Janet Restrepo
Banned
Uh, I don't think most people would argue that the Wii had the most "big name games the masses want to play"
Uh sure it did. It has Wii Sports, COD, Guitar Hero, Madden, Mario Kart.
Uh, I don't think most people would argue that the Wii had the most "big name games the masses want to play"
Wow. Lots of salt over Switch's HD Rumble.
Many were quick to dismiss it as "just another" gimmick/buzzword that adds unnecessary cost to the controllers, but now several impressions - especially that of developers who experience the capabilities daily, and are excited at the possibilities - are suggesting this thing is freaking legit(in ways they haven't seen implemented in even hapic devices), the only card left for haters to play is semantics about why it still fits the definition of a gimmick, its supposed simplistic design, or why Nintendo shouldn't get credit for this.
Lol, that's some embarrassingly lame sh!t, but keep it coming, cause it's rather amusing to behold the excess sodium.
Yea there salt fuels me
This is actually false. It's a narrative that has stuck though but Sony and Nintendo both released controllers with Rumble in literally the same month of April 97. In Sony's case, it was built into the controller (SCPH-1150) but in Nintendo's case it was an external attachment (Rumble Pak). Although the rumble was removed from international release and kept in the Japanese version. It would later be scrapped and released as the DualShock and sold internationally in 98.If you're going to be that reductive just calling this "haptic feedback" then you have to acknowledge that the N64 was the first home console with any sort of haptic feedback, and the industry has essentially just copied that simple rumble.
From what we've heard of HD rumble it's quite different from Valve's or even HTC's technology. It may just be the software driving the actuators but I don't recall anything with those controllers being anything like the marble demo for the HD rumble.
BecauseIf HD Rumble is just haptic feedback, then how come journalists, whose job has likely meant having some experience with Valve's controller, have reported that the HD Rumble is unlike anything they've experienced with controllers before?
I have haptic feedback in my Vive controllers, but - and correct me if I'm wrong and if it's only because no software tried something like 1, 2 switch demos - it's nothing like feeling marbles or milk inside the controller.If HD Rumble is just haptic feedback, then how come journalists, whose job has likely meant having some experience with Valve's controller, have reported that the HD Rumble is unlike anything they've experienced with controllers before?
If HD Rumble is just haptic feedback, then how come journalists, whose job has likely meant having some experience with Valve's controller, have reported that the HD Rumble is unlike anything they've experienced with controllers before?
None of these impressions I've read about HD Rumble sound anything like what I've felt in the Steam Controller. Not even close to being the same.If HD Rumble is just haptic feedback, then how come journalists, whose job has likely meant having some experience with Valve's controller, have reported that the HD Rumble is unlike anything they've experienced with controllers before?
It is literally just haptics feedback, it is improved from standard eccentric rotating mass vibrators of previous and this gen. These new HD haptics feedback vibrators aka LRA started appearing in smartphones like 2 to 3 years ago because of the constant pursuit of thinness. But they are better than those motors with, weighted mass at the rotating end. Some developers can simply use it as a simple rumble feedback but others can use it to do some pretty interesting things if properly utilized (see apple taptic engine). That is where valve controller falls short, but it still does have HD haptics.If HD Rumble is just haptic feedback, then how come journalists, whose job has likely meant having some experience with Valve's controller, have reported that the HD Rumble is unlike anything they've experienced with controllers before?
my only issue with HD rumble/motion controls is i don't see it getting much support. i'm sure a lot of developers will dick around with it at first but then move on
hope i'm wrong though
Care to explain? I don´t think Joycons will be Compatible with any of the PC VR systems.It will have plenty of support as a cheap VR system holiday 2018.
(I hope)
None of these impressions I've read about HD Rumble sound anything like what I've felt in the Steam Controller. Not even close to being the same.
This is actually false. It's a narrative that has stuck though but Sony and Nintendo both released controllers with Rumble in literally the same month of April 97. In Sony's case, it was built into the controller (SCPH-1150) but in Nintendo's case it was an external attachment (Rumble Pak). Although the rumble was removed from international release and kept in the Japanese version. It would later be scrapped and released as the DualShock and sold internationally in 98.
The detachable controllers and the hybrid feature are what I like the most. It's also exactly what the system is.Closest was the Nvidia tablet which went for $200. Throw in Joycons, grip, HDMI cable, dock and power supply and $300 is not unreasonable.
