Wickerbasket
Member
I didn't really feel like Uncharted needed another game yet. I was really hoping they were working on something different.
You watched the cutscenes?
I didn't know it as well. But ... I skipped them. heh
There is no "UC2" or "UC3" or "TLOU" team.
I thought this was clear/known by now.
They swap their members all the time. Especially after one game/project is done.
Neither. Development teams don't stay static.
UC3 members, once that was completed, would have moved over to help finish TLoU while others stayed to work on UC3's multiplayer DLC and patches. Members of TLoU's team would have moved on to help pre-production of Uncharted 4, while others would've stayed to work on TLoU's single player DLC and multiplayer.
You move team members around to work on what needs to get done. You don't keep people who all work under one roof on the same team arbitrarily, it's inefficient and there's no point.
The series feels like it wants to get serious about characterisation and themes but chickens out in favour of being happy-happy adventure story again. They need to decide which way they want to go.
You guys are being overly harsh on Justin Richmond. Not every single problem in UC3 was his fault. There were some questionable level and combat encounter design decisions and some parts of the game were certainly a little wonkier than they should be, but I'm confident that a lot of that came down to the fact the game was rushed to meet the release date they trotted out.
They would've heard a lot of the complaints from Uncharted 3 and I don't think they're going to make the same mistakes twice.
My head hurts...So, can we assume this will be primarily handled by the clearly more talented team members, or by the "hey you guys go start on UC3 while we finish up UC2" team?
Now it hurts even more.Fact of the matter is, nobody wanted more Uncharted.
Naughty Dog formed two teams because the primary team was tired of Uncharted and people were about to leave the company
Most Uncharted fans got tired of the series after the third game
Space IP = do want
Uncharted = do not want
Fact of the matter is, nobody wanted more Uncharted.
Naughty Dog formed two teams because the primary team was tired of Uncharted and people were about to leave the company
Most Uncharted fans got tired of the series after the third game
Space IP = do want
Uncharted = do not want
Fact of the matter is, nobody wanted more Uncharted.
Naughty Dog formed two teams because the primary team was tired of Uncharted and people were about to leave the company
Most Uncharted fans got tired of the series after the third game
Space IP = do want
Uncharted = do not want
Fact of the matter is, nobody wanted more Uncharted.
Naughty Dog formed two teams because the primary team was tired of Uncharted and people were about to leave the company
Most Uncharted fans got tired of the series after the third game
Space IP = do want
Uncharted = do not want
Fact of the matter is, nobody wanted more Uncharted.
Naughty Dog formed two teams because the primary team was tired of Uncharted and people were about to leave the company
Most Uncharted fans got tired of the series after the third game
Space IP = do want
Uncharted = do not want
Fact of the matter is, nobody wanted more Unchartedt
Totally agree. After beating Uncharted 3, I thought they really needed to switch up the formula if they make another Uncharted. I suggested something similar to what you are describing on the ND forums a long time ago (Nate and company being chased/hunted and them having to figure out who and why). It just needs a change in the formula because if it ends with, gonna be boring/predictable.them finding another lost city and destroying it
But isn't it implied in Uncharted 3 that?there is no connection between Nathan and Francis Drake, and that Drake made the whole thing up as a kid
Fact of the matter is, nobody wanted more Uncharted.
Fact of the matter is, nobody wanted more Uncharted.
My issues had little to do with the aiming, which I'd call a "micro-level" issue. It was a minor annoyance, but forgivable. My real issues with the game had much more to do with the big picture. Levels had no logical relationship to one another, either in terms of story or design. And some ideas were too half-assed to deserve making the final cut (e.g. boy-Drake rooftops). The individual pieces were fine and resembled the prior UC games, but the way they all fit together was a total mess. That's what I mean by "high-level design issues." And that fault lies squarely with the lead designers and game director.I don't necessarily believe they're the direct outcome of their respective directing/creative leads, no.
I pretty firmly believe that many of the issues in UC3 (strange/unclear level design decisions, and some unbalanced combat encounters) were due to the release date of the game being announced quite early on, and the game not receiving the feedback necessary from focus testers to identify and fix those issues in time.
I'm not sure what you mean by you saying you had issues with the "high-level" design, because I don't think it was particularly different from Uncharted 1 and 2's. Mechanically, Uncharted 3 was the same. The only thing was the aiming style which they fixed anyway.
I'm fine with being called cynical, but when it comes to creative works, you're only as good as what you produce. And what he produced in UC3 wasn't up to snuff. I'd much rather see someone else get a crack at it.You're also saying that you don't believe that Justin can learn from all the feedback he and others at ND would've read about UC3 since it came out. (We know they read GAF, after all - I would bet money on him and other ND team members reading this thread right now.) I think that's unfair and cynical of you, and certainly won't be the case.
Fact of the matter is, nobody wanted more Uncharted.
Naughty Dog formed two teams because the primary team was tired of Uncharted and people were about to leave the company
Most Uncharted fans got tired of the series after the third game
Space IP = do want
Uncharted = do not want
My head hurts...
Now it hurts even more.
SniperHunter, stop posting here.
Fact of the matter is, nobody wanted more Uncharted.
Naughty Dog formed two teams because the primary team was tired of Uncharted and people were about to leave the company
Most Uncharted fans got tired of the series after the third game
Space IP = do want
Uncharted = do not want
What the hell are you talking about?
Fact of the matter is, nobody wanted more Uncharted
The cynical answer: making a safe bet with one team ensures that the studio is successful enough to support new, interesting projects from their other team.Look, I really loved all the Uncharted games. But Naughty Dog is a very talented and creative developer, and I really appreciated how they made new franchises for each new piece of hardware in the past. I am VERY disappointed that they decided to play it safe and go with yet another Uncharted game. I'm sure it will be a good game, don't get me wrong, but it's still a bit of a boring choice.
Fact of the matter is, nobody wanted more Uncharted.
Naughty Dog formed two teams because the primary team was tired of Uncharted and people were about to leave the company
Most Uncharted fans got tired of the series after the third game
Space IP = do want
Uncharted = do not want
Why would you play uncharted and skip the cutscenes?
So excited.
This will be nothing like the Uncharted people are used to.
Fact of the matter is, nobody wanted more Uncharted.
Naughty Dog formed two teams because the primary team was tired of Uncharted and people were about to leave the company
Most Uncharted fans got tired of the series after the third game
Space IP = do want
Uncharted = do not want
Yeah... This bugged me too. How about new gameplay mechanics, narrative presentation, or using the PSEye?Geoff: "What can you tell us about the new Uncharted?"
Christophe: "We're going to pushing performance capture, animations, and graphics."
I don't know what I expected.
It's Javier Bardem
Edit: haha nevermind
Why is it seemingly so common to find a few people who feel like "dictating" what Naugthy Dog should and should not do? I might just not have paid enough attention to other devs or events in the past, but I've never noticed such an attitude towards other devs before, not to this degree?