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"Why I Quit My Dream Job at Ubisoft" (blog post from former AC: Syndicate developer)

Bedlam

Member
More often than not, it’s the loudest voice who wins… even if it doesn’t make much sense.
Welcome to any office, or rather, anything ever. It sucks.

And yeah, it definitely shows in the products when the creation process is a soulless assembly line of burned-out human robots.
 
The part about "tunnel vision" really resonated with me. It's a problem with a lot of large companies.

oh please, overgeneralizing much.

I have no doubt everything he says is true, but 10 studios across the world working in a 1000 person team on one of the most rigid franchises in the industry is not "the reality of AAA game development".

It's one example of one type of projet in one studio.

Some AAA are done with less than 200 persons (at peak !) who all work in one single place and know each other and aren't rushed to ship another iteration of broken mechanics on broken tech.

All AAA studios have their own processes, team sizes, and production issues, and it's very annoying someone would try to pass up his only AAA experience as "the reality of it all".

Did you read the entire thing?
 
I find the multiple studios thing really weird when it comes to Ubisoft games lately. I do get it but i think too many chefs in the kitchen doesn't work so well. Their games are way too formulaic for me, which is a shame because i think the IP they have is actually pretty awesome.

Activision have it nailed down IMO with their COD titles and annual releases. Say what you like about them, but they produce a lot of new content and each studio now gets 3 years to work on their games. Black Ops 3 really started to show the benefits of this, with full on modes and customisation for campaign, multiplayer and zombies mode.
 
This is a good explanation of why Ubisoft games feel so soulless at times, so factory made, and so same. No, it isn't limited to just Ubi games, but in general it's kind of true because they are known for having the biggest teams and the biggest multi studio collaborations out of any publisher.

Consider this. Ubisoft Montreal alone is roughly FOUR TIMES the size of all of Nintendo EAD. There is a reason why "AAA" Nintendo games have personality and "AAA" Ubi games don't.

I disagree. Every ubisoft game have personnality.
You're talking about same gameplay. But they spend a lot of time on each open world universe.
I'm playing syndicate and i'm still amaze by the amount of detail and life in this game after 30 hours (and i'm at 40%)
 

tuxfool

Banned
Welcome to any office, or rather, anything ever. It sucks.

True enough. But with fewer voices, at least the other people have a chance of their own shouts to be heard and a shouting match has some capability to be productive. Once you exceed a certain threshold arguments just become noise.
 

danmaku

Member
This is a really damaging myth.

Shit like the ubisoft factory line is not necessary for large involving games with immersive graphics.

Its one of the primary reasons the AAA incumbents were so keen on wiping out the mid tier.

Uh, no it is. Ubi is an extreme example because they have a super tight release schedule for AC games and they need to crank them out fast, but even if they had more time they would still need a large team. You can't make AC with 5 friends in a basement.
 
Some jobs inside videogames are cool, some maybe not.

This guy for example

He's the historian who worked on every AC games (maybe not the first). He search, visit country, made sketch, reporters... collect intel.
Each AC they hire a specialist in one era but another historian (this guy) work on the data and how to use it on the game.

This job is kinda cool

As someone with an undergrad in History and a Masters in Archival Science, I'm super jealous of this guy.
 

ant_

not characteristic of ants at all
Anyone who has worked at a large company, videogame development or not, can relate to this.
 

dex3108

Member
You can understand why Ubisoft environment or any other AAA dev environment isn't for everybody. But in the other hand Ubisoft alone provides jobs for over 10K devs and stuff. That comes with good and bad things. I follow on twitter few Ubi devs who are happy with their position and work environment so it is not everything bad.
 
I find the multiple studios thing really weird when it comes to Ubisoft games lately. I do get it but i think too many chefs in the kitchen doesn't work so well. Their games are way too formulaic for me, which is a shame because i think the IP they have is actually pretty awesome.

Activision have it nailed down IMO with their COD titles and annual releases. Say what you like about them, but they produce a lot of new content and each studio now gets 3 years to work on their games. Black Ops 3 really started to show the benefits of this, with full on modes and customisation for campaign, multiplayer and zombies mode.

