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Uncharted 3 multiplayer trailer [Arne Says 30 FPS, Also Answers Lots Of Questions]

Kinan said:
I made a compilation of arne's responses in U3 Multiplayer thread:
http://www.neogaf.com/forum/showpost.php?p=27249209&postcount=794

Full version (with questions and pictures) is also here:

https://docs.google.com/leaf?id=0B5hisZHAAsomNzI4YThiMjgtNzM1YS00MzE0LWE0YTYtYWQ2NjAzYTVmODI2&hl=en

We revealed two of our new competitive modes, along with the perennial favorite Team Deathmatch. One is Three Team Deathmatch, which is a small-team 2 vs. 2 vs. 2 variation on Team Deathmatch. The other is the oft-requested Free For All – with every player out for themselves. Over the months left until release – that’s about six-and-a-half months if you’re counting – we’ll detail all of our competitive modes.

As you’re looking to get into matches, we’ve made some updates to make it easier to get into games quicker, and with your friends. The first is Late Join, which is a staple of many online games and for good reason. It ensures that matches stay full, that you can get into matches faster and you can get into your friends matches faster if there’s a slot for you, instead of waiting for your friend to finish their current round. We’ve heard that many of you want to play with a friend on the same couch and we’re really proud to say that we were able to not only implement same-console split screen but you can log into two independent PSN IDs for most gametypes – the ones you can’t are to prevent unfair collusion between players.

Playing with friends and creating a team environment is extremely important for us and we’re trying to encourage this with the Buddy system. Each player will be partnered with a Buddy and you’ll be able to collectively share your successes throughout the match with each other. You can even pick up Treasures — more on that later — for your Buddy. The Buddy system also allows you to choose to spawn on your Buddy if they are safely out of combat so you can jump into the action together quicker. This is key since most of our game modes are all about team play and teams that stick together will do far better than teams who don’t.

New to Uncharted 3 multiplayer is character customization. Both heroes and villains skins will have a hundreds of customizable parts, from accessories to shirts and pants to a deep weapon customization feature. Even named characters, like Drake or Sully, will get plenty of options to make your character your own. Hand in hand with customization is our emblem editor. If you’ve worked with emblem editors in other games, you’ll be pretty familiar with the one we’ve implemented in Uncharted 3. Our emblem editor extends the level of customization of your online profile with hundreds of decals, three layers, rotate and scale functions – you’ll see your final emblem on your character and even possibly in the environment during matches.

Speaking of weapon customizations – it goes beyond the cosmetic. We have weapon mods that not only change the look of your weapon of choice, but they are functional too, adding precise scopes, bigger clips and more!

Boosters are back in Uncharted 3, but we didn’t just carry over the Booster selection from Uncharted 2. There are a few old favorites in there, but we’ve created what we feel is a more satisfying mix of old and new based on your feedback and selection patterns. We’ve extended the Booster system with a special subset of Paid Boosters, give you a one-time Booster that you spend some cash to have the option of using during a match. There’s still other ways to get minor advantages during a match. You have to option to select a specific Medal Kickback, which activate when you’ve racked up the required number of Medals for that specific Kickback. You can see this in the Multiplayer Trailer when the RPG Kickback is activated at 00:50 into the video. You’re taking a little chance when you select these, as some really choice Kickbacks require you to get a significant number of Medals before you can activate them.

All of these customization and modifier options allowed us to extend our in-game reward system. No longer is everything tied to level gain or cash. During matches, you’ll have the opportunity to get items from treasure chests on the maps. You’ll also be able unlock a wide variety of items and modifiers through Missions. There are two types of Missions – some are instant missions and others, accessible from the Multiplayer menu, are more long term. Instant missions can appear in the middle of a match and provide a target that you can complete within a few matches tops. The Missions you select from the Multiplayer menu will take significantly more time, days of playtime possibly, and the rewards will be accordingly more significant.

A couple of things we’ve learned over the past year and a half of reviewing thousands upon thousands of Uncharted 2 matches is that it really sucks to be blown out on the way to losing a match and that winning or losing a tightly contested match by some kill made way off-screen is a bit of a letdown. We’ve thought of some ways to make these inevitable multiplayer moments a bit more exciting and satisfying. Power Plays activate when one team is way behind in the score count. They provide the team on top with an opportunity to maximize their cash for the match, while evening the odds a little for the team on the losing end of the equation and giving them the opportunity to close the gap a little.

