BishopLamont
Banned
double xbone, this was obvious and it'll only get worse for the xbone.
This thread is reminding me of my days over at GameFaqs. Fun times.
Same here, though I am NOT enjoying it.
I'll remind you that this little exchange started with me saying "Microsoft had the better big games this year". That was the genesis of this back and forth with torque.
Sony's baseball game is fantastic, but I feel like it only gets trotted out for list wars when someone needs a +1. It's never going to win GAF's GOTY, nor would it ever win any major websites GOTY. It's just kind of it's own thing. Great, but rarely part of the larger gaming discussion. I didn't consider it a "big game" when making that original statement.
Fuck irrational babies who bought a system because it was more powerful at the same price, and because they like joining the winners party of the bestselling platform doubling the support of the nearest competitor.
They should care probably more about ephemeral stuff. Like OS advantages, or first year exclusives. So that when the rival OS gets updated and the exclusives start showing, they just don't have any other stupidity they can use to make an ass of themselves on the internet. Sounds like the intelligent decision.
To whom? To what extend?
Any game that sells well is on topic for this discussion. The antecedent for this dumb exclusives are mega important narrative isn't even established but then jump one further and discount actual sales takes dumbness to a whole new level.
But H2 does, and H2 is the big one. This is H2's 10th anniversary and it does include changes. No one expected to get 1, 3 and 4. Well until the ntkrnl leak, but prior to that. Everyone knew Halo 2 was coming, with changes to it. the other 3 are just like, the chocolate piece on top of a nutella cupcake.
No one even expected 1, 3 and 4. Take it from someone who's main forum prior to the invasion of Desticles was Bungie.net. Everyone was expecting Halo 2. Halo 2 is the big one, the whole point of the MCC. 1, 3 and 4 are extras. I don't have a comment on them, because I'm not buying the MCC for them. It's for Halo 2, those 3 games are just thrown onto the big kahuna which is Halo 2 anniversary.
Are they lazy upports? Yes. But they're tacked on to the bigger title with all the updates. I can call those lazy uninspired, but whats the point when the center piece is Halo 2 which is getting plenty of additions. And I guess Halo CE has online on a console for the first time ever, and maps that were only accessible on the PC ver.
“I wish we had a button that was like ‘Turn On PS4 Mode’, but no,” creative director Neil Druckmann says. “We expected it to be Hell, and it was Hell. Just getting an image onscreen, even an inferior one with the shadows broken, lighting broken and with it crashing every 30 seconds… that took a long time. These engineers are some of the best in the industry and they optimised the game so much for the PS3’s SPUs specifically. It was optimised on a binary level, but after shifting those things over [to PS4] you have to go back to the high level, make sure the [game] systems are intact, and optimise it again.
“I can’t describe how difficult a task that is. And once it’s running well, you’re running the [versions] side by side to make sure you didn’t screw something up in the process, like physics being slightly off, which throws the game off, or lighting being shifted and all of a sudden it’s a drastically different look. That’s not ‘improved’ any more; that’s different. We want to stay faithful while being better.”
http://www.edge-online.com/features/the-last-of-it-naughty-dog-on-bringing-the-last-of-us-to-ps4/
Feel free to educate yourself on what the process was actually like.
I seem to be one of the few people who sees video game remasters as a proof-of-concept validation of whether the developer's code could be better optimized/abstracted and for how well the underlying tools adapt to a newer platform.
It's like watching some of the development transition issues my company had in migrating from XP to Windows 7 and finding out that critical software to make our medical devices run weren't working on Windows 7.
Thank you for this, people saying remasters don't take work are kinda showing they don't know how game development works.
Also agree. TLOU: Remastered certainly wasn't a "lazy cash-in" like some people believe. Porting games directly from PS3 to PS4 is hell, especially when a developer like ND are using all 8 SPU's on PS3 just to get games looking to where they are on PS3.
