What? DOF is the pinnacle of photo art. Check the Killzone video to see how Shallow DOF is being used beautifully.
I dislike DOF in games because it doesn't change with my eyes; I can't focus on things in the distance EVER.
What? DOF is the pinnacle of photo art. Check the Killzone video to see how Shallow DOF is being used beautifully.
Well that's just not true at all. KZ and this both had pretty great textures. Not everything needs to be bumped and grittied to hell.The PS4 demo, along Killzone demo showed clay models in the environment. This demo has literally no textures at all.
Original demo was running at half res of 1920x1080 and 30FPS on GTX680, so yeah. I guess Crytek's method is just better or more feasible after all.It was inevitable. Console hardware is just too weak to accomodate Global Illumination. I hope Epic will keep it for PC game development, it's a shame to let it go to waste since they've already done the work.
In latest EDGE was mentioned that realtime GI is out.
I dislike DOF in games because it doesn't change with my eyes; I can't focus on things in the distance EVER.
Well, that's a question of implementation, then. I think that Shallow DOF should be kept for those cinematic moments so I do agree that excessive use would ruin the experience.
Epic happened. CryEngine will probably be more impressive.Shit, that's visibile downgrade. What happened
Can someone please help me count the particles so we can put this to rest? I'll start on the left of the screen and maybe someone else could do the right side and we'll meet in the middle.
ugh, that looks quite visually inconsistent and boxy/plasticy IMOthis is how ue4 looks like on ps4:
I think people are jumping to conclusion way too quickly here.So can we assume that next gen consoles are not powerful enough for SVO and hence it was taken out?
Bummer. That was basically the only cool thing about the engine IMO. Everything else was pretty bog standard.
Well that's just not true at all. KZ and this both had pretty great textures. Not everything needs to be bumped and grittied to hell.
So can we assume that next gen consoles are not powerful enough for SVO and hence it was taken out?
Bummer. That was basically the only cool thing about the engine IMO. Everything else was pretty bog standard.
I don't know, there were some badly textured spots.
It really does look almost like they forgot to texture that arch.
I don't know, there were some badly textured spots.
It really does look almost like they forgot to texture that arch.
Voxel based lightning is out. That's what happened.
It was expensive so no surprise its out. The engine will still have GI, just not that expensive solution.
Shit, that's visibile downgrade. What happened
or 2, 3, 4 of them..Surprise! The PS4 doesn't have a $500 videocard in it.
There doesn't even appear to be a texture applied or an attempt to compensate for the change, though. That's not just the result of a technical limitation.This is easily explanable if they removed the voxel cone tracing.
That cool metal effect probably required global illumination, if it's gone it won't look the same and they probably removed for the ps4 demo.
Now it looks like a clean stone, I don't know the exact material.
Doesn't matter how it looks on PS4. It looked terrible on PC too. Everything is plastic in UE.
Honestly, neither looks great in those stills (though the PC shot is much better).You honestly believe the top pic of the PC version is terrible?
I don't know, there were some badly textured spots.
It really does look almost like they forgot to texture that arch.
That UE4 tech demo was raw, technical pornography. No bullshit to hide behind so something had to give. I have a feeling the nextbox version will be lol worthy.
So you wanted to pay $700 for each new console?Console makers really stiffed us this gen
Bright lights can make anything look shitty, especially when specular components are involved. I'm pretty sure that contributes to some of the visual difference between the demo versions.Shit, that's visibile downgrade. What happened
The Luminous demo running on PS4 looked more impressive.
But to be fair, most of the stuff shown at the event was running on 4 and not 8GB of RAM.
$500! You can vastly exceed the PS4 using a cheap $220 7870 GHZ edition.Surprise surprise the PS4 doesn't match up to high end PC no matter how much people seem to think the PS4 blows away PCs right now, and no that's not a bad thing either. You can't match a 400-500 dollar videocard when the entire console is going cost that much.
I see. We will still have texture pop-ins in nextgen.