Those 10 studios aren't all doing the same thing. You will find multiple studios in Black Ops 3 credits: Treyarch, Beenox (PS3/X360 port), Raven (maps), Activision Central Studios etc. Here are full credits, waaaaaaaaaaaaaaaaay more people than Treyarch employs.

https://www.youtube.com/watch?v=CtCE31YsnEs

You will even see like 5 smaller studios at the end of credits. Black Ops 3 development involved more than 10 separate studios.
 
new junior poster not knowing proper behavior on these forums

Oh come on guy... you can't recreate the reality, we KNOW the nostalgia fags is real with "ocarina of time, AC2 " blah blah shit. I saw skyward sword destroy in gaf, i saw each game AC destroy in gaf (EACH GAMES even brotherhood and black flag) because it wasn't AC2, i saw MGS5 destroyed too blah blahblah

you can't hide that nostalgia (and the ubisoft bashing since two years) because i'm a junior poster. That's unfair.
 
Those 10 studios aren't all doing the same thing. You will find multiple studios in Black Ops 3 credits: Treyarch, Beenox (PS3/X360 port), Raven (maps), Activision Central Studios etc. Here are full credits, waaaaaaaaaaaaaaaaay more people than Treyarch employs.

https://www.youtube.com/watch?v=CtCE31YsnEs

You will even see like 5 smaller studios at the end of credits. Black Ops 3 development involved more than 10 separate studios.

I don't know about that but , mirrors edge or mass effect are made by many teams too?
 
This is a good explanation of why Ubisoft games feel so soulless at times, so factory made, and so same. No, it isn't limited to just Ubi games, but in general it's kind of true because they are known for having the biggest teams and the biggest multi studio collaborations out of any publisher.

Consider this. Ubisoft Montreal alone is roughly FOUR TIMES the size of all of Nintendo EAD. There is a reason why "AAA" Nintendo games have personality and "AAA" Ubi games don't.

There's those buzzwords again "soulless" and "factory made" At least Ubisoft Montreal is working on vastly different franchise since it's inception. EAD is basically a sequel factory so you talking about their games being the same while praising EAD is quite ironic.
 

DNAbro

Member
Oh come on guy... you can't recreate the reality, we KNOW the nostalgia fags is real with "ocarina of time, AC2 " blah blah shit. I saw skyward sword destroy in gaf, i saw each game AC destroy in gaf (EACH GAMES even brotherhood and black flag) because it wasn't AC2, i saw MGS5 destroyed too blah blahblah

you can't hide that nostalgia (and the ubisoft bashing since two years) because i'm a junior poster. That's unfair.

"Nostalgia fags"

This ain't 4chan mate
 
Oh come on guy... you can't recreate the reality, we KNOW the nostalgia fags is real with "ocarina of time, AC2 " blah blah shit. I saw skyward sword destroy in gaf, i saw each game AC destroy in gaf (EACH GAMES even brotherhood and black flag) because it wasn't AC2, i saw MGS5 destroyed too blah blahblah

you can't hide that nostalgia (and the ubisoft bashing since two years) because i'm a junior poster. That's unfair.

Not being as good as AC2 != not being AC2

Also, good luck lasting long here after that string of posts.
 
"Dream Job"
...at Ubisoft!? 😕

well this job have much more liberty than a developper.
Being an historian or a sociologist and working for them is good, it's like making a research for a lab, and send intel and informations about what you discover and then, they use it to create a full 3D world.
 

Overside

Banned
Those darned AAA games and gamers!

We'll have our day Overside. When this industry collapses, me and you can be the first to say, "I told you so!"

Wont have any time. Ill be too busy playing all the trail blazing mid tier games growing from the soil fertilized by the carcass of a finally fallen incumbent.
 
Not being as good as AC2 != not being AC2

Also, good luck lasting long here after that string of posts.

I already explain myself and i said i was sorry for that "bait" gif post at the beginning (also it wasn't a troll, i was fully expected a ubisoft bashing after the title of that topic). I'm still sorry about that, i don't know what i can do for more.

As for the subject i remember an emission about indie developers. One of them tell that those have much more liberty but it's more difficult to them because they may not have the speciality in economy or accountabily to sustain the little enterprise.
 

stufte

Member
well i don't know how to call them :/ and the fag word is not limited to this awful website

I mean, yah I can think of 1000 other words to use instead of fag. How old are you that you think that fag is acceptable word to use in that context?
 
As an undergrad in Game Design this is exactly what I fear, and exactly what I, for some reason, have to justify to everyone why I want to work in a smaller studio or why I wish midtier development studios were still prevalent.

My housemate is also Game Design and he used to have dreams and aspirations of working on massive projects but as the years have gone on he has changed his mind and he really doesn't know what he wants anymore.
 

