Thread should be done. I need this again on current consoles.
Steam release along with 3rd Strike Online Edition and Vampire Savior. I'd pay $30 for that collection in a heartbeat.
Thread should be done. I need this again on current consoles.
The CPS Changer was Capcom's answer to the Neo-Geo AES. Basically a glorified supergun, cartridges were surplus CP System PCBs encased in plastic shells. It was home to arcade-perfect versions of Champion Edition and Hyper Fighting, not to mention Final Fight, Captain Commando, and a scant few others.
Good luck getting your hands on one these days, though.
The CPS Changer was Capcom's answer to the Neo-Geo AES. Basically a glorified supergun, cartridges were surplus CP System PCBs encased in plastic shells. It was home to arcade-perfect versions of Champion Edition and Hyper Fighting, not to mention Final Fight, Captain Commando, and a scant few others.
Good luck getting your hands on one these days, though.
I'd go with the Virtual Boy release:
SF 2 on SNES for sure
I remember the megadrive version. It was so bad and made me realise I needed to buy a SNES
The CPS Changer was Capcom's answer to the Neo-Geo AES. Basically a glorified supergun, cartridges were surplus CP System PCBs encased in plastic shells. It was home to arcade-perfect versions of Champion Edition and Hyper Fighting, not to mention Final Fight, Captain Commando, and a scant few others.
Good luck getting your hands on one these days, though.
I can never go back to playing a 2D sprite based Street Fighter again. Shit just doesn't feel right.
On topic, Super Turbo on 3DO was the best (even with the missing parallax scrolling).
Fun Fact: Street Fighter 4 despite looking like a 3D game actually uses 2D hit-boxes for attacks and hit detection. So removing the 3D character models and leaving only the hit zones visible, One would not be able to tell the difference between 2D sprite based Street Fighter or the 2.5D Street Fighter IV, they are mechanically the same at it's core, unlike say something like Street Fighter EX that used 3D hit detection tied to the character models and objects on screen.
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Even with its crappy sound, I've always favored the Special Champion Edition on Genesis because I love playing it with the six-button controller.
The CPS Changer was Capcom's answer to the Neo-Geo AES. Basically a glorified supergun, cartridges were surplus CP System PCBs encased in plastic shells. It was home to arcade-perfect versions of Champion Edition and Hyper Fighting, not to mention Final Fight, Captain Commando, and a scant few others.
Good luck getting your hands on one these days, though.
I remember playing this at my friends house and I had to use the select button for punching or something.
plugged Snes pad directly into it
Theres something wrong about this game, it doesn't have that arcade feeling when i'm playing it, i don't know what it is.
SF2: SNES
SF2 CE: Megadrive (As Street Fighter 2 - Special Champion Edition)
SF2T: Megadrive (As Street Fighter 2 - Special Champion Edition)
SSF2: SNES
SSF2T: DC (As Super Street Fighter 2 X for Matching Service) or PS2 (As Hyper Street Fighter 2)
Yeah, UD-CPS2 is good.Could always plonk down some cash on one of those Consolized CPS2 setups.
the fact they let you use the original sprites but not backgrounds is still insane to me
Best art too.
Not the backgrounds? are you sure? :O
Well guess what, you'll pay $15 for each separately.Steam release along with 3rd Strike Online Edition and Vampire Savior. I'd pay $30 for that collection in a heartbeat.
I'll raise you Spectrum: