They can't be targeting anything competitive with AI partners, that just wont work.
Yeah, it's not like LoL and Dota 2 (with AI) are some of the most popular competitive games or anything.
They can't be targeting anything competitive with AI partners, that just wont work.
This was, most likely, suppose to be Future Warfare. They're continuing that project with a different name.It's COD with mechs and wall jumping. That changes everything apparantly.
That's the beauty of Halo! Many people have different opinions on Halo's sweet spot. From 1v1 to 8v8, it can be a great game.Halo's sweet spot is 4 v 4 imo.
Relax. You'll be swimming in GOTY Awards late this year!Lots of armchair game designing going on in here. I'd suggest playing before judging a something as insignificant as a number in a vacuum.
Vince is right - we tried a huge amount of playercounts (all the way down to 1v1 and up quite high) and designed the maps, gameplay mechanics, and entire experience around which played best. If anyone wants to chase the numbers game, perhaps we're not the experience they're after? I dunno.
And FYI, for amount of stuff happening at once in a map you'll be hard pressed to find a game that keeps the action higher. I literally have to stop playing every few rounds because my heart just can't take it some times. Remember, you can get out of your Titan and let it roam on AI mode - meaning there can be 12 Pilots wallrunning around, 12 Titans stomping below, and dozens of AI doing their thing.
Oh, and I keep seeing people thinking we've got "bots" when we talk about AI. Thats not how they are. The AI in Titanfall are not replacements for human players. Our playercount is not 6v6 because of AI - AI play their own role in the game and are a different class of character in the game.
Can't wait! Only a couple months until speculative threads like this are gone and people are actually talking about their experiences with the game. Its truly fun stuff, and I hope everyone at least gives it a try.
Your approval of the choice to go with 6v6 is pure speculation based on your desires for a game you haven't played. Their disappointment in the low player count is pure speculation based on their desires for a game they haven't played. We have plenty of warzone games already, and we also have plenty of games that have around 6v6, so that special pleading is moot.Because kneejerk nonsense and not reading about the actual game or watching footage of it. Do we really, really need more war zone games? Are these still novel to people? Play Battlefield, play Planetside, play Tribes. We've had 128 player servers in these games dating back to the 90s.
Titanfall is the only really interesting looking new competitive FPS to hit in eons, for me. I'm really, really glad it's doing the stuff it is. It's not COD and it's not Battlefield, let it be it's own thing.
Will definitely give it a try on PC. Looks somewhat promising, can't wait to test it out. Looking forward to your future projects as well.
Vince is right - we tried a huge amount of playercounts (all the way down to 1v1 and up quite high) and designed the maps, gameplay mechanics, and entire experience around which played best.
Just hoping they don't skimp on the PC version of the game somehow. Have it pre-ordered because of a deal on it, and I'm excited to check it out. I guess we'll see here in a few months.
Lots of armchair game designing going on in here. I'd suggest playing before judging a something as insignificant as a number in a vacuum.
Vince is right - we tried a huge amount of playercounts (all the way down to 1v1 and up quite high) and designed the maps, gameplay mechanics, and entire experience around which played best. If anyone wants to chase the numbers game, perhaps we're not the experience they're after? I dunno.
And FYI, for amount of stuff happening at once in a map you'll be hard pressed to find a game that keeps the action higher. I literally have to stop playing every few rounds because my heart just can't take it some times. Remember, you can get out of your Titan and let it roam on AI mode - meaning there can be 12 Pilots wallrunning around, 12 Titans stomping below, and dozens of AI doing their thing.
Oh, and I keep seeing people thinking we've got "bots" when we talk about AI. Thats not how they are. The AI in Titanfall are not replacements for human players. Our playercount is not 6v6 because of AI - AI play their own role in the game and are a different class of character in the game.
Can't wait! Only a couple months until speculative threads like this are gone and people are actually talking about their experiences with the game. Its truly fun stuff, and I hope everyone at least gives it a try.
That's really disappointing because I was expecting large-scale battles, but 6v6 can still work. I'll just be waiting for more impressions now.
When you work on something for a period of time and put your heart and soul like any artist you might get a little defensive too.