If a Uncharted Collection comes about, the process would probably be the same way.
Also agree. TLOU: Remastered certainly wasn't a "lazy cash-in" like some people believe. Porting games directly from PS3 to PS4 is hell, especially when they're using all 8 SPU's on PS3 just to get games looking to where they are on PS3.
If a Uncharted Collection comes about, the process would probably be the same way.
But is that reason enough to pay money again for a game that came out, was played, enjoyed and praised already?
It's money and effort wasted on both the developers and the gamers when there could have been a new game to play.
Sure, Sony projected the success of TLOU still had good sales legs to appear again on a new console, but that's a corporate decision for corporate benefit.
Because that even goes back to the Halo 2 argument. That's a game that's two generations behind. Gamers have actual nostalgic value attached to that, so it makes sense for both the corporate side and the gamer. TLOU we played less than a year ago at the time of the Remastered release.
The troubles, time and costs they went spent on porting the game over doesn't equate to getting the game to those select few people that didnt't either borrow a friend's PS3 to play it when it came out, or Sony not having PlayStation Now up and running at launch for PS4.
Also agree. TLOU: Remastered certainly wasn't a "lazy cash-in" like some people believe. Porting games directly from PS3 to PS4 is hell, especially when they're using all 8 SPU's on PS3 just to get games looking to where they are on PS3.
If a Uncharted Collection comes about, the process would probably be the same way.
But is that reason enough to pay money again for a game that came out, was played, enjoyed and praised already?
It's money and effort wasted on both the developers and the gamers when there could have been a new game to play.
Sure, Sony projected the success of TLOU still had good sales legs to appear again on a new console, but that's a corporate decision for corporate benefit.
Because that even goes back to the Halo 2 argument. That's a game that's two generations behind. Gamers have actual nostalgic value attached to that, so it makes sense for both the corporate side and the gamer. TLOU we played less than a year ago at the time of the Remastered release.
The troubles, time and costs they went spent on porting the game over doesn't equate to getting the game to those select few people that didnt't either borrow a friend's PS3 to play it when it came out, or Sony not having PlayStation Now up and running at launch for PS4.
And talking about remakes of old games like TLOU don't count. Except when you're talking about remakes of even older games, like Halo.
While I certainly think Sony have an appalling first year as a publisher, part of the reason for that is because they've done so well they haven't had to try. I imagine The Order would be shipping this holiday if Sony felt they needed it.
The MCC is a bit more than just a remake...
Just give the trilogy to a rookie developer to get their feet wet working with PS4. Supervised by ND of course.
The MCC is a bit more than just a remake...
The MCC is a bit more than just a remake...
I didn't say "dumbass". I call that argument dumb by this point because it's been used but nobody has actually offered any evidence that there is actually any correlation.Why the need to use the word dumb/dumbass, we're all trying for intelligent discussion here.
From a sales standpoint, that's great that they could reuse the title.
But from the view of having original content appear on my shiny new console, not a rehash to plug some revenue hole in a sales quarter, I could give a shit; it's way more important and it's what matters for game players. To have new exciting games to play, not counting boosted sales numbers.
Well, the big thing of TLOU and MCC was getting the engine over, working then upgraded too. Hopefully with the engine now ported, ND can port the Uncharted games a little easier.
The MCC is a bit more than just a remake...
What about people who never owned a PS3? According to Sony's own research a large percentage of PS4 owners did not own a PS3. Giving them a chance to play one of the best games of last generation(and dare I say all time) is not as useless an endeavour as you would like to portray.But is that reason enough to pay money again for a game that came out, was played, enjoyed and praised already?
It's money and effort wasted on both the developers and the gamers when there could have been a new game to play.
Sure, Sony projected the success of TLOU still had good sales legs to appear again on a new console, but that's a corporate decision for corporate benefit.
