Dark Cloud
Member
Why is the word "gimmick" keep being used as if it's a negative? Can Nintendo every do something's "cool" and "hey I want to try that because it's different and new to the console industry"?
I definitely agree that HD rumble won't sell systems: the most it will do, I think, is, provided it works as well as people say it does, get some people to purchase a Switch version of a game over another version (or in addition to another version).
The word gimmick is so overused it's almost losing it's meaning.
The real term is "haptic rumble", but 90% people wouldn't know what it means. HD Rumble means high definition rumble, people understand that it's good rumble.HD rumble is one of the most ridiculous marketing terms i have ever heard of.
Each weapon could have a different feeling when throwing ink. Swimming in ink could also have its own haptic rumble. The game would feel organic.HD Rumble really sounds like it could be great for Splatoon. The controller becoming "lighter" when you're running low on ink would be sweet.
Imagine feeling the reload
The battery for the joycons are like 20 hours or so probably more. They last a bit longer than the xbox one controller and way longer than ps4. Nobody gonna be playing for that long so the rumble will be fine.Seriously most of the people will probably turn off rumble to keep battery longer and HD rumble is one of the most ridiculous marketing terms i have ever heard of.
I think the word gimmick has become so associated with Nintendo that they won't be able to shake it. Like back when 3DS was coming out everyone called out the glassesless 3D for the gimmick it was but nobody cared about the Vita's gimmick with the rear touchpad (or the fact that developers stopped using it so quickly). Yes HD Rumble is a gimmick, but what really matters is what developers can do with it.
Tell that to 1080 Snowboarding.Do you sense a trend here? Gimmick --> "wow I wonder what developers will do with this" --> Nothing
I've noticed a huge interest with HD Rumble with many of these devs, it gets me seriously pumped for the Switch release. What opinion do you have for some of these impressions?
I sense you being pessimistic. And I sense devs having a new toy to play with, and being super happy about it.Do you sense a trend here? Gimmick --> "wow I wonder what developers will do with this" --> Nothing
The battery for the joycons are like 20 hours or so probably more. They last a bit longer than the xbox one controller and way longer than ps4. Nobody gonna be playing for that long so the rumble will be fine.
Do you sense a trend here? Gimmick --> "wow I wonder what developers will do with this" --> Nothing
Same. It's why I shut it off. All rumble means to me is reduced battery times.
Do you sense a trend here? Gimmick --> "wow I wonder what developers will do with this" --> Nothing
No one here is claiming it will be a big selling point for the Switch, but rather a nice new control feature that might (if it works as well as some say) become a new standard in controller feedback. Also, marketing HD rumble is pretty much impossible, as it is quite an elusive concep to pitch: it claims to let you feel actual sensations, but saying that will just be met with huge scepticism. With motion controls, on the other hand, it was immediately clear what the feature brought to gaming.HD rumble sounds like a feature, not something that Nintendo is banking on selling millions of Switches.
Where did this line of thought even come from?
If HD Rumble was supposed to be as big a selling point to Nintendo as you all are implying, how come no commercials have even highlighted it yet?Wii was all in your face with motion controls. Note the difference
The fact that a few of the developers have commented about being surprised the price is cheap for what they know is in the system(I suspect spec wise along with the HD rumble/ir camera, etc) bodes well for it IMHO.
People panicking about specs and if it's under powered to me are being very premature about those concerns. I do not believe Nintendo ever came out with official specs(and apparently they rarely make them public) so all we're really going off is performance based on a vanilla X1 Tegra. I do recall them saying or writing somewhere it is a "custom" X1 Tegra so I think they were able to add some cool features to the chip.
I haven't been this pumped for a Nintendo System in a long, long time and I'm always a day 1 Nintendo console owner.
Sounds like it's all about the gimmicks again.
HD rumble sounds like as much fun as the "Blind Haunted House" game where you stick you hand in a box and feel the "eyeballs" (peeled grapes), "brains" (cauliflower and cottage cheese), and "guts" (spaghetti).
1-2 Switch is going to wear out the novelty all on its own. Anyone else chasing HD rumble as the selling point of their game has a bomb on their hands.
Sounds like it's all about the gimmicks again.
HD rumble sounds like as much fun as the "Blind Haunted House" game where you stick you hand in a box and feel the "eyeballs" (peeled grapes), "brains" (cauliflower and cottage cheese), and "guts" (spaghetti).
1-2 Switch is going to wear out the novelty all on its own. Anyone else chasing HD rumble as the selling point of their game has a bomb on their hands.