The issue is that for almost 60 million 3DS users are the above features worth $300? That is the question that Nintendo will have to address. A lot of the portable crowd probably would rather have $200-220 handheld without detachable controllers and without the dock. Maybe have those as options that you could purchase later.
I suspect that we will see that sku next year (or maybe Nintendo will take a hit and offer regular Joycons). Also lack of d-pad could be another detriment for portable users so it's conceivable that there would be another Joycon confit offered.
I guess we shall see how many users want the $300 approach. I suspect Nintendo won't have an issue selling 6-8 million units in 2017 calendar year. What happens after is the question.
However, there are Nintendo patents regarding force feedback that predate the launch of both controllers by several years, showing that the company was developing products with such capabilities. No haptic related patents that i could find for the competing companies in the 5th generation.This is actually false. It's a narrative that has stuck though but Sony and Nintendo both released controllers with Rumble in literally the same month of April 97. In Sony's case, it was built into the controller (SCPH-1150) but in Nintendo's case it was an external attachment (Rumble Pak). Although the rumble was removed from international release and kept in the Japanese version. It would later be scrapped and released as the DualShock and sold internationally in 98.
I wonder where Yoko Taro's memories went..
Sure, there are always some cases like thisYeah, I suppose that "hurt" N-Fans are more bitter than S-Fans are happy about a new feature. However, there were some instances (and this is true for every fan out there for every platform) where features like "play online for free" or even Rumble were cut and people were strangely OK with it.
Besides game installs, i think Switch will see all of those things that you mention there.That is true, if it succeeds, Nintendo will have a huge advantage for some years. However, sometimes, it's a big "if" and I don't see much appreciation for companies who try to innovate like Sony with mainstream VR, MS with Kinect or Nintendo with the Wii or the Switch. Most of the time, people seem to be happy with (minor) hardware upgrades and the discussion about what amount of "X unit of technical term" is in one device, but not the other.
Personally, I would enjoy console gaming much more if it were much more different from my PC. I don't want to install games, download large Day-1-Patches and be cluttered with microtransactions or even Hardware options in the settings. I do that on my PC day in and day out and if I want to continue doing that, I don't need another gaming device. Plug & Play is a highly underestimated concept and traditionally, consoles have delivered that better than any PC could do.
So I am especially happy about the Switch, because this will finally be another true Plug & Play device on the market. As long as Nintendo focuses on solid gaming features, I am sold on the concept.
Who said that?Lolol, people saying that HD rumbles are gimmick... But the rumble triggers of the Xbox One controller is innovation. Cant wait to tried it.
Most games until early mid 1980s only contained sound effects and jingles at best, game music very much was a gimmick back then.All games have resolutions. If mere improvements in technology are a "gimmick" then what isn't a gimmick? Music attracts attention and appeal to a game, is game music a gimmick?
All games have resolutions. If mere improvements in technology are a "gimmick" then what isn't a gimmick? Music attracts attention and appeal to a game, is game music a gimmick?
well they can have all their thoughts, i want games
The first films with sound were absolutely seen as gimmicks. People pushed back against talkies for a bit actually.
Part of that is that silent films weren't actually silent but often had live ragtime performance as accompaniment. Now compare tried and true improvised live music with not yet really there recorded audio quality and I'd likely prefer the former as well, calling the latter a gimmick. The move away from silent movies also completely changed how characters were acting as the former asked more of a mime acting.The first films with sound were absolutely seen as gimmicks. People pushed back against talkies for a bit actually.
well they can have all their thoughts, i want games
We all want games. But those take time. Devs being on board with the tech could lead to games. Or not. But them being behind the tech is important.
Yeah in the end both were released in the same year, but Nintendo showed the rumble pack waaaaay earlier (Shoshinkai 96 IIRC). And released it almost a year after N64 launch with Star Fox 64. The Dualshock didn't showed up until Nintendo presented the Rumble Pak. It's a fact that the analog sticks and rumble motors in PSX controllers were added after Nintendo presented the N64 controller and its peripherals.This is actually false. It's a narrative that has stuck though but Sony and Nintendo both released controllers with Rumble in literally the same month of April 97. In Sony's case, it was built into the controller (SCPH-1150) but in Nintendo's case it was an external attachment (Rumble Pak). Although the rumble was removed from international release and kept in the Japanese version. It would later be scrapped and released as the DualShock and sold internationally in 98.