This whole 60 FPS thing is just going to end up shooting them in the foot, like it did the Driveclub team, if they end up reneging on their commitment to it.
This whole 60 FPS thing is just going to end up shooting them in the foot, like it did the Driveclub team, if they end up reneging on their commitment to it.
Out of curiousity, when was the last time that ND shot themselves in the foot?
You dont get 10million sales without enticing the casuals. They need their glowing arrows and listen mode, because stealth is hard guys.
Honestly as long as I can turn the handholding off, im fine. Grounded Mode was what the game should have been, but that would have sold maybe 3 million
Uncharted bigger than all of them.Why does it have to be Uncharted?
They already have Driveclub, Infamous: SS and The Order that does that nicely.
The game being a first party exclusive already means they can get a lot out of 60fps, compared to a multiplat running on the same system.
Out of curiousity, when was the last time that ND shot themselves in the foot?
Naughty Dog just shot themselves in the foot.
I don't know how much the rest of you know about corporate culture (I'm an expert), but forcibly pushing people out is part of it. It's not like it is in the indie scene where you can become successful by being an amicably hiring people. If you hire someone in a big time study like Naughty Dog, you bring shame to yourself, and the only way to get rid of that shame is to force them out.
What this means is the average person, after hearing about this, is not going to want to purchase any Naughty Dog game for any system, nor will they purchase any of Sony's products. This is HUGE. You can laugh all you want, but Naughty Dog has alienated an entire market with this move.
Druckmann, publicly apologize and fire this man, or kiss your business goodbye .
This whole 60 FPS thing is just going to end up shooting them in the foot, like it did the Driveclub team, if they end up reneging on their commitment to it.
Where in my post did I say this was in game? A real time cutscene model can still be the best looking model in video gamesDid you read the OP? this is not the in-game model which is not on the same level of quality as the cut scene model according to ND.
First, where did I say that was the in game model? Second, like others have said that is the model with flat lighting. You can't possibly tell me that you don't see that the model looks so simplistic because it's missing depth and shadows?
I hope the comments about sandbox elements are not just lip service. I really liked that in The Last of Us the areas were almost always quite open so you had different ways of approaching or avoiding the enemies - if ND can increase the scale of that it would be awesome. That combat gameplay they've already shown looked great.
Well, this article doesn't exactly confirm the frame rate but if ND is still aiming for 60FPS, that's good. But if Uncharted 4 ends up being 30FPS, I'm fine with that too. Whether 30 or 60, we can all be sure that ND will still create one of the best looking games in the market, albeit a better looking one at 30FPS. Why can't people on the Internet just calm down and wait for the game to release? Don't quote me on this, but I'm confident that lots of crow will be served at E3 when a new trailer is released. Seriously though, how can people be disappointed when the character model looks like this:
This is the best looking character model in video games IMO.
Someone please inform me if the link for this image is against the ToS
Yup, I agree completely. Most people either try to deny or ignore it but frame rate is not the only thing that improves gameplay. Better AI and larger environments are more important to me than higher frame rates. And if the game already looked this good back at PSX, we're all in a visual treat.They've already shown an area that was pretty "sandboxy" in the E3 demo and that looks like it looked and played fantastic IMO.
This.
And they already served plenty of crow back at E3, over a year before the game was coming out. Can't wait to see it at this year's E3.
Also knowing ND they are probably running gameplay related systems (AI, larger environments than they've done before, etc.) that are probably killer on framerate that still benefit the gameplay.
Just make it full 30 across the board. Nobody really cares about this stuff, people keep going on about it as if its going to affect their purchase of the game
Ummmm I'm sorry dude, but they REALLY do.
Otherwise, there wouldn't be such a big deal about it.
Its not a deal breaker by any stretch of the imagination, but there is a REAL desire to see the game run at 60 frames.
The main deal here is bragging rights, but parity is a major factor too. I am sure Sony wants this deal to compete with Halo 5, which is set to be 60 FPS.
I think the point is however, that UC was one of the most critically acclaimed franchises of the generation...being 30fps didn't hinder that...and 60fps would not have made a difference either...except to take away the fact that they were visual centerpieces...Ummmm I'm sorry dude, but they REALLY do.
Otherwise, there wouldn't be such a big deal about it.
Its not a deal breaker by any stretch of the imagination, but there is a REAL desire to see the game run at 60 frames.
