I personally much prefer the original to MK Wii. It's far more balanced and skill-centric than the LOL BLUE SHELL ROFL free-for-all gameplay of MK Wii.
Nope, it's Wreck-it-Ralph, the star character of the upcoming Disney film. Miis are included too though, from what I see!
SOL, tell us about the Wii U CPU. Is it slow, underclocked. How has it been working with it etc?
Wii U specs discussion thread: http://www.neogaf.com/forum/showthread.php?t=490844
Ralph is Wii U exclusive? I thought he and Danica were for all consoles.
That's good news for me if so. I was worried that they would get a console exclusive character that I'd actually care about like Ristar or someone. Hopefully the character exclusives are just random guest and not Sega characters.
S0L- If you don't mind me asking, when can we expect new character reveals/character reveal trailers? We're almost 6-8 weeks away from releaseand I wanna see Segata Sanshiro driving a Genesis->Saturn (Sea)->Dreamcast (sky) already XO
If SOL is not in that thread, this is the only place to ask, especially as the forum post Sumo was responding to was saying that the frame rate was due to the slow Wii U CPU.
Oh and I'm not even remotely allowed to talk about WiiU specifications. It has a CPU and GPU is about as far as I can go!
However, I really don't get the obsession there. Clearly it's better in a number of ways than the current systems (not least in memory!) - but really, it's the games that make a system successful or not, not the specifications. Else no-one would have bought the DS
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That's great. Now fix the PC version of the first one, S0L.
(yeah, I know.)
S0L I have a PS3, 360 and have a Wii U on pre-order... are you allowed to say which version of the game I should be pre-ordering?
Framerate was the only thing lacking to make this the ultimate version:
S0L I have a PS3, 360 and have a Wii U on pre-order... are you allowed to say which version of the game I should be pre-ordering?
While you're not allowed to talk specs, do you have any knowledge on why other verified developers like Tecmo Koei/Namco Bandai Games/Gearbox Software etc are allowed to openly talk the specs? I find it very polarizing on what's allowed to be said assuming everyone is under the same NDA.Oh and I'm not even remotely allowed to talk about WiiU specifications. It has a CPU and GPU is about as far as I can go!
However, I really don't get the obsession there. Clearly it's better in a