New: Social Screens for PlayStation VR (Early Access Preview)
PSVR Social Screen preview provides support for Social Screen separate mode, where the the Monitor and HMD display different things.
This preview supports 30fps Social Screen output, and switching between several output modes. The following sample modes are implemented:
SystemMirror (this is the default mirror mode that has always existed).
SeparateTest (simply alternates between black and white on the social screen).
SeparateTexture (displays a blueprint specified texture, for example a render target beting written to by a scene capture component).
SeparateMirror (displays the full vr render buffer)
Future work will include optimization, a multi-platform interface to these features, possibly support for 60fps mode (which requires system dialogs to resolve conflicts with certain system features).
The new PSVR project setting bEnableSocialScreenSeparateMode must be set to true to use this feature. When that is true additional screen buffers will be allocated for the social screen. Blueprint functions for controlling the feature can be found by searching for 'SocialScreen'.