Sephzilla

Member
Oh come on guy... you can't recreate the reality, we KNOW the nostalgia fags is real with "ocarina of time, AC2 " blah blah shit. I saw skyward sword destroy in gaf, i saw each game AC destroy in gaf (EACH GAMES even brotherhood and black flag) because it wasn't AC2, i saw MGS5 destroyed too blah blahblah

you can't hide that nostalgia (and the ubisoft bashing since two years) because i'm a junior poster. That's unfair.

its-time-to-stop-posting.jpg
 

Compsiox

Banned
Multimillion dollar company runs it's business like a multimillion dollar company.

Working on large projects with large teams causes specialization.

More at 11!

They could have a bunch of medium sized teams working on different things but nope. Every game gotta have infinite content n stuffs.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
This is a good explanation of why Ubisoft games feel so soulless at times, so factory made, and so same. No, it isn't limited to just Ubi games, but in general it's kind of true because they are known for having the biggest teams and the biggest multi studio collaborations out of any publisher.

Consider this. Ubisoft Montreal alone is roughly FOUR TIMES the size of all of Nintendo EAD. There is a reason why "AAA" Nintendo games have personality and "AAA" Ubi games don't.
It's incredibly naive to say that Ubi's games have no personality, I mean when you can spend 40 minutes walking around the world and still not see even half of what it has to offer in terms of "mise en scene" for lack a better term. Anyway, this sounds very similar to what i've been told by people who work at Disney studios on their huge CGI films, it's kinda par for the course when you're working on such a huge project.

They could have a bunch of medium sized teams working on different things but nope. Every game gotta have infinite content n stuffs.
They created an engine solely dedicated to making mid-sized projects easier:Ubiart, which is still being used for projects.
 

Northeastmonk

Gold Member
What sucks about that whole thing is that you have really talented people comparing gaming notes with or without industry defining choices as your outcomes. It's gotta be a mess when heads collide.
 

Fafalada

Fafracer forever
Ramenman said:
It's one example of one type of projet in one studio.
It's wider in this case - as we're talking about an established mindset that is deeply embedded in the particular company's culture.
But yes, it's absolutely not the case for every developer/publisher - and some "AAA"s that are primarily praised for their production values were done on remarkably tiny teams in comparison.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
Oh come on guy... you can't recreate the reality, we KNOW the nostalgia fags is real with "ocarina of time, AC2 " blah blah shit. I saw skyward sword destroy in gaf, i saw each game AC destroy in gaf (EACH GAMES even brotherhood and black flag) because it wasn't AC2, i saw MGS5 destroyed too blah blahblah

you can't hide that nostalgia (and the ubisoft bashing since two years) because i'm a junior poster. That's unfair.
You're going a little overboard here. This thread has been incredibly tame.
 
D

Deleted member 471617

Unconfirmed Member
So basically, AAA development at Ubisoft is exactly the same as all the other studios that develop AAA games. This is pretty much a given but good to know.
 

SomTervo

Member
That was a great read - and also Syndicate is braw. From the comments he's proud of working on it.

So basically, AAA development at Ubisoft is exactly the same as all the other studios that develop AAA games. This is pretty much a given but good to know.

He says that in the article. But he attributes the problems specifically to excessively large, international teams - studios like CDPR and Valve don't do that.
 

Megatron

Member
Interesting that he worked on the wii prince of persia we were talking about 2 weeks ago.

I have been feeling an urge to play ac sybdicate lately. But I am pretty behind in my ac games so I will wait.
 
You're going a little overboard here. This thread has been incredibly tame.

I'm quite amazed by your reaction because i think you would understand what i mean by that (and my purposer wasn't to being insultant to the others) consider the fact you see the AC2 "block" everyday on Gaf.

But i'm sorry for my double mistake, i will not make it again. I was just point on the fact that...nostalgia can "kill" actual games. Or even the soul of gamers, by being stick into the past.

So if you react like that, that mean i was really far the red line. So i'm sorry for all gaffers i offended.
 

SomTervo

Member
well i don't know how to call them :/ and the fag word is not limited to this awful website

Regardless of how derogatory and problematic the word "fag" is,

1. Using it like this is likely to get you banned

2. Why are you even posting if this is an "awful website"? Why bother being here?

¯\_(ツ)_/¯

Edit: thanks for apologising. I don't think anyone was completely disagreeing with your point, just how you got it across.

Interesting that he worked on the wii prince of persia we were talking about 2 weeks ago.

I have been feeling an urge to play ac sybdicate lately. But I am pretty behind in my ac games so I will wait.

I thought that, too! There was a thread about that PoP last week right?