If matches are too close to call as they get close to the end, Overtime will activate, giving either time an opportunity to win the match by more than one point within a limited time. If the game is still too close to call, the match enters Sudden Death. Sudden Death is similar to Elimination – there are no respawns and the last player standing wins the match for their team.

We’ve also made it easier to share your passion for Uncharted 3 multiplayer with your real life friends and family through social media hooks we’ve added to the game. We’ve integrated Facebook into the game in a way unseen on a console game so far – way more than just sharing videos and photos, or updates to your Wall. USA Today has an exclusive look at our plans to bring social networks into Uncharted 3. Cinema mode has gotten a revamp allowing you to create clips from full matches and upload them directly to your own YouTube OR Facebook account (or both). We’re streaming a tightly curated list of awesome Uncharted videos created by you – our community – back into your multiplayer menu via Uncharted TV. We’ll have more details on all of the above over the next few days.

Oh yeah, and we have a brand new Sprint button. Don’t hate on it until you’ve had a chance to go hands on! We feel it works extremely well and, of course, we’ve built Uncharted 3 multiplayer to take into account that you can sprint.

We’ve spent a lot of time talking about competitive multiplayer, but what about co-op? Fear not, co-op is most definitely IN Uncharted 3 multiplayer and it too has been vastly expanded upon. We didn’t cover anything co-op related at our multiplayer event last week – everything and anything co-op will be revealed further down the line.

When can you get a crack at Uncharted 3 multiplayer? In just a couple of months – the Multiplayer Beta for Uncharted 3 begins WORLDWIDE on June 28, 2011, with early access for PlayStation Plus members or by purchasing specially marked copies of Infamous 2.

http://blog.us.playstation.com/2011/04/18/uncharted-3-multiplayer-modes-detailed/

http://www.viddler.com/explore/sceablog/videos/1791/
http://www.youtube.com/watch?v=ZyZJqx1lL4Q

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Previews:

A cargo plane accelerates down a runway with Drake and his compatriots stowed away inside. As the rear door yawns wide-open, a convoy of terrorist-carrying trucks is in hot pursuit.

The vehicles draw up to the craft, weaving in and out at high speed, as machine-gun wielding passengers leap recklessly between them to gain a better vantage point. Drake's group engages the enemy in a fierce battle as bullets and grenades burst into fireworks of carnage.

Suddenly, a second plane swoops into view, weapons flaring. There's a massive explosion as the rear-most truck bursts into flames and carousels spectacularly upwards, almost colliding with the airborne craft. The cargo door draws up. Drake is away. Or is he?

It's a sequence of typical cinematic flair from Naughty Dog. And if you didn't know any better, you'd swear it was a set-piece from Uncharted 3's campaign. But the first dead giveaway is the four Drakes on the plane. What I've just described is in fact the opening of a multiplayer map - one you'll be able to play in two months' time as part of the upcoming beta.

"We're showing we can take our epic, action-adventure feel from single-player into multiplayer," says game director Justin Richmond. "We got a little bit of that feeling last time, but this time we're really pushing that and making it feel like it's something new and different that people haven't seen in the multiplayer arena before."

Naughty Dog co-president Evan Wells chips in: "We've improved our multiplayer technology now to allow networkable moving objects and really open up the opportunities for the designers to come up with some great experiences."

Let's get into the game itself. Two maps are available at the event: Airstrip and Chateau. The former is the one already described; after that set-piece it cuts to a more familiar multiplayer setting. The latter is set in and around the fire-damaged chateau seen in the single-player footage previously released.

Two main modes of play are available today: 5 vs. 5 Team Deathmatch (there's a 10-player limit in MP) and the all-new Three Team Deathmatch, which pits three teams of two against each other. It's a brilliant addition, encouraging a surprising degree of tactical play from the off, even amongst rival journalists thrust together by fate.

This is aided by a respawn system that gives the option to respawn as normal or near a team-mate if they're not currently engaged in a battle. Alongside promoting co-operation, Naughty Dog also wants to bring balance to team-based games, mainly to stop it being quite as humiliatingly pointless for the losing side in an obvious mismatch.

