People are going to be surprised by how well PSVR actually works. And you don't even need ultra real to sell the thing.
If anything, after all that we know, it seemed like Sony's solition would be blown away but they have shown that it's just as viable even if the host HW isn't a high end PC.
People cannot dismiss VR on PS4 because it's legit.
Aren't Vive and Rift locked to PC? Most people won't care either because you're either buying the 2 PC sets for PC use and PSVR for PS4 use.'Hardware limitation' could also mean it being locked down on a console. No seeing some random VR experiment somebody made, and trying it out. No porn. Etc.
'Hardware limitation' could also mean it being locked down on a console. No seeing some random VR experiment somebody made, and trying it out. No porn. Etc.
Motion sickness is up to the game to fix, not the hardware. There are certain things games can do which cause motion sickness in VR, so the game developers need to work around them. This is why you see VR games where the player warps from place to place, or the camera remains in once place until the player moves to another screen. Oculus said their store (Oculus Home) will have a game rating called "comfort level", so people who think they can handle first-person shooters can go for the extreme sick-making games, while people who barf at the drop of a hat can stick to the safer games. Hopefully the competition follows suit.Interesting you say that, I get travel sick if I read something in the car and get simulation sickness with certain fps games. I've tried DK 1 and 2 got sick both times. VR is awesome but I am waiting for confirmation for them solving motion/simulation sickness before parting with my cash. (I want to play Rez VR so badly)
]I think Oculus is probably going to have the most polished launch and the biggest early library of software - from games to porn. Also, the final Rift headset is super comfy and light - much better than the developer kits that most people have tried.
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Vive is going to have some super awesome room scale stuff and is bundled with controllers - so if you have the dedicated space it might be your best bet but you'll be missing out on some Oculus exclusives. It will most likely have a bit messier of a launch with less polished software Day 1 though.
PS4 is the cheapest option for people without a gaming PC, and has plenty of it's own quality exclusives.
In the end the headsets will all have similar quality. Sony uses a single 1080p RGB screen, the PC guys use dual screens for slightly higher base resolution, but the RGB pixel array of PSVR counters that a bit. They will all have around 90-110 degree fov depending on your face and eyes.
For me, it'll be either Vive or Rift. Better hardware to power more ambitious games, better graphics and framerate and they're on an open-platform.
Between those two, I'd need to wait to see if there's any sort of game exclusivity bullshit put in place (which will probably have workarounds anyway because PC) and the actual quality of each device.
Provided it's $300 or less, I'm going to get a PSVR, but, I have to admit to being a little nervous about it.
I imagine the Vive and Oculus will have a longer support because PC games will always be around. Right now, it sure looks like Sony's ready to support PSVR, but, part of me does wonder if we have another Move on our hands. How long will Sony really support PSVR if no one buys it? The main reason I'm going with them is the games for PSVR interest me more than any current VR games.
One is seemingly Playstation-only, so no for that. Other is Facebook-owned, so not that either (and the exclusive stuff leaves a bad taste in my mouth).
Vive seems to be the only option.
One is seemingly Playstation-only, so no for that. Other is Facebook-owned, so not that either (and the exclusive stuff leaves a bad taste in my mouth).
Vive seems to be the only option.
Sony is really serious this time (Move was released ahead in time and only Sony had to develop games for it so it ended like that, but still Move is playing a big role in VR) and they are bringing many indies who will be key for early VR games but not AAA studios. We surely can expect most of the quality VR indie games from PC will end up in PS4 along with its own exclusive at cheaper price its a worthy investment until PS5 shows up. Even Vive and Rift will have its successors in few years, so you have to update your headset to keep up with new games and their requirements/price will be a lot higher. Also look at the announced VR games for PS VR and currently around 200+ developers are working on it. PS4 success and its install base going to be very useful for the VR mainstream success.
For people wearing glasses, what options do we have with VR headsets? Is there enough space to wear them with the headset?
For people wearing glasses, what options do we have with VR headsets? Is there enough space to wear them with the headset?
Also, think about how the HW is just that, the HW. Meaning we could see future use for it on PS5 much like Move controllers working on PS4.PSVR in the short run for sure. They seem to have the most standard refined hardware and most developers on board.
In 5 years it might shift to PC, in 10 who knows.
Yeah they did. Sony doesn't want to sell VR headsets, they want to sell games and collect licensing fees.Has Sony confirmed that Morpheus is PS4 exclusive? I can't imagine Sony would do that. I bet it'll be PC compatible. Sony has a really good understanding of how big VR will be, I don't think my they'd want to limit their user base.
Well, I hope they deliver on content.Yeah they did. Sony doesn't want to sell VR headsets, they want to sell games and collect licensing fees.