thelastword
Banned
The Vulkan 1.2 specification has been released today by the Khronos Group. This release integrates twenty-three proven extensions into the core Vulkan API, mostly developer requested features such as access to new hardware functionality, timeline semaphores for easily managed synchronization; a formal memory model to precisely define the semantics of synchronization and memory operations in different threads; descriptor indexing to enable reuse of descriptor layouts by multiple shaders; deeper support for shaders written in HLSL, and more.
Critically, all graphics cards that already supported previous Vulkan releases are perfectly compatible with Vulkan 1.2. Five GPU vendors have already passed the conformance tests: AMD, ARM, Imagination, Intel, and NVIDIA.
Additionally, the Khronos Group said it will further support the community for Vulkan 1.2 by releasing open source tools, compilers, debuggers (such as the RenderDoc frame capture and debugging tool, the Vulkan conformance test suite, and the Vulkan SDK with support for both the ‘GPU Assisted’ and ‘Best Practices’ validation layers) by the end of this month.
Tom Olson, distinguished engineer at RM and Vulkan working group chair, stated:
Vulkan 1.2 brings together nearly two dozen high-priority features developed over the past two years into one, unified core Vulkan standard, setting a cutting-edge bar for functionality in the industry’s only open GPU API for cross-platform 3D and compute acceleration. Khronos will continue delivering regular Vulkan ecosystem updates with this proven, developer-focused methodology to both meet the needs and expand the horizons of real-world applications.
Indeed, the Khronos Group flaunted Vulkan's increasing industry adoption with a couple of slides that showcase several big games, on both PC/consoles and mobile, using their low-level API. We'll see if this new specification can further entice game developers to use Vulkan.
https://wccftech.com/vulkan-1-2-spec-released-adds-23-proven-extensions-into-the-core-api/
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Thanks to AMD's mantle and it's open standards, Vulkan is now a thing and it's soaring to a 1.2 version...….I think it will become the most popular API for the next generation, it's insanely fast, it's low level and has provided us with some of the highest "frames per second" in games this gen...….Detroit Become Human looks insane under vulkan,,,,with many upcoming titles in the next few years.
Having said that, I had to turn my nose on this statement.....
"Dwight Diercks, senior vice president of software engineering at NVIDIA:
NVIDIA’s Vulkan 1.2 drivers are available today with full functionality for both Windows and Linux. With Vulkan enabling mission-critical applications on NVIDIA GPUs across desktop, embedded and cloud platforms, we’re driving innovative functionality to fuel the growing momentum of this key open standard."
This is so rich…….What a Jagged little pill "isn't it ironic" styled quote.....Alanis Morrissette would be proud....
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Anyway looking forward to all the future games on Vulkan…..