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funny how people want to force unfair pc comparisons on the xb1x because it's a whopping 100 dollars more than the ps4 pro.
Not much of a mistery there, Pro can't handle the effects in 4k, but they don't support any other resolution lower than 4k but higher than 1080p,so they dropped all the way to 1080p, basically meaning that yeah, likely regarding gpu there's plenty of performance headroom on Pro in 1080p mode.I think you better wait to see if this actually happens because Xbox One X isn't 4X as powerful as the PS4 Pro it's not even 2X the power of the PS4 Pro so I doubt that they will have the same settings as the PS4 Pro 1080P mode while running in 4K, if it does 1080P mode on PS4 Pro is being held back. I think some of the 1080P PS4 Pro settings will make it to 4K on Xbox One X but not a full 4X jump from 1080P PS4 Pro to 4K Xbox One X.
Man. 1080p vs. 4k at the same settings. That reminds me of CoD: Ghosts 720p vs. 1080p.
If you want the extra visuals then the jump is from 1080p to 4k,that's what the other user was asking and what I responded to.They are not jumping from 1080p to 2160p, they're going from 2160p to 2160p with improved effects. And the dev didn't mention better textures, which they almost certainly would if present.
No they are not.
they should be able to get 4k@60fps
Not with that CPU.
Sooooo.. we're all on the same page, right? Everyone speaking to the increased "graphics fidelity" is aware that these improvements are more than likely gonna be the sort of thing you have to watch a full-blown Digital Foundry analysis to see real evidence of?
Don't get me wrong, I'm sure there will be games that show a noticeable difference but there's no way that's gonna be the norm...
1X vs Pro should offer up about the same differences that the PS4 had over the XB1
Native vs checkerboard
2160c vs whatever the highest rung below 2160c is
Better effects and textures.
ESO is now the most important game on GAF.
But its diminishing returns at 2160, hell even 1440 I dont give a damn with 50 inches at 8 ft.
900p was very noticeable on a modern living room TV, 1440p vs 1800c vs 2160c is not.
60 FPS on the other hand...
Dat PS4Pro secret sauce, right?fp16 mode in this game for pro would be a game changer
Really don't know why it would surprise anyone that games would have better graphics on the xbox1x. It's more powerful.
Exactly.
Jup, downsampling is done on a system level. As it has been done by previous consoles, and as it should be done imo.So what does this mean for people with 1080p TV's
Enhanced + Downsampling?
is this a jokepost or are you being serious? lol
again the difference in Pixels between 1080p vs. 4K and 900p vs. 1080p is MUCH bigger. stop downplaying. its Simple math...
You focus too much on the GPU.I think you better wait to see if this actually happens because Xbox One X isn't 4X as powerful as the PS4 Pro it's not even 2X the power of the PS4 Pro so I doubt that they will have the same settings as the PS4 Pro 1080P mode while running in 4K, if it does 1080P mode on PS4 Pro is being held back. I think some of the 1080P PS4 Pro settings will make it to 4K on Xbox One X but not a full 4X jump from 1080P PS4 Pro to 4K Xbox One X.
I might say that if the thread is about Elder Scrolls Online, we are not talking about demanding games. But this may be an empty distinction, as I expand on below.You mean the games that got upgraded with a pro mode? I would be surprised if it's not, unless you are counting remasters/indies/less demanding games (not trying to trash on those in anyway, only that it's clear in the context that we are talking about demanding games when talking about performance)
Really don't know why it would surprise anyone that games would have better graphics on the xbox1x. It's more powerful.
Many gaffers thought/guessed that Pro would hold back 1X graphic settings.
#WhenyoutrytojustifyaPS4Pro.But its diminishing returns at 2160, hell even 1440 I dont give a damn with 50 inches at 8 ft.
900p was very noticeable on a modern living room TV, 1440p vs 1800c vs 2160c is not.
60 FPS on the other hand...
#WhenyoutrytojustifyaPS4Pro.
unless you're an American Teenage boy that only likes AAA multiplayer games.
Well, the difference between 1080p and 4k is MUCH bigger though:
I second that.
It is basically "some clickbait shit we just made up and can retroactively edit not too look as bad as we deserve later on" site.
This game look like it always used fp16
The clause doesn't exist, devs just enforce it in order not to alienate one set of gamers
I'm not trying to justify anything myself, but we really are getting into serious diminishing returns on just how noticeable an improvement resolution can make.
With had almost a year of digital foundry comparisons pointing out just how impressively close chequerboard rendering gets to native 4K, to the point of stating it's something we should be seeing more of on PC to make more efficient use of GPU's, even those that are already run rings around the XOX.