The main deal here is bragging rights, but parity is a major factor too. I am sure Sony wants this deal to compete with Halo 5, which is set to be 60 FPS.
According to google:
Here we go again...?
It's not. A game is not all about gameplay, gameplay is not all about fps. Uncharted is a very solid TPS but it's also crazy playable set pieces and stunning visuals and if they can't achieve what they want at 60, they'll do it at 30.
Man I swear, if I notice that ND makes sacrifices to the "Uncharted formula" just to make happy these "60fps or nothing" individuals, I'll be very disappointed. Enough of devs tha listen to the wrong people, please.
So they really are aiming for a large open world and not just sandbox "features" or whatever people were talking about in the last thread?
It'll be 30.
I'm not worried because I've seen what they look like in the gameplay video they've released. And they look phenomenal, and far more advanced than in previous games. It's understandable they wouldn't want to scale down from that ambition if they can't get it running at 60.enemy AI and world interactivity? Unless Uncharted 4 is a drastic departure from the prior three games in the series you aren't going to have to worry about those.
Ummmm I'm sorry dude, but they REALLY do.
Otherwise, there wouldn't be such a big deal about it.
Its not a deal breaker by any stretch of the imagination, but there is a REAL desire to see the game run at 60 frames.
The main deal here is bragging rights, but parity is a major factor too. I am sure Sony wants this deal to compete with Halo 5, which is set to be 60 FPS.
People should stop this faux-pandering rhetoric. No practical developer is going to target a specific frame-rate to appease certain mentalities - you either develop the game for that target or not.
You're very new to GAF, aren't you
Yes I'm sure the developer of a PS4-exclusive third person action platformer is awfully concerned about the performance of an XB1-exclusive first person shooter.
Your tag is incredibly appropriate.
Edit: Is it just me or does the model in this image:
Look different from the UC4 model in this image:
Is that purely due to the lighting or is one of the models more up to date?
Edit: Is it just me or does the model in this image:
Look different from the UC4 model in this image:
Is that purely due to the lighting or is one of the models more up to date?
Hopefully it's not too open world. I like the idea of expand pasing TLOU in that regard but not too much where the pacing, one of the best things about Uncharted would get damaged for it. NG, please make sure to strike the right equilibrium.
Wouldn't be capped 60fps I am sure but I am sure people would appreciate the option of trading visual fidelty for smoother gameplay.
Ummmm I'm sorry dude, but they REALLY do.
Otherwise, there wouldn't be such a big deal about it.
Its not a deal breaker by any stretch of the imagination, but there is a REAL desire to see the game run at 60 frames.
The main deal here is bragging rights, but parity is a major factor too. I am sure Sony wants this deal to compete with Halo 5, which is set to be 60 FPS.
Wasn't this already known?Troy Baker just confirmed that the cutscenes are real-time.
https://www.youtube.com/watch?v=9jrrd4S6GXU
It'll be 30.
Wasn't this already known?
Troy Baker just confirmed that the cutscenes are real-time.
https://www.youtube.com/watch?v=9jrrd4S6GXU
I don't think anyone argued cut scenes are real time, people did argue about the reveal indicating in game visuals + running in 60, and they were right not believing this as the gameplay didn't look as good as well as the cut scenes (+ran in 30 on top of it)People don't believe it!
I don't think anyone argued cut scenes are real time, people did argue about the reveal indicating in game visuals + running in 60, and they were right not believing this as the gameplay didn't look as good as well as the cut scenes (+ran in 30 on top of it)
It's pretty obvious the cut scenes are real time, in the PSX demo Drake is picking up an AK during the fight and the model of the gun appeared in the cut scene when he meet with his brother so it's obviously real time.
I have a feeling in less than a month everyone will forget all about that Uncharted 4 downgrade bullshitI don't think anyone argued cut scenes are real time, people did argue about the reveal indicating in game visuals + running in 60, and they were right not believing this as the gameplay didn't look as good as well as the cut scenes (+ran in 30 on top of it)
It's pretty obvious the cut scenes are real time, in the PSX demo Drake is picking up an AK during the fight and the model of the gun appeared in the cut scene when he meet with his brother so it's obviously real time.
He means good framerate improves gameplay. The way it's worded it sounds as if they say good framerate could get in the way of achieveing smooth gameplay.
This seems almost oxymoronic.
They are just covering all the bases. Didn't achieve 60fps? "Uh.. it negatively affected the gameplay... Yes, that's the reason!"