Because that even goes back to the Halo 2 argument. That's a game that's two generations behind. Gamers have actual nostalgic value attached to that, so it makes sense for both the corporate side and the gamer. TLOU we played less than a year ago at the time of the Remastered release.
The troubles, time and costs they went spent on porting the game over doesn't equate to getting the game to those select few people that didn't have either a friend's PS3 to play it when it came out, or Sony's PlayStation Now up and running TLOU at launch for PS4.
The MCC is a bit more than just a remake...
Just give the trilogy to a rookie developer to get their feet wet working with PS4. Supervised by ND of course.
This thread is reminding me of my days over at GameFaqs. Fun times.
Same here, though I am NOT enjoying it.
Sorry to interrupt you guys, but isn't the "Gaf = Gamefaqs" nonsense bannable?I also agree. Seems this forum is starting to become GameFAQ's lite, & not NeoGAF.
I think it's pretty obvious that the MCC is a little bit more than a typical resmaster. The value proposition is just off the charts. That being said, I have no interest in it myself but I'm not blind to the fact that its a pretty incredible package.
Its kinda ridiculous how done people are praising the Xbox One exclusive lineup when it really is nothing special either.So only GOTY contenders count when discussing exclusives. Got it.
And talking about remakes of old games like TLOU don't count. Except when you're talking about remakes of even older games, like Halo.
No wonder you're regarded the way you are.
I didn't say "dumbass". I call that argument dumb by this point because it's been used but nobody has actually offered any evidence that there is actually any correlation.
It goes so far that if you follow some posters' reasoning that it's actually detrimental to have good exclusives because some don't count while the system that doesn't have them sells better.
And I don't know why this is suddenly about you. This thread is still about world wide sold-in numbers for the consoles that are mentioned in the thread title, not what you find great or not. I assumed you were on the same page when discussing this.
It's a remaster of one game with some other touched up games included in the package. It is dope as shit, but still just a remaster. Value proposition has absolutely nothing to do with it.
Cross-gen games like this are about eliminating potential cannibalization. Consumers can get quite confused when they hear about a)this awesome new PS4 thing, b)this awesome game that is on an older platform. Particularly consumers who didn't own a PS3 and maybe now want to get in on that Playstation stuff.But is that reason enough to pay money again for a game that came out, was played, enjoyed and praised already?
It's money and effort wasted on both the developers and the gamers when there could have been a new game to play.
Sure, Sony projected the success of TLOU still had good sales legs to appear again on a new console, but that's a corporate decision for corporate benefit.
Because that even goes back to the Halo 2 argument. That's a game that's two generations behind. Gamers have actual nostalgic value attached to that, so it makes sense for both the corporate side and the gamer. TLOU we played less than a year ago at the time of the Remastered release.
The troubles, time and costs they went spent on porting the game over doesn't equate to getting the game to those select few people that didn't have either a friend's PS3 to play it when it came out, or Sony's PlayStation Now up and running TLOU at launch for PS4.
What about people who never owned a PS3? According to Sony's own research a large percentage of PS4 owners did not own a PS3. Giving them a chance to play one of the best games of last generation(and dare I say all time) is not as useless an endeavour as you would like to portray.
But is that reason enough to pay money again for a game that came out, was played, enjoyed and praised already?
It's money and effort wasted on both the developers and the gamers when there could have been a new game to play.
Sure, Sony projected the success of TLOU still had good sales legs to appear again on a new console, but that's a corporate decision for corporate benefit.
Because that even goes back to the Halo 2 argument. That's a game that's two generations behind. Gamers have actual nostalgic value attached to that, so it makes sense for both the corporate side and the gamer. TLOU we played less than a year ago at the time of the Remastered release.
