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What is the worst designed level you've experienced?

SkyOdin

Member
Blighttown from Dark Souls.

I think the level is fine...it's just held back by technical limitations. Lost Izalith on the other hand is legitimately bad.

Another one...the dungeons in Darksiders 2 were fine, some of them were great, but the "overworld" for the last 2 worlds was an embarrassment. Just a straight shot from the entrance to the main dungeon. It was like something out of FFXIII.
 

Mileena

Banned
GTF out of here. It doesn't have terrible design, it's just hard as hell; and that frame rate.

Yea I automatically assume anyone who thinks Blighttown is bad is a console player. Playing through on PC made me really appreciate Blighttown's design, but goddamn is it a terrible level on consoles.
 

Daingurse

Member
Silver's Dusty Desert Level.

34mOG.jpg



Basically a lot of things in Sonic 2006 would qualify.
 

TrutaS

Member
At the top of my head I remember The Library from Halo: CE to be (like the worst tortures) repetitive as hell. I guess that's a popular one too.
 
Probably not the worst but a lot of the day time levels in the Wii version of Sonic Unleashed are just are boring. Here's a video comparing the Wii/PS2 version to the 360/PS3 one.
 
I think the level is fine...it's just held back by technical limitations. Lost Izalith on the other hand is legitimately bad.

Another one...the dungeons in Darksiders 2 were fine, some of them were great, but the "overworld" for the last 2 worlds was an embarrassment. Just a straight shot from the entrance to the main dungeon. It was like something out of FFXIII.

Why Lost Izalith? Is it the lava? cause thats comparable to the poison in Blightown, except you don't have a magic ring to stop your from burning to death.
 

Papercuts

fired zero bullets in the orphanage.
Why Lost Izalith? Is it the lava? cause thats comparable to the poison in Blightown, except you don't have a magic ring to stop your from burning to death.

The design is a hodge podge of copy+paste. The enemies are throw about with little thought, it just barely meshes with the rest of the game.
 
Why Lost Izalith? Is it the lava? cause thats comparable to the poison in Blightown, except you don't have a magic ring to stop your from burning to death.

It just seems...disjointed. "Walk across this lava field filled with giant leaping enemies". It lacks the subtlety of levels like New Londo or Tomb of the Giants. It contains a lot of derivative enemies and isn't very challenging on top of that. The biggest flaw, in my opinion, is the horrendous way they lit the lava fields. You walk into the place and your eyes are instantly assaulted by the day-glo orange. Mix in the muted browns and it makes for a very ugly level. Add to that the fact that the boss is pretty shitty, too, and I think the level is pretty poorly designed - not only by FROM's standards, but in general.

I actually have most of these complaints about the Demon Ruins, too. As another poster said, I think these two levels mesh very poorly with the rest of the game.
 

Doran902

Member
Sneaking mission near the end of Far Cry 3

Ruined the game for me, thought it was my goty til that point.

Also, all the mp levels from Halo 4.

From older games I would have to say the I just can't wait to be king girrafe level from the lion king.
 

danwarb

Member
Cortana:Halo 3
That wasn't so bad once I realised that the spikey flood forms could be dispatched with a single melee hit. Then it's about getting close enough with the cloak/shield, or knocking them down with the Brute Shot. Or just running past them.

The first time I played that level I had the brightness set too low, which made it worse.
 

Raven77

Member
Wind Temple - Zelda: Wind Waker


Play the song, play the song, play the song...

Mother Of GOD...Never again...never.
 

Parallacs

Member
The dam in Shadow of the Colossus. It always felt that I was fighting where the sword was telling me to go (off a cliff).

The fallen arm in Xenoblade. I spent a lot of time wandering around this map. It was a lot of dead ends and wasted spaces.

Edit: And the police station in Deus Ex Revolutions. It was dumb. Some guy sitting at a desk on the other side of the room is like: "Hey! there is a person calmly walking down the hall! I better shoot at him!". There weren't enough alternate paths to make fun stealth.
 
Most of the levels in Mega Man X6, though I'd say Blaze Heatnix's stage, Metal Shark Player's stage, and the first two Gate levels are the worst offenders.

Truly some of the laziest, most incomprehensibly terrible level design I have ever encountered. You truly have to be a Mega Man X superfan (and/or glutton for punishment) to see X6 through to the end.

EDIT: Ha, looks like someone else already mentioned Blaze Heatnix's stage. Nice. It really is that bad.
 

Ty4on

Member
Silver's Dusty Desert Level.

34mOG.jpg



Basically a lot of things in Sonic 2006 would qualify.

But dat music!

On a serious note I remember playing it again and not understanding what the fuzz was about. In general I found Silver to be the most fun character to play as hadn't it been for the frequent slow downs.
 

Syril

Member
The Tower of Babel from Xenogears.

