• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Which VR hardware will be the one to go with?

Seiru

Banned
People are going to be surprised by how well PSVR actually works. And you don't even need ultra real to sell the thing.

If anything, after all that we know, it seemed like Sony's solition would be blown away but they have shown that it's just as viable even if the host HW isn't a high end PC.

People cannot dismiss VR on PS4 because it's legit.

'Hardware limitation' could also mean it being locked down on a console. No seeing some random VR experiment somebody made, and trying it out. No porn. Etc.
 
I have a pretty good PC rig and I'm probably gonna go with PSVR. Sony is actually open about developing games for it and they seem to be wanting to push it. I have more faith that there will be games for it.

I, like others, am hoping that PC drivers will show up for PSVR, either officially or unofficially.
 
Was originally getting a vive for sure but impressions since they've all been out for press use has been that the vive is the weakest of the 3 in terms of comfort and control

PsVR has shown a lot of promise and with the box it eliminates some of my concerns(not sure why it would be a negative?)

Oculus for my PC unless HTC impressions shift positively again

Games lineup for the Rift and PSVR looks like they're gonna launch with some effort
 

LiquidMetal14

hide your water-based mammals
'Hardware limitation' could also mean it being locked down on a console. No seeing some random VR experiment somebody made, and trying it out. No porn. Etc.
Aren't Vive and Rift locked to PC? Most people won't care either because you're either buying the 2 PC sets for PC use and PSVR for PS4 use.

That's why such an argument is really pointless.

What has been shown on PSVR shows how it pretty much is the real deal though. Consumers are going to see that form of VR first as well and it seems like Sony is ready to make VR a success as much as Oculus and HTC if not more. Look at how much they've shown and displayed VR at their shows.
 

Extollere

Sucks at poetry
No one can really say definitively until these HMDs are out, and little time has passed to build some kind of consensus.

To answer some of your questions, the FOV is going to be roughly the same across each headset, so that probably won't be a deciding factor. Motion sickness is dependent on the individual and the experience, less so the hardware at this point. The people who have tried the Oculus consumer version all claim that is much lighter than the previous versions - though some people still think the PSVR is more comfortable - probably depends on the individual.

For the average person It's going to come down to a few things I think, price, and convenience. Do you have a top of the line gaming computer? Are you willing to clear some floor space (or even the whole room for the Vive)? Would you rather just plug something into your PS4 and sit down?

Games and exclusives are going to come into play as well, and that might make a difference on which HMD you'll want...
 
As someone who hasn't really followed VR, and definitely won't be an early adopter, there's going to be some tough choices for those who want to jump in early.

PSVR looks to be the best designed, and from the sounds of it the most comfortable to wear. It should also be the easier, lowest point of entry VR system - being plug and play with the PS4. I think PSVR will have the most mass market appeal, and possible have the highest sales year one.

But if I were to go all in on VR, I'd go with a high end PC and Vive or Oculus, most likely Oculus. In the long term, I just don't think PS4 has the horsepower to compete with what we'll see on PC. As PC hardware advances, we'll see more advanced VR coming out to take advantage or it. As a fully VR company (though owned by FB), Oculus seems to be taking the right steps to ensure VR, for them at least, is a success - with setting up new studios, and partnerships with developers for exclusive games.

A big question mark is software. What's the software roadmap looks like, in 2016, and into the future. I've yet to see a game that I'd really want to sit and play indefinitely in VR - there's no "Killer app" yet.

So If I'm buying in 2016, I'm getting a new PC and an Oculus. Looking a few years down the road though, I think PS5 + PSVR has a real chance of becoming the dominant VR platform.
 
'Hardware limitation' could also mean it being locked down on a console. No seeing some random VR experiment somebody made, and trying it out. No porn. Etc.

I'm sure that makes a difference to some, but they were never going to buy a PS VR solution anyway.
 
Interesting you say that, I get travel sick if I read something in the car and get simulation sickness with certain fps games. I've tried DK 1 and 2 got sick both times. VR is awesome but I am waiting for confirmation for them solving motion/simulation sickness before parting with my cash. (I want to play Rez VR so badly)
Motion sickness is up to the game to fix, not the hardware. There are certain things games can do which cause motion sickness in VR, so the game developers need to work around them. This is why you see VR games where the player warps from place to place, or the camera remains in once place until the player moves to another screen. Oculus said their store (Oculus Home) will have a game rating called "comfort level", so people who think they can handle first-person shooters can go for the extreme sick-making games, while people who barf at the drop of a hat can stick to the safer games. Hopefully the competition follows suit.

