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What happened to Unreal Engine 4?

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I never found that demo impressive, not even on PC. Apart from the particles, all the rest look pretty much like current graphics level. I remember when UE3 was announced, the demo blew me away.

It's a big downgrade on the PS4, but it doesn't look impressive anyway imo.
 

Lord Error

Insane For Sony
I thought the demo of this looked fantastic, even though the screens from the same area show a clear downgrade. It's almost like they made the second part of the demo (that you see the most) a better looking part now.

The PS4 demo, along Killzone demo showed clay models in the environment. This demo has literally no textures at all.
Well that's just not true at all. KZ and this both had pretty great textures. Not everything needs to be bumped and grittied to hell.

It was inevitable. Console hardware is just too weak to accomodate Global Illumination. I hope Epic will keep it for PC game development, it's a shame to let it go to waste since they've already done the work.
Original demo was running at half res of 1920x1080 and 30FPS on GTX680, so yeah. I guess Crytek's method is just better or more feasible after all.
 
In latest EDGE was mentioned that realtime GI is out.

Bummer. But i dunno if that's only due consoles... Even though consoles are weaker than say a 680 they are not that weaker so a technique that runs like garbage on console runs at a amazing framerate on high end pcs...

Their svo tech did use pretty much half of the processing power of a 680gtx just for the lighting.
 
I dislike DOF in games because it doesn't change with my eyes; I can't focus on things in the distance EVER.

Well, that's a question of implementation, then. I think that Shallow DOF should be kept for those cinematic moments so I do agree that excessive use would ruin the experience.
 
Well, that's a question of implementation, then. I think that Shallow DOF should be kept for those cinematic moments so I do agree that excessive use would ruin the experience.

Because we all know how good devs are at properly implementing new features.

Like:
-lens flares
-bloom
-motion blur
-color grading
-bump mapping

OH WAIT those are all used in 99.9998 percent of games to absolutely butcher the graphics and make visibility in these games way harder than it should be.
 
ue4.jpg

Shit, that's visibile downgrade. What happened :(
 

iceatcs

Junior Member
I think second past looks better, (not that I mean technical better, just better looking)
First show was way way way too much dust particles, but it is understandable because it's technical demo purpose to show off how much it capable with number of particles flying around.
 
So can we assume that next gen consoles are not powerful enough for SVO and hence it was taken out?

Bummer. That was basically the only cool thing about the engine IMO. Everything else was pretty bog standard.
 

dark10x

Digital Foundry pixel pusher
So can we assume that next gen consoles are not powerful enough for SVO and hence it was taken out?

Bummer. That was basically the only cool thing about the engine IMO. Everything else was pretty bog standard.
I think people are jumping to conclusion way too quickly here.
 

Enkidu

Member
Well that's just not true at all. KZ and this both had pretty great textures. Not everything needs to be bumped and grittied to hell.

I don't know, there were some badly textured spots.
5n6BAXG.png

It really does look almost like they forgot to texture that arch.
 

Bitmap Frogs

Mr. Community
So can we assume that next gen consoles are not powerful enough for SVO and hence it was taken out?

Bummer. That was basically the only cool thing about the engine IMO. Everything else was pretty bog standard.

Well apparently a single 680 couldn't render 1080 by itself so yah.

It's a shame, svo really looked like a step ahead, ps4 shot oozes the slimy lightning characteristic of ue 3.
 

orioto

Good Art™
I don't know, there were some badly textured spots.
5n6BAXG.png

It really does look almost like they forgot to texture that arch.

Yeah i was looking at that spot and thinking.. i don't think, even with the old 4g of ram, that they couldn't put a texture there cause there wasn't any ressource left.. They could have put some low rez texture at least..

I would think the port was totally rushed for the event.
 

lefantome

Member
I don't know, there were some badly textured spots.
5n6BAXG.png

It really does look almost like they forgot to texture that arch.

This is easily explanable if they removed the voxel cone tracing.

That cool metal effect probably required global illumination, if it's gone it won't look the same and they probably removed for the ps4 demo.


