Valjean Lafitte
Banned
I know there's been several Rare threads over the last few days but I thought this might be discussion worthy enough to warrant its own topic. In the thread Former Rare dev: There Was A 'Severe Culture Clash' Between Microsoft And Rare, one poster pointed out that one of the reasons Nintendo refused to buy Rare when the Stamper Brothers were looking to sell their shares was that they were unhappy with their productivity. To me, this makes no sense whatsoever and if true it places Nintendo at the heights of hypocrisy.
Putting aside their SNES games and numerous handheld titles, let's just examine Rare's N64 output from 1996-2001, shall we?
1996
1997
1998
1999
2000
2001
Then came Star Fox Adventures in 2002, which no doubt could have been released sooner had Shigeru Miyamoto not pressured Rare to retool Dinosaur Planet as a Star Fox game. Now, bearing in mind that the above list omits the seven Game Boy titles they released during that period, and the fact that they were able to release a whopping four 3D platformers in a period of not even three years, I ask this: can anyone honestly say that Rare ever rested on their laurels during their time as a second-party developer for Nintendo?
Putting aside their SNES games and numerous handheld titles, let's just examine Rare's N64 output from 1996-2001, shall we?
1996
Killer Instinct Gold
1997
Blast Corps
- Goldeneye 007
- Diddy Kong Racing
1998
- Banjo-Kazooie
1999
- Jet Force Gemini
- Donkey Kong 64
2000
- Perfect Dark
- Mickey's Speedway USA
- Banjo-Tooie
2001
- Conker's Bad Fur Day
Then came Star Fox Adventures in 2002, which no doubt could have been released sooner had Shigeru Miyamoto not pressured Rare to retool Dinosaur Planet as a Star Fox game. Now, bearing in mind that the above list omits the seven Game Boy titles they released during that period, and the fact that they were able to release a whopping four 3D platformers in a period of not even three years, I ask this: can anyone honestly say that Rare ever rested on their laurels during their time as a second-party developer for Nintendo?