The main point of the thread is to tell tactics fans this game is really good. Personally, I do think it is my favorite ever. If you don't, that's completely fine with me. If this is your 2nd favorite, or 3rd favorite, it will probably still be a game you end up really enjoying.
Personally, I think that people tend to rose-tint some of the flaws in FFT in particular. The game feels very slow today, you can't even select a movement spot to check attack distances and then undo your movement. Spells take multiple turns. I think there's many QOL features that are utterly archaic today. But that's not really the emphasis of my point here, just giving you a little context into factors I take into consideration when rating things. I think you could recommend FFT to new players today and many would be a lot more put off by that game than Triangle Strategy. But if FFT is the love of your life forever, or Tactics Ogre, that's totally okay.
For me personally Tactics Ogre > Triangle Strategy > Final Fantasy Tactics.
All three of them are great games, It all comes down to which had the most flaw when you compare them, because their upsides are apparent.
For me I would have to say FFT had the most flaw when comparing the three, The first three chapter is a work of wonder, but the entire game break apart both in terms of story and gameplay when it comes to chapter 4, it almost felt like the last chapter is made by a different person, or at least rushed.
Story wise, you have very grounded approach that involves political struggle in the first 3 chapter, but in chapter 4 they were like "lets throw it all away and turn it into a Hero save the world from monster adventure".
Gameplay wise, in the last chapter, I swear I've never played a single JRPG or RPG in general that is this broken. Remember the perfect balance between your power and the power of enemy team with amazing customize job system? Lets throw it all away and give you
T.G Cid, which is equivalent to official cheat code that automatically render your entire character progression up until this point meaningless,
after this dude joins the party, the game is automatically won. Of course you could argue you don't have to use it, but when the game balance solely relies on player restricting themselves, you knew its a bad design.
If they stick to what makes FFT great in the first 3 chapter and somehow make it persistent until the end, my opinion would be different.
This is coming from someone that spent at least 1000 hours into FFT in the 90s alone, and a long time fan of SJRPG.
If this is your 2nd favorite, or 3rd favorite, it will probably still be a game you end up really enjoying.
This could be also said in reverse, anyone who enjoyed Triangle Strategy especially its ground approach of story telling and art style is going to like Tactics Ogre (which had an even darker theme), they really draw a lot of inspiration from TO, sadly TO never had the big influence in the west compare to Japan
Just for a comparison to the
Saltiron war between the three faction introduction of Triangle Strategy with
Valeria warring state of the three faction introduction of Tactics Ogre