Climbing via platform jumping + bad platforming controls + falling down half the level from missed jumps + random battles + as system loads a battle movement works but jumping doesn't = FUCK YOU
 

Roto13

Member
The Lastalia Shaft in Tales of Graces f. Final dungeon of the bonus chapter for the PS3 version and it's awful. Gigantic "islands" with paths that branch at one-way elevators. Basically guess which way you're supposed to go, stumble as far as you can, and see if you're in the right place. If you're not, you have to start over. Fuck. Even with a map, it's a pain in the ass. All of the bonus chapter dungeons are bad, but that one's just unforgiveable. I put the game down for a month and went back to it with a video walkthrough.
Since we are doing generalizations, then every single game with randomly generated levels.
How can people have fun in those?

Randomly generated levels work when the mechanics themselves are interesting enough to carry the game.

This and all of Sonic CD..... Fuck that game.

I actually feel like Sonic CD was the Sonic 06 of the Genesis era. They damn near have the same problems but the sickest soundtracks.

People love that game, but Sonic CD really does have bad level design. A bunch of spots where you end up running around in a loop, looking for a way out. That's not good at all.
 

The Technomancer

card-carrying scientician
http://i.imgur.com/DnLsCz9.jpg[img]

There's nothing worse than badly designed levels in games that actually feel good to play, and Sonic 2 is chock full of them in my opinion, inspiring some of the most cheap level design ideas that persists into even modern Sonic games. But none of them are as bad as Metropolis Zone, which is a reason enough for me to consider it the worst Classic Sonic game in the entire trilogy.

The entire zone is a clusterfuck of a maze with bad artistic design and awful platforming gimmicks, as well as terrible enemies such as the preying mantis robots, the stars that explode or worst of all the shellcrackers that you can't attack in any area when they have their claws exposed. To add more salt to the wound, it is the ONLY stage in the game that has three acts, as if the designers were deliberately stretching it in order to laugh at the misery. If I don't have Super Sonic by the time I get to this level I pretty much restart the game since I can't be bothered to go through with it.

Also the boss is fucking retarded too.[/QUOTE]
Yeah, but it has probably one of the top three music tracks of classic Sonic, so I can't hate it that much
 

Kanyon

Member
I have a love/hate relationship with Operation Metro in Battlefield 3... I love it when I'm on the winning team absolutely base raping the other team, but loathe when I'm on the team getting base raped!
 
The Library from Halo:CE is pretty terrible.

Come to think of it, Halo 1-3 all have that one insufferable Flood mission.

Edit: Also, fuck those turret and escort missions in Jak II. Horrible parts of an otherwise great game.
 
The Tower of Babel from Xenogears.

Climbing via platform jumping + bad platforming controls + falling down half the level from missed jumps + random battles + as system loads a battle movement works but jumping doesn't = FUCK YOU

This was a great moment where when I finally reached the top, I was overleveled and the boss was a cakewalk. I was damn pleased.

And not so much as worst but rather boring is simply: Inverted Castle from SotN. So meh.
 

Lijik

Member
Every level in Tiny Toon Adventures: Scary Dreams (developed by Treasure). They're like this:


__________________________________________________________


Occasionally like this:


____________________________________|------|________________

And that's all, folks.

Isnt that because its all about the combat encounters and not like platforming or anything

bubsy600.jpg


I know its easy to choose a level in a bad game, and while Bubsy 3D is terrible all around, it has the WORST platforming stages I think I have ever seen. The level layouts are atrocious (among other things). Which level? Every level. They almost seem randomly generated.

I disagree. One time I got bored and put in a level select cheat just to see where the fuck that game goes, and some of the levels near the end are so fucking bad they make the first few look like Mario Galaxy.
So for me, the last chunk of Bubsy 3D. Like you dont even know how bad that game gets if you just pop on the first level and go "This game AMIRIGHT??" It gets worse
 

Ripenen

Member
Battletoads speeder bike level
Barrel shooting levels in DKC
Bladed columns in God of War
Caves in GoldenEye
Super Mario Bros. 8-3

Not a level but the flying missions in San Andreas.
 
FF12 had a great map system, which made the Great Crystal all the more hellish. Actually I don't think I've EVER seen a teleporting platforms level pulled off right, they're all universally painful to navigate.
 
A few exceptions but basically everything Halo. It's quite bad really.


Edit:
Do people confuse bad design with hard? Mario 3 level 8-3? Battletoads? Really? Bad design?

Jesus Christ.
 

Gunstar Ikari

Unconfirmed Member
That stage in X6 (Gate 2?) that had the jump that required either a certain armor, an item that can be lost forever, or glitching.

This and all of Sonic CD..... Fuck that game.

I actually feel like Sonic CD was the Sonic 06 of the Genesis era. They damn near have the same problems but the sickest soundtracks.

This, too. Wacky Workbench in particular is quite possibly the worst Zone in all of 2D Sonic.
 
At the top of my head I remember The Library from Halo: CE to be (like the worst tortures) repetitive as hell. I guess that's a popular one too.

Same here. Not sure it's the worst but its the first thing that popped in my mind.

Also hated Tower of Babel from xenogears. Worst thing from my favorite JRPG
 
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