I genuinely think that extra 4GB of faster ram and improved CPU are going to give the XOX a far more noticeable advantage over the PS4Pro than the the sheer quantity of extra pixels it can push would suggest.
Higher quality textures, better lighting and shadows, more on screen effects, more onscreen characters and objects and smoother frametlrates, that's what a side by side comparison is going to notice.
Besides which, justifying the purchase of either model of PS4 is still a simple matter of remembering it has a he'll of a lot more games and more varied, generally wider appealing titles. Raw power was never the biggest reason for why the Xbox One was an inferior system to purchas. The XOX existing just means there's a more expensive version of the system to buy after you've bought a PS4 and a Switch if you've got money to burn and enough friends in the same boat, unless you're an American Teenage boy that only likes AAA multiplayer games.
#WhenyoutrytojustifyaPS4Pro.
Can you tell us exactly what part of the game looks like it always used fp16?
I remember 900p Vs 1080p was very noticeable once DF told everyone what was up.
Does ESO actually run at 2160p or 2160c?
Who? Most multi platform games are on PC anyways so Scorpio having better graphics should be a given.
No, the exact same resolution. The difference lies in other effects.
They are not jumping from 1080p to 2160p, they're going from 2160p to 2160p with improved effects. And the dev didn't mention better textures, which they almost certainly would if present.
No they are not.
If you just think about it, you'd realize this can't possibly be true. The One X is more powerful than Pro, but nowhere near four times as powerful. What's far more likely is that the dev didn't want to spend a huge amount of time tweaking performance, so didn't bother examining intermediate resolution options for the low mode.
Yea, rather than go too deep into all the various tweaks or optimizations they can do at various resolutions, they are going with what they can most easily achieve. I wouldn't doubt it being possible to get some, or most, of the effects that aren't available in the PS4 Pro's 1080p mode to work at higher resolutions on PS4 Pro, but what they seemed to know for certain is they couldn't get it to work with the existing work they've done at 4K, bringing us right back to the current situation.
Xbox One X is able to do at native 4K what the Elder Scrolls Online team were only able to achieve at native 1080p on PS4 Pro. If it were as simple as just doing it at a higher resolution they would have, but maybe that would have required more work than they felt necessary, hence 1080p was the easiest route. Xbox One X, however, making this all possible from the start at native 4K is damn impressive in comparison no matter how one looks at it. And I don't think for a second they somehow did more work on Xbox One X.
Everybody tends to only look at the GPUs for these consoles more or less, but I don't think people factor into the equation the huge gap in available RAM to both consoles, or even the gap that exists in raw memory bandwidth. Neither of these two things were disadvantages the Xbox One showcased compared to the PS4 at all (both had access to similar amounts of RAM for games), or to anywhere near the same extent.
People will mention DDR3 and ESRAM on Xbox One, but that ESRAM wasn't non-existent. It was there and made up for the slower speed of the DDR3 on Xbox One. There's nothing on PS4 Pro that is bringing the available memory bandwidth anywhere in the range of the 326GB/s available on the One X, even if it isn't a perfect world where the X has 100% access to every bit of that 326GB/s for games. The same would be true even for PS4 Pro, which again brings us back to where we started.
Another title that was 1080p on the standard XO.
Have we had any games that were sub 1080p on the Base model that have been confirmed to be hitting native 4K on XOX yet? I'm far more interested in how that would look and if they'd manage much more in the way of additional effects.
Stuff like ESO feel like softballs, I want to know how this system handles something a normal XO buckles under the strain of!
Another title that was 1080p on the standard XO.
Have we had any games that were sub 1080p on the Base model that have been confirmed to be hitting native 4K on XOX yet? I'm far more interested in how that would look and if they'd manage much more in the way of additional effects.
Stuff like ESO feel like softballs, I want to know how this system handles something a normal XO buckles under the strain of!
Killer Instinct was 900p on Xbone and according to Iron Galaxy is going to be 4k native on xbonex.
It was one of the 5 first party games Ms announced to receive 4k resolution on xbonex during the conference.When was this announced?
Yeah, but increasing density comes with diminishing returns, especially at TV viewing distances. That's why MS was smart to not mandate true 4K in every case, because it's very possible other graphical effects are going to be more noticeable than the resolution.
It was one of the 5 first party games Ms announced to receive 4k resolution on xbonex during the conference.
Shame they didn't keep the same visuals and bump the performance. Game is no looker.