They're excited for HD rumble, yet the feedback from people that have used it is generally that it's too subtle/weak. As someone who turns off rumble in every console from the start, yawn.
Except they totally elevated their games this year with Vive and Oculus Touch controllers. Motion controllers have become AMAZING, and it's still an understatement.Gimmicks like motion controls have died down considerably.
The fact that a few of the developers have commented about being surprised the price is cheap for what they know is in the system(I suspect spec wise along with the HD rumble/ir camera, etc) bodes well for it IMHO.
People panicking about specs and if it's under powered to me are being very premature about those concerns. I do not believe Nintendo ever came out with official specs(and apparently they rarely make them public) so all we're really going off is performance based on a vanilla X1 Tegra. I do recall them saying or writing somewhere it is a "custom" X1 Tegra so I think they were able to add some cool features to the chip.
I haven't been this pumped for a Nintendo System in a long, long time and I'm always a day 1 Nintendo console owner.
You are right, they are seeing a bit of an increase in VR control. I would argue, though, that VR itself is a different paradigm of gaming, where a control method based on immersive controls, like motion controls offer, fits very well. VR games are not very complex in the way that a Devil May Cry or Bayonetta is complex with respect to controls, and as such the motion controls are very suited for it and will probably be the go-to control scheme for VR.Except they totally elevated their games this year with Vive and Oculus Touch controllers. Motion controllers have become AMAZING, and it's still an understatement.
ohsnap.gifFor the people not caring about HD Rumble, you'll love it on the PS5.
I would temper your expectations about power: the odds are slim that the Switch will feature a chip that is noticeably stronger than the standard X1. There is no indication that games run exceptionally well on the system either, when you compare the Dragon quest Heroes II versions for example.
Nintendo are never going to give us specs for the chip, so that cannot be a thing to wait for. Rather, it will be interesting to watch the first dissections of the Switch system and the analyses of its internal components.
Everything new is a gimmick until it isn't. D-pads, analogue sticks, touch screens, rumble, wireless controllers, HD, surround sound, and on and on.
Heroes? That's the mobile game. You mean Warriors?Dragon Quest Heroes is a quick and dirty port. Look at the NS version of Fire Emblem Heroes for a better idea of what the system can do.
Dragon Quest Heroes is a quick and dirty port. Look at the NS version of Fire Emblem Heroes for a better idea of what the system can do.
SEGA Takashi Iizuka (Sonic series producer; also producing Sonic Mania for Nintendo Switch)
THOUGHTS ON PRESENTATION
The introduction of the hardware was very fascinating. Im very excited thinking about all of the different ways to use the little removable controllers, with their various sensors, HD Rumble, and the IR camera packed inside them. But I felt Nintendos excessive focus on new IPs was unsatisfactory. There were plenty of Switch-friendly titles that showed off the consoles features, but I think they should have appealed to fans with more of their existing titles, like Mario Kart 8.
Dragon Quest Heroes 1 and 2 are being ported to Switch.Heroes? That's the mobile game. You mean Warriors?
Seriously, HD Rumble is a FEATURE.
Heroes? That's the mobile game. You mean Warriors?
Indeed, the word gimmick isn't by definition negative, it's actually encouraged in Japanese development.Every differentiating feature used to sell a product is a gimmick. Including faster GPUs for better graphics.
Dragon Quest Heroes 1 & 2 for the NS:
https://www.youtube.com/watch?v=2elzR09ezbs
Precision is such now, handling complexity is only a matter of good game design. We'll see if Arms achieves to be reliable and interesting.VR games are not very complex in the way that a Devil May Cry or Bayonetta is complex with respect to controls, and as such the motion controls are very suited for it and will probably be the go-to control scheme for VR.
You said Fire Emblem Heroes, but it's using the usual Musou/Warriors branding.
Dragon Quest Heroes 1 & 2 for the NS:
https://www.youtube.com/watch?v=2elzR09ezbs
A fair point, I think we can agree on that.Precision is such now, handling complexity is only a matter of good game design. We'll see if Arms achieves to be reliable and interesting.
And we'll probably see more attempts from Nintendo with their HD rumble/motion++ joy-cons. My point is, motion gaming still has a lot of room to grow, tech wise and in terms of game design.
That's the thing about rumble, it's too limited since it's only a part of the device in your hand. When you reload a rifle like that, you also feel it in your shoulder.
Hopefully your dad will use the new parental controls with you.One joycon on my shoulder and another in my hand....