Syndicate is really good - and there's almost no point playing the other ones to catch up. The overall lore is in tatters at this point, and that's the only possible reason to play all of them.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
So basically, AAA development at Ubisoft is exactly the same as all the other studios that develop AAA games. This is pretty much a given but good to know.
Not necessarily. The core concepts are the same, (expanding team sizes etc etc.), but they put out these super large games in relatively quick fashion. I think that's the main difference compared to other studios.

I'm quite amazed by your reaction because i think you would understand what i mean by that (and my purposer wasn't to being insultant to the others) consider the fact you see the AC2 "block" everyday on Gaf.

But i'm sorry for my double mistake, i will not make it again. I was just point on the fact that...nostalgia can "kill" actual games. Or even the soul of gamers, by being stick into the past.

So if you react like that, that mean i was really far the red line. So i'm sorry for all gaffers i offended.
I kinda understand the sentiment, but it'd be best not to enter what is a relatively tame thread with immediate hostility, or to have such hostility in the first place. ESPECIALLY with the use of the word fag. That's godawful.
 

Hoje0308

Banned
Oh come on guy... you can't recreate the reality, we KNOW the nostalgia fags is real with "ocarina of time, AC2 " blah blah shit. I saw skyward sword destroy in gaf, i saw each game AC destroy in gaf (EACH GAMES even brotherhood and black flag) because it wasn't AC2, i saw MGS5 destroyed too blah blahblah

you can't hide that nostalgia (and the ubisoft bashing since two years) because i'm a junior poster. That's unfair.


Uses the word fag, then admonishes others for being unfair. Jesus....
 
Regardless of how derogatory and problematic the word "fag" is,

1. Using it like this is likely to get you banned

2. Why are you even posting if this is an "awful website"? Why bother being here?

I was talking about 4chan not neogaf. And i didn't mean to get banned. But well, i'm sorry for that. I assume my error and the consequences.
 

reKon

Banned
Oh come on guy... you can't recreate the reality, we KNOW the nostalgia fags is real with "ocarina of time, AC2 " blah blah shit. I saw skyward sword destroy in gaf, i saw each game AC destroy in gaf (EACH GAMES even brotherhood and black flag) because it wasn't AC2, i saw MGS5 destroyed too blah blahblah

you can't hide that nostalgia (and the ubisoft bashing since two years) because i'm a junior poster. That's unfair.

I mean, I understand why you're annoyed and I've seen people on GAF overly nostalgic about different game series, but there's a better to convey your thoughts in post even if you've disagreed. At least you're explaining yourself after your drive by post, but generally a lot of junior's don't and it adds absolutely nothing to the discussion.

Also as mentioned, I don't think people here are really focused on discussing AC, saying that it's crappy now
 

Piggus

Member
GTAV seems like a good example of how a very large number of developers in different teams around the world can collaborate effectively.

The problem with a lot of recent Ubisoft games is they all seem to be built based on an internal design handbook rather than someone's creative vision. All of their open world games follow the exact same formula: a main storyline surrounded by smaller, repetitive "activities," such as gathering resources of some kind, collectathons, etc. Unlike games like The Witcher 3 or GTAV, there's very little variety outside of the main missions. Essentially they vastly improved AC2 over the first game and now use that exact same formula for every game they make.
 

Morrigan Stark

Arrogant Smirk
Interesting article.

It mirrors the experience of a guy I know who works at Ubisoft Montreal. Fortunately for him, he was recently assigned to work at the Fun House studio, which focuses on projects built by smaller teams (à la Child of Light, Valiant Hearts etc.). He says he's much, much happier there than he was working on AAA titles (titles which he actually doesn't even like at all as a gamer xD).

I think a more suitable blog title would be about AAA games development in general.
oh please, overgeneralizing much.
Well. I guess he can't win. lol

He's obviously talking about his personal experience, which was at Ubisoft for 10 years, so the title reflects that. And his personal experience is certainly mirrored by tons of other people working in the AAA industry. It's a generalization that won't apply to every AAA work experience but surely will to many of them. I fail to see the problem.

People aren't going to read the article
Are you sure about that?
 
I mean, I understand why you're annoyed and I've seen people on GAF overly nostalgic about different game series, but there's a better to convey your thoughts in post even if you've disagreed/ At least you're explaining yourself after your drive by post, but generally a lot of junior's don't and it adds absolutely nothing to the discussion.

Also as mentioned, I don't think people here are really focused on discussing how crappy the AC series is.

Well i falled on the bait of the "junior poster" thing. That's why i was angry in my post. And that wasn't cool. But i think we need a real debate about the nostalgia in video games (and a calm debate). Because gamers can impact videogame industry.
Twillight Princess is a good example of that.

But hey i stop here, we change the subject again...
 
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