Any game that is 100% room-scale where you physically walk around your room to move your character in VR will not give motion sickness, which is where HTC Vive has an advantage being built-around room-scale VR.
 

ZOONAMI

Junior Member
Gear VR, if you have a new Samsung phone.

It would be cool if oculus could somehow get gear vr to work with PC.
 

Bsigg12

Member
Personally I'm going with the Rift first. I think it'll be the best device at launch, especially since I don't care for room scale VR. I'm sure PSVR will be fine for a year or 2 but I have doubts about the PS4 in the long run.

I'm a little nervous with the Vive and it being a HTC product.
 
]I think Oculus is probably going to have the most polished launch and the biggest early library of software - from games to porn. Also, the final Rift headset is super comfy and light - much better than the developer kits that most people have tried.
[/B]
Vive is going to have some super awesome room scale stuff and is bundled with controllers - so if you have the dedicated space it might be your best bet but you'll be missing out on some Oculus exclusives. It will most likely have a bit messier of a launch with less polished software Day 1 though.

PS4 is the cheapest option for people without a gaming PC, and has plenty of it's own quality exclusives.

In the end the headsets will all have similar quality. Sony uses a single 1080p RGB screen, the PC guys use dual screens for slightly higher base resolution, but the RGB pixel array of PSVR counters that a bit. They will all have around 90-110 degree fov depending on your face and eyes.

I think Oculus is probably going to have the most polished launch and the biggest early library of software - from games to porn. Also, the final Rift headset is super comfy and light - much better than the developer kits that most people have tried.

You do know Sony, Oculus and Vive are pretty much using the same dev tools, sharing the same middleware dev Unity, UE4 and Crytek. And if the devs are to be believed it's pretty much drag and drop porting across platforms with of course some minor adjusments for PS4 graphics and Framerate.

This is why i find it strange people talking about Sony not supporting this product. This is not a standalone device like MOVE, Kinect, and Wii. VR, is being supported by 3 companies with virtually the same tools for developement.

taken from gameinformer interview
http://www.gameinformer.com/b/featu...rd-marks-virtual-reality.aspx?PostPageIndex=2

Shuei Yoshida

Of course, we have so many developers we have great relationships with – especially the last few years, where our focus has been to support the indie developers. We are such a big fan of small, new novelties and creative games coming from indie communities, and we are working closely with middleware companies like Unity, Unreal, and Crytek. It’s been natural to us to be able to say to these communities that now they have an option to make a VR game. And it’s okay for them to start by making a prototype on PC using Oculus because the Rift was already available to purchase, but as long as they are using middleware like Unreal or Unity, it’s going to be so easy to bring it over to PS VR.

That was before we were able to supply enough PS VR development kits. Now, we can supply in abundance, so some developers may choose to start their development on PS4 for PS VR instead of porting over from PC. Like we support indies who work on PC first for Steam, we have no problem and are very excited to work with developers who are working on any VR experience whether it’s on PC or mobile. We can say that they can move their game to PS VR as well and we’ll support the effort. That’s how we are approaching it.

Of course, we’d like to see our major triple-A publishers to start working on PS VR content as well, and you have seen some efforts and demos released, especially from Japanese publishers like Bandai Namco, Capcom, Sega, and Square Enix. That’s great, and I hope more will be done; like Ubisoft was showing Trackmania on PS VR during E3 already. The larger publishers, because of their enormous resources, they tend to wait for the market to mature before they can justify investing on a larger scale, but I’m very optimistic that this will come.
 

HooYaH

Member
For me, it'll be either Vive or Rift. Better hardware to power more ambitious games, better graphics and framerate and they're on an open-platform.
Between those two, I'd need to wait to see if there's any sort of game exclusivity bullshit put in place (which will probably have workarounds anyway because PC) and the actual quality of each device.