The 'Player Balancing' system introduces Power Plays, which kick in when one side builds a clear lead. Examples include Elimination, which temporarily stops one side from respawning, and Exposed, which reveals the locations of the opposing team.

He adds: "We want to make it much more personal, so: I uploaded a screenshot that I think is cool; I put a clip online that I think is awesome." A new set of editing tools will facilitate this, enabling the creation of highlights reels and so on, which can be uploaded directly to Facebook or YouTube.

Additionally, Uncharted TV will live in the online interface, serving up Naughty Dog-produced content and the best of the community's efforts.

"We wanted to add split-screen to our multiplayer - it was a very important feature, the very first thing we started tackling when we started Uncharted 3 multiplayer," he explains. "We knew that we were going to have two points of view anyway, so that's basically all 3D is: rendering in the left eye and the right eye".

A nice touch here is that both participants in a split-screen game can sign in separately with their PSN IDs, ensuring no-one loses out on progression bonuses.

With Naughty Dog saying nothing about co-op missions for now (other than they're coming), that, for now, is everything we know about multiplayer. It's all looking as comprehensive, confident and compelling as one would hope. And that's before we've even had a play of the main adventure.

"We've got some pretty big plans for E3," Wells concludes with a grin. Excited yet?

http://www.eurogamer.net/articles/2011-04-18-uncharted-3-multiplayer-hands-on
 

-viper-

Banned
I want to now kill everybody in the world. And when I do, it will be Naughty Dog's fault. I hope they remember this.
 
yeah. that's some terrible music.

Aside from that it looks amazingly fun! the plane part looks good. Coop? hopefully this time around i do the MP Coop ;D
 

spats

Member
Not what I was expecting, so was positively surprised. Gameplay looks rock solid and the trailer stood out in a cool way. Nice.

edit:

shagg_187 said:
Dat ugly dubstep... :/

Oh that's what the kids call music like that these days.
 

Treb

Member
Looks insane! :eek:

Poor Sully keeps getting kicked while on the ground. :(

Edit: That El Dorado Megamix song from the original game goes much better with the video than the one being used.
 
This is insane. They weren't kidding around with "wanting to be best multiplayer on PS3" comments were they?

Also, I really liked the music.
 

darkwing

Member
get2sammyb said:
This is insane. They weren't kidding around with "wanting to be best multiplayer on PS3" comments were they?

Also, I really liked the music.

yeah and people laugh at them for saying that, In ND We Trust
 

Randy

Member
I think the music fits the overall action-packed images. Furthermore, MP-games will never be the same. Movie-like scenes with and against human players is such a simple concept, yet no developer had the strength or will to accept the challenge.

Ty, ND, for saying "Challenge accepted!".
 
looks very cool, but it seems that was just co-op stuff right?

I was really hoping more for multiplayer levels where they change throughout the fight. I still want something like that Unreal tournament mutli level where its a futurustic train going through the desert and as you meet objectives it transforms etc....

Maybe that trailer did show that, but it seemed just like co op footage?
 

Hixx

Member
Looked fucking brilliant. Music selection was awful like but who cares!

The part when they were on the plane was very interesting.
 
I don't understand what people see in this trailer.

It showed no gameplay whatsoever and the graphics aren't anything to write home about either.

the less said about skrillex the better.
 

marc^o^

Nintendo's Pro Bono PR Firm
It was amazing 0_o

MP looks like an AAA game (with Uncharted 3 SP as a bonus).

Naughty Gods, you're my favorite studio and I can't thank you enough.
 

Fezan

Member
is it even possible..what do these guys eat..???

and really hate the music and low bit rate of the video
 

alr1ght

bish gets all the credit :)
As you’re looking to get into matches, we’ve made some updates to make it easier to get into games quicker, and with your friends. The first is Late Join, which is a staple of many online games and for good reason. It ensures that matches stay full, that you can get into matches faster and you can get into your friends matches faster if there’s a slot for you, instead of waiting for your friend to finish their current round.

thank you Jebus

Kyaw said:
Looks like 60fps in some parts. O.O
umm, the video is encoded @ 30 fps
 
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