I just finished up Last of Us last week on my new PS3, played some Brothers: A Tale of Two Sons tonight and Metal Gear Rising starting on Thursday, the latter two both on PC.
I'm having a god damn blast right now.
You are making this point from a 480p youtube screen cap.
Even without going farther its a bit of a stretch.
There has been a TON of debate back and forth in the studio over the years about "ideal" player counts. Can I ask you something? What is it about larger player counts that you like vs smaller? Is it the feeling of a large war? Is it something like interactions per minute? Is it high target count? Is it a general "intensity level"? Potentially higher opportunity for random occurrences of crazy stuff happening?
If those are concerns like what you have - I'd highly suggest checking out the game if you have a chance. Comparing to my experience in Battlefield over the last decade, and games like Planetside 1 + 2, MAG, etc. there's plenty happening in a large enough space that Titanfall doesn't feel like a small player count game. I think thats the crux of it. This isn't a sneaky, empty world, where you're constantly straining your ears to hear footsteps around a corner - this is big, loud, bombastic action that leaves you laughing and screaming.
Hopefully they allow modding on pc. I'm sure the vanilla version will be great, but not everyone is the same and some may enjoy more players/no bots. Options are good.
Which is fine, but how about - just for shits and giggles - you throw in some extra player modes for people who want that sort of thing? Good multiplayer games should excel at giving players different gameplay options and variations. Locking the entire game to max 6v6 may have seemed like the wisest choice for you guys, but it does sound limiting.
I think I've tried explaining this same point several times. Maybe it needs to be experienced to understand. But I thought the moba comparison would help. You aren't shooting AI over humans. You are shooting them alongside humans.
The point of the comparisons with moba games is to help you understand that the AI are not replacements for humans. That was all. I'm not comparing the game to mobas, I am comparing the AI aspect.
.
That's the beauty of Halo! Many people have different opinions on Halo's sweet spot. From 1v1 to 8v8, it can be a great game.
If Respawn thinks 6v6 feels good for the game, than I honestly trust them.
The greatest mp games I ever played were 4 vs 4 team deathwatch in quake
Doubtful
- AAA publishers have been leaning away from modding tools due to the DLC business model. You easily could argue that mods would lead to increased player retention, which would increase DLC sales, but I digress.
- The server solution is Microsoft Azure which normal players won't be able to rent and customize
If we could rent our own servers we could run custom player counts, but the server solution is Microsoft Azure dedicated servers, aka 'The Cloud' on Xbox One.
Why would you be bummed out about the number of players in a game you're not buying?
Exactly. The level of disrespect is hilarious. People are pissing in Respawns coffee and upset because they say cut it out. It seems like some people are still holding the drm thing against MS and taking their vengeance out on anything relative to xb1.
You mean why should I have an opinion on a game that I haven't been convinced to buy? Okay.
Wow... I guess I wasn't following this game closely enough, but there is no SP campaign?
...Why the fuck not? It has mechs and crazy wall-running. Those 2 things alone sound like it would make for a great SP game.
Are they really okay with not selling more copies of this game?
That is a sizable chunk of players expecting a SP campaign.
This is going to be a whole SimCity scenario again isn't it?
Sounds even less attractive now. I was going to wait for a sale on it when it got down to like $10, but what's the point? Who knows if there will be enough people playing on the servers by then.
Modern Warfare 2 6v6 was equally intense as Battlefield 4 is, 32v32.
Those of you who haven't observed this, I can't really help you understand, though that doesn't mean it's not true.
As long as I can use a controller in the PC version I'll be happy.
I think you already made up your mind, but whatever.
I think you already made up your mind, but whatever.
Are you serious? AI is a key part in the gamemode. You don't see NaVi playing against Alliance+AI partners do you?Yeah, it's not like LoL and Dota 2 (with AI) are some of the most popular competitive games or anything.
You mean why should I have an opinion on a game that I haven't been convinced to buy? Okay.
STFU and stop acting like you're better than people here.Not even going to bother going through much of this thread to realize that most of Neogaf users have no idea about anything game design related. Hell we just went through a year of people saying Knack resembled Crash Bandicoot in its game design.
The sooner most of you pick up a book and stop sitting on this website all day you'll be better off.
It's a different experience though right? You can understand that some people might prefer one over the other?
Whys this bad?