Give me a flat screen version I can play with the Vive motion controllers and I'll bite. View to thumbstick or trackpad. Crouch, jump and move like any other fps, just let me control the hands.
Not gonna drop $1k on a visor that will be outdated in a couple months just to get 'presence' and slowed down motion sickness inducing gameplay.
I am not swayed by gimmicks like 'presence'. The gameplay revolution here is in the hand manipulation of the physics objects. You take that out and the game isn't worth shit.
So why not let everyone get on board and bring that revolution to a wider audience. VR exclusives should be bending over backwards to make flat screen compatible versions while still requiring the tracked controllers.
This is what I don't get about the VR die hards... You are sabotaging your own revolution by trying to conflate the requirement of expensive and gameplay limiting VR headsets with advanced motion input. If you supported more options to ease into full immersiveness you'd get more games and higher adoption....
But you then attack anyone who suggest otherwise. "Its ImPossibru!!!" ..." Entirely different game!! ". Only because you think it will undermine VR adoption, when actually it would do the opposite.
Yeah, human vision is a gimmick. I wish my eyes were a 30" 2d screen.
Like, what?
And anyone that starts talking about a thousand dollar headset requirement should immediately be ignored. It's even been mentioned in this very thread. You don't need a thousand dollar headset!!
Simulating human vision is not a gimmick, the benefits of VR require presence/embodiment and therefore headtracked 3 dimensional vision that covers your field of view. Otherwise motion control input would be Wii/Move level. It's really not difficult to understand. But somehow you did it. So congrats?
Sounds like someone is clearly in denial about the shortcomings of vr in its current state.
I don't think any reasonable person would deny VR (much like any new tech in its infancy) has its share of shortcomings.Sounds like someone is clearly in denial about the shortcomings of vr in its current state.
I don't think any reasonable person would deny VR (much like any new tech in its infancy) has its share of shortcomings.
The fact that we are still in the relatively early stages of VR hardware and software design is what has me personally excited for the future of gaming.
I'm of the belief the future of first person game design lies in VR. That's doesn't mean that they'll all be winners, but the ones that do will be game changers.
Just give me Half Life 3 on XSX, please !
I guess I didnt care enough to come back to the thread and see this response. Kind of like most people in general didn't care about HL Alyx, amiright?Yeah, human vision is a gimmick. I wish my eyes were a 30" 2d screen.
Like, what?
And anyone that starts talking about a thousand dollar headset requirement should immediately be ignored. It's even been mentioned in this very thread. You don't need a thousand dollar headset!!
Simulating human vision is not a gimmick, the benefits of VR require presence/embodiment and therefore headtracked 3 dimensional vision that covers your field of view. Otherwise motion control input would be Wii/Move level. It's really not difficult to understand. But somehow you did it. So congrats?
Have you tried VR?VR is human vision? I think you should get your eyes check. My eyes don't seem to have problems with ghosting, frame rate, brightness, tunnel vision, screen door effects, etc.
I'm sorry you can't achieve your dream of a 30" 2d screen for eyes... but at least you have... a 5" 2d screen smashed against your face....? LOL. Nice try, I guess?
Obviously not, he will probably reply with "yeah my mates got one" but they are full of shit if they do.Have you tried VR?
This has to be a joke right?funny thing is that my most used vr experience was on the switch.
Haha no VR mod go brrrrrr
Valve said that the first time they enabled physics on the player character in HL2, players would kill themselves running into walls, because Gordon was moving so fast. I think that illustrates the point that movement in non VR games has almost nothing to do with movement in real life, where you have to wait for your body to do something rather than having it done instantaneously with a button press.Damn, it is embarassing to see how easy VR games are actually made to make up for the fact that you are basically a cripple in them. There goes all the immersion I ever had. Dumbed down experiences with the actual skill level of a walking simulator - only you can't walk.
Shows that motion controls will never be superior to mouse/keyboard or controllers in games.
What do you mean you can't walk? And how is actually holding, aiming and firing weapons in 3D space, you know, kinda like you do in real life, or physically ducking into cover, dumbed down compared to, as seen here and in so many FPS games, point and clicking or pressing some key?Damn, it is embarassing to see how easy VR games are actually made to make up for the fact that you are basically a cripple in them. There goes all the immersion I ever had. Dumbed down experiences with the actual skill level of a walking simulator - only you can't walk.
Shows that motion controls will never be superior to mouse/keyboard or controllers in games.
What do you mean you can't walk? And how is actually holding, aiming and firing weapons in 3D space, you know, kinda like you do in real life, or physically ducking into cover, dumbed down compared to, as seen here and in so many FPS games, point and clicking or pressing some key?
There's no objective measure of what is or isn't "fun". Not everyone enjoys or wants to handle firearms in real life, but that doesn't mean that those that do are wasting their time when they could be playing CS:GO.Because being more realistic is not being more fun. And that's what games are for, escaping reality for a fun alternative, where the chores are replaced by simple button presses. That physical presence is just bloat. I take six hours of a campaign over a thirty minute campaign that was stretched to last six hours by forcing the player to do the most mundane and boring tasks (like opening a door).
Rift and psvr. Don't underestimate nintendo's charmThis has to be a joke right?
Switch VR in comparison to PCVR/PSVR/Quest is not even comparable. Why would you spend more time holding a cardboard box with a Switch to your head than actually using a proper headset that sits on your head with actual good games since you say you have 3 headsets.
I dont beleive you spend more time doing this..
Rather than this...
What are your 3 Headsets? Google Cardboard, Oculus Go and Gear VR?
I have a Switch I know what the VR is like and it is a wannabe Google cardboard clone, nothing like decent consumer VR. Comparing them is night and day.Rift and psvr. Don't underestimate nintendo's charm
Some people prefer well designed fun experiences. Nintendo VR nails with their cardboard expansion what no other vr headset maker does. More immersion. Don't write off nintendo vr because of specs.
Each VR type has it charms the last VR need is elitist pricks that gatekeep
NopeI have a Switch I know what the VR is like and it is a wannabe Google cardboard clone, nothing like decent consumer VR. Comparing them is night and day.
Yep. Switch VR is just mini games with the expection of BOTW which looks terrible is a tech demo and is not good in VR. Labo all over is just a tech demo. PCVR, PSVR, Quest shits all over Labo. I am surprised you are even arguing in favour of Labo considering the differences between them and the games is so vast.Nope