If you can't take someone's fair criticism of a game and its development?
The food part of the game represents misdirected wasted effort in retrospect.
They're nothing but glorified stat modifiers.
I would've had the artists & modelers make outfits for the characters instead.Or just do somethibg more worthwhile.
Most players ended up skipping the food cutscenes or eating a handful of dishes over & over again as they do repetitive hunts.
I'm not understanding what is being said here. What does "The same as a single PC" mean?
But I was being literalThe latter part was a bit hyperbole but
The lack of outfits, differing weapon models per weapon, and a bunch of other things is noticeable.
I assume part of what that poster meant was the picking up blue and red lights as items and most aren't very special. It's nothing like opening up a chest.
Found a cool chart
1000 is definitely super low poly for a Main Character
Absolutely, although in an MMO setting, since there might be 50 'main characters' on screen at one time, they presumably require a lower polycount.
Not that I'm saying 1000 is the right number, as it honestly looks higher than that to me, although it'd be weird if the game's actual creators totally misrepresented it at GDC just to make a point about prioritisation.
Japan has a boner for preparation rituals, and food, and cartoons of little girls.
I love seeing people pass on game changing buffs to get a tiny xp boost, especially considering that going from level 50 to 99 takes 15 minutes in the post game.
.Using my imagination since no pics...
It's not "tiny" at all. Especially when you're going through the game for the first time. Being able to match the level of an enemy is a lot more important than getting a worthless stat boost. Getting the exp boost allows you to progress the game faster, while camping and eating food results in a lot more grinding for ingredients and exp.
And yeah, 99% of the people who pick up this game aren't thinking "yeah. getting more experience is stupid. I can just use this obscure trick found on the internet to get max level when I reach the end of the game." Seriously, what world are you living in?
My initial guess of about 20k might have been a bit too generous. Now, after looking at a few more models, I think it's more like 10k-15k per character. Still very far from 1k.
As I already mentioned, the FF artists are very good at making even low polygon models look great. Lightning in FFXIII was made up of about 9k polygons for comparison...
...which was actually pretty low polygon in comparison to other PS3 era character models.
FFXV made a huge jump in polygon count to about 100k for one character:
Alone Noctis' hair is made up of 20k polygons. O:
That's like a whole Soul Calibur IV/V character model on his head.
It's because they used photogrammetry, which unless it's incredibly high quality can produce a very rubbery looking model. So things like liquid are just textures and aren't using any sort of fluid sim at all.Something about the food unsettles me. It looks weirdly... rubbery? And the way it wobbles around like jelly is just off.
Actually, you're pretty wrong here. I'm doing a level 1 run right now and i have no issues deal with enemies level 29 and sometimes above. this game isn't particularly difficult if you play straight without exp buffs, but can be a pain if you don't food buff yourself (necromancer petrification and naga toad for instance). and if you know where to buy stuff you don't need to grind shit.
honestly i'd say its a much better strategy to go with attack buffs and hp buff or defense buffs than exp buffs and multipliers.
Absolutely, although in an MMO setting, since there might be 50 'main characters' on screen at one time, they presumably require a lower polycount.
Not that I'm saying 1000 is the right number, as it honestly looks higher than that to me, although it'd be weird if the game's actual creators totally misrepresented it at GDC just to make a point about prioritisation.
Artists don't get paid much.Pretty sure the budget of the Onigiris in this game is the entire budget of Gears of War 4. Like damn does that look good. And don't get me started on the cup noodles.