Now it looks like a clean stone, I don't know the exact material.
 
It's pretty simple.

UE4 pre-console spec announce: Voxel lighting, realtime GI, etc.
UE4 post-console spec announce: No more voxel lighting/realtime GI

They were pushing for devices powerful enough to run the original demos. Obviously Epic is disclosed early in the console dev cycle and would have known early on what the performance targets for a next gen console are. Seeing them have to cut voxel lighting / realtime GI after the initial demo means one of two things (or both):
1) They overestimated their ability to make voxel lighting run on current hardware
2) They hoped to force Sony/MS into raising the specs on their machines to support the voxel approach, but it didn't happen
 
Honestly, it probably just needs more time to be optimized for the system. I hope they can match the original lighting/particle effects and get the DOF back in.

Also, the demo may have been made to run before the RAM upgrade happened.
 

FACE

Banned
It was expensive so no surprise its out. The engine will still have GI, just not that expensive solution.

The real shame is that PCs would probably be able to run it 2~3 years, but no dev will use or bother implementing it on the PC version of their titles.
 

joesiv

Member
Surprise! The PS4 doesn't have a $500 videocard in it.
or 2, 3, 4 of them.. ;)

Didn't we just have a thread about how the next gen consoles won't be able to match $3000+ PC's, which is pretty obvious.

I'm a bit more concerned about the Durango at this point, should make for some interesting threads.
 

dark10x

Digital Foundry pixel pusher
This is easily explanable if they removed the voxel cone tracing.

That cool metal effect probably required global illumination, if it's gone it won't look the same and they probably removed for the ps4 demo.


Now it looks like a clean stone, I don't know the exact material.
There doesn't even appear to be a texture applied or an attempt to compensate for the change, though. That's not just the result of a technical limitation.
 
Give them some time to optimize this stuff. The console isn't even out yet, so to try to predict what a finished product on the PS4 will look like is pretty impossible right now... especially since developers JUST found out they have 8GB to work with.
 

dark10x

Digital Foundry pixel pusher
You honestly believe the top pic of the PC version is terrible?
Honestly, neither looks great in those stills (though the PC shot is much better).

However, in motion, they both look absolutely incredible. Even the PS4 footage.
 
That UE4 tech demo was raw, technical pornography. No bullshit to hide behind so something had to give. I have a feeling the nextbox version will be lol worthy.
 
Surprise surprise the PS4 doesn't match up to high end PC no matter how much people seem to think the PS4 blows away PCs right now, and no that's not a bad thing either. You can't match a 400-500 dollar videocard when the entire console is going cost that much.
 

i-Lo

Member
Give it time and they will evolve on the things they have kept. This was reminiscent of the UE3 unveil on the PS3 that were never truly realized until GeoW3 on X360. Plus, iirc, Epic had no idea about the RAM bump as well.

If I had to bet, I would say that the XB3 version will look like this if not slightly better.
 

Roo

Member
Didn't they say the engine is highly scalable?
you can't fit a $3000 computer into a $500 console right?

it's not that bad imo
 

Kagari

Crystal Bearer
The Luminous demo running on PS4 looked more impressive.

But to be fair, most of the stuff shown at the event was running on 4 and not 8GB of RAM.
 

i-Lo

Member
The Luminous demo running on PS4 looked more impressive.

But to be fair, most of the stuff shown at the event was running on 4 and not 8GB of RAM.

Indeed. Makes me wonder if launch games will all they can be for what they are given this jump. Still if they can pull of what was shown with less than 4GB as a parameter, upcoming iterations based from ground up should take proper advantage.

This is the reason why I believe that MS's first showing of games will at par if not better given the devs already knew they were getting <8 but >4GB.
 
Surprise surprise the PS4 doesn't match up to high end PC no matter how much people seem to think the PS4 blows away PCs right now, and no that's not a bad thing either. You can't match a 400-500 dollar videocard when the entire console is going cost that much.
$500! You can vastly exceed the PS4 using a cheap $220 7870 GHZ edition.
 
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