The troubles, time and costs they went spent on porting the game over doesn't equate to getting the game to those select few people that didn't have either a friend's PS3 to play it when it came out, or Sony's PlayStation Now up and running TLOU at launch for PS4.
http://kotaku.com/sony-nearly-a-third-of-ps4-owners-only-had-a-wii-or-xb-1589874564Some 31% of people who have bought a PlayStation 4 had an Xbox 360 or Wii but not a PS3 in the last hardware generation, PlayStation's American VP of marketing John Koller told me in an interview here at L.A. this week
I think it's pretty obvious that the MCC is a little bit more than a typical resmaster. The value proposition is just off the charts. That being said, I have no interest in it myself but I'm not blind to the fact that its a pretty incredible package.
Or buy a $60 version with improved performance and DLC on the console they just bought. Do you also have irrational hatred for GOTY edition games?You didn't read the full post, did you?
This isn't good guy Sony gracing those poor bastards that missed out on their masterpiece, this is Sony the corporation, looking to extend the game's sales.
The answer to that problem is either get a PS3, get PSNow.
You had to include a sports game and a remastered game from 2013. You also forgot Fantasia which has a Metacritic of 80, and Halo which is coming out in a couple weeks.
You both should go re-read what I just said. Because there are so many PS4 only owners here, that means by default there are that many more irrational babies who get upset when I say obvious things about the shortcomings of the PS4 OS, and the exclusive games being pretty poor so far.
I expressed no surprise in their being more PS4 owners, and most of them are perfectly rational and acknowledge it's shortcomings.
That list is worthless in the context of a discussion about the PS4 and XB1.
Funny thing about the MCC is that Halo 2 Classic is still going to be the best way to play Halo 2 MP on Xbox Live. H2A MP isn't all that impressive, it's the singleplayer remaster with the new cinematics that is impressive, not the MP.
In which case it falls in line with the rest of the collection, being uprezzed versions of the Original games.
Small correction: It was $50Or buy a $60 version with improved performance and DLC on the console they just bought. Do you also have irrational hatred for GOTY edition games?
I've come to the conclusion that people are scared of Sonys success.
But is that reason enough to pay money again for a game that came out, was played, enjoyed and praised already?
It's money and effort wasted on both the developers and the gamers when there could have been a new game to play.
Sure, Sony projected the success of TLOU still had good sales legs to appear again on a new console, but that's a corporate decision for corporate benefit.
Because that even goes back to the Halo 2 argument. That's a game that's two generations behind. Gamers have actual nostalgic value attached to that, so it makes sense for both the corporate side and the gamer. TLOU we played less than a year ago at the time of the Remastered release.
The troubles, time and costs they went spent on porting the game over doesn't equate to getting the game to those select few people that didn't have either a friend's PS3 to play it when it came out, or Sony's PlayStation Now up and running TLOU at launch for PS4.
Cross-gen games like this are about eliminating potential cannibalization. Consumers can get quite confused when they hear about a)this awesome new PS4 thing, b)this awesome game that is on an older platform. Particularly consumers who didn't own a PS3 and maybe now want to get in on that Playstation stuff.
Making it available for both systems means the software and hardware both pull in the same direction again.
The game is running at 2x+ the framerate of the PS3 version, so it already plays better than the original. Also the PS4 in the U.S. has stolen a ton of Xbox 360 gamers this generation who have most likely never experienced TLOU, Uncharted, etc.
But it is just a remake.
Yep, it's one remake and 3 ports.
I'm using myself as an example of a gamer reasoning where to put his money based on what's available.
I'm not really interested in comparative pieces/ pissing contests. Microsoft has a rock solid line up. Some good variety but maybe lacking in indies. Nothing to fret over, I'd be satisfied if only owned an X1.
Sony's major first party landmarks this year off the top of my head have been Second Son, TLOU and DRIVECLUB.
One was highly enjoyable but barebones, the other is diamond in the rough... rough.
TLOU though, I don't particularly give too much credit to simply based on the principle that is a "too soon" rehash to plug a hole. In spite of how challenging it was to port over, that doesn't make it an original next gen game.
TLOU could have been a bullet point for their streaming service (PSNow), not their entire console.