set!
Cannot really talk about it yet, but lets say: This game gives you mindgasms!
The best kind of puzzle gameCannot really talk about it yet, but lets say: This game gives you mindgasms!
Releasing the possibilities of the Portal Gun
The first time you clone-jump to land safely in The Swapper
That first SpaceChem puzzle when you think you understand all the lingo and you plan everything out and your solution works the first time
I'm all set!
I've been so curious about this game for so long (it's been at the top of my most anticipated for the last two years) that it's sort of weird to think it's actually coming out. I'm tempted to do something I haven't done in a long time and take a day off of work to play a whole bunch of it.