Valve making exclusives....making games.... Half Life 3 Confirmed? I think Oculus has first party games and it will not be written for other VR devices. The safe bet is Rift and PSVR. Vive is great and all, but I have a feeling that Valve is going to half ass it like their controller/Link/Box.
 

Accoun

Member
One is seemingly Playstation-only, so no for that. Other is Facebook-owned, so not that either (and the exclusive stuff leaves a bad taste in my mouth).
Vive seems to be the only option.
 
Provided it's $300 or less, I'm going to get a PSVR, but, I have to admit to being a little nervous about it.

I imagine the Vive and Oculus will have a longer support because PC games will always be around. Right now, it sure looks like Sony's ready to support PSVR, but, part of me does wonder if we have another Move on our hands. How long will Sony really support PSVR if no one buys it? The main reason I'm going with them is the games for PSVR interest me more than any current VR games.

Sony is really serious this time (Move was released ahead in time and only Sony had to develop games for it so it ended like that, but still Move is playing a big role in VR) and they are bringing many indies who will be key for early VR games but not AAA studios. We surely can expect most of the quality VR indie games from PC will end up in PS4 along with its own exclusive at cheaper price its a worthy investment until PS5 shows up. Even Vive and Rift will have its successors in few years, so you have to update your headset to keep up with new games and their requirements/price will be a lot higher. Also look at the announced VR games for PS VR and currently around 200+ developers are working on it. PS4 success and its install base going to be very useful for the VR mainstream success.
 
PSVR will be the mainstream device,. plug n play, easy. Everyone says it's the most polished and comfortable one. And even though some games will trickle down to other platforms, it has the best library so far with actual games for it, not promises and vague videos of concepts and prototypes in some devs office.

Also: when was the last time a pc only peripheral set the world on fire, the webcam?
 

Bsigg12

Member
One is seemingly Playstation-only, so no for that. Other is Facebook-owned, so not that either (and the exclusive stuff leaves a bad taste in my mouth).
Vive seems to be the only option.

The Vive will have exclusive stuff. HTC have already shown their VR Store solution to devs last week.
 

Extollere

Sucks at poetry
IMO, my personal choice would still be Oculus. I think it's going to be the most supported device going forward, and the Touch controllers sound incredible. Don't care too much about room scale, but standing up and moving around a little if needed would be fine.

I also think it's going to be the lightest, smallest, and most comfortable of the three... but that's just from the look of things.
 
One is seemingly Playstation-only, so no for that. Other is Facebook-owned, so not that either (and the exclusive stuff leaves a bad taste in my mouth).
Vive seems to be the only option.

What does the owner have to do with it? Facebook promised (in contract) to let Oculus do their own thing for 3-5 years, not interfering. For now being owned by Facebook is only an advantage for Oculus - it gives them near-infinite money and great connections.

As for exclusive stuff, keep in mind the only exclusive Oculus games are ones that Oculus themselves are developing, or paying for development (publishing). And they've said they would be fine with consumers modding Oculus games to work on competing hardware.
 
Vive vs Rift, pure speculation

In screens, both will be almost the same.

Comfort, it seems Rift wins slightly.

Controllers. Vive wins as it seems a more solid technical solution without occlusion problems, Touch not shipping with the HMD is also bad, though the controller seems more ergonomic to me.

In content, I think the Rift will have the edge, because the development kit has been around in quantities for ages, the same for the sdk, they were the ones in starting, they have some exclusive games and also are giving attention to the non-game side (social app, cinema app, netflix app, story studio, 360 photos, etc).

Price, who knows, though Facebook is in a much better position than HTC economically?

Future proof, both have things planned for the future of course, but Oculus got a crack ninja team with John Carmack, Michael Abrash (and more people that came from id and Valve), Chris Bregler from ILM, and they bought several teams with interesting research projects (carbon design, nimble vr, 13th lab, Pebbles).
 

Steiner84

All 26 hours. Multiple times.
will start with psvr for sure (would get it either way). if i build a gaming rig again i will most likely get vive or rift too, i will wait how things fold out.

i dont understand the argument that psvr is a nogo because its sony exclusive. its not like vive or rift will work on consoles.. so they are exclusive, too.
 
Yeah, cost is going to be a big factor for people. The PC needed to run VR games is rather hefty - one example game, Elite: Dangerous, requires an nVidia GTX 980ti with 6GB RAM, a hefty CPU, and 16GB system RAM, for VR (on consumer hardware). Because VR *requires* a solid framerate, and on both Vive and Oculus that framerate is 90fps.

PSVR requires...a PS4.
 

Moonkid

Member
For people wearing glasses, what options do we have with VR headsets? Is there enough space to wear them with the headset?
 
Sony is really serious this time (Move was released ahead in time and only Sony had to develop games for it so it ended like that, but still Move is playing a big role in VR) and they are bringing many indies who will be key for early VR games but not AAA studios. We surely can expect most of the quality VR indie games from PC will end up in PS4 along with its own exclusive at cheaper price its a worthy investment until PS5 shows up. Even Vive and Rift will have its successors in few years, so you have to update your headset to keep up with new games and their requirements/price will be a lot higher. Also look at the announced VR games for PS VR and currently around 200+ developers are working on it. PS4 success and its install base going to be very useful for the VR mainstream success.

This is a big thing for PS4. By the time PS VR will be out, there will be around 50m individuals or so who have a machine capable of VR. The install-base is already there, Sony just need to convince them that VR is worth it.
 
PSVR is going to be the easiest and potentially cheapest option. Plus it'll have plenty of support.

Out of the pc contenders I'm swinging towards the vive atm. I mean price, support and the other peripherals may change that, but after trying them both the vive headset is better imo.
 
For people wearing glasses, what options do we have with VR headsets? Is there enough space to wear them with the headset?

Yeah, all three work fine with glasses wearers. It does keep your eyes a little bit further from the screens, cutting down your Field of View a little.
 

AndyD

aka andydumi
PSVR in the short run for sure. They seem to have the most standard refined hardware and most developers on board.

In 5 years it might shift to PC, in 10 who knows.
 

kyser73

Member
Depends on your situation and money really.

If you have all the money in the world, then all three, as that will mean you don't miss anything.

If you have a good PC rig, or are already planning on upgrading it, orcan get it to OR's minimum spec easily I'm guessing there isn't much between Vive & OR - especially as both can provide full room VR when using a two-tracking unit setup. Having said that, Vive supposedly has some secret sauce coming through...

PSVR is the obvious solution if you're like me - has a neglected PC, no budget to upgrade it, and only really games on the console.

Software wise I think all platforms will be well served, if only because devs will want to be on all four platforms (inc. GearVR) to maximise audience reach. PC will be the most varied for sure, but there will be enough absorbing games on PSVR to let the platform stand on its own.
 
Probably Oculus at first due to knowing I won't need to upgrade my gpu (970) and there will be a lot of content available designed to run @ the 90 fps through their store at that spec.

Will pick up a psvr down the road, not sure when I'll get the Vive. If there's some amazeballs title that has no hope of being ported or running nice on Oculus (room scale issues) the Vive has I'll be more tempted to snag the latter sooner.
 
Rift will likely have the most over all polish.

Vive seems to have the best interface.

Has Sony confirmed that Morpheus is PS4 exclusive? I can't imagine Sony would do that. I bet it'll be PC compatible. Sony has a really good understanding of how big VR will be, I don't think my they'd want to limit their user base.
 

LiquidMetal14

hide your water-based mammals
PSVR in the short run for sure. They seem to have the most standard refined hardware and most developers on board.

In 5 years it might shift to PC, in 10 who knows.
Also, think about how the HW is just that, the HW. Meaning we could see future use for it on PS5 much like Move controllers working on PS4.

And the added horsepower of their next platform will push everything even higher.

On PC this is inherent so that's awesome as well.
 
If I were to get one it would probably be the HTC Vive, but I won't be getting one until a few iterations in, give them time to work out the bugs and give me time to upgrade my PC a bit.
 
Has Sony confirmed that Morpheus is PS4 exclusive? I can't imagine Sony would do that. I bet it'll be PC compatible. Sony has a really good understanding of how big VR will be, I don't think my they'd want to limit their user base.
Yeah they did. Sony doesn't want to sell VR headsets, they want to sell games and collect licensing fees.
 

RiverKwai

Member
Gonna get a PSVR at launch, and one of the PC iterations later on down the line when I upgrade my computer up to VR worthy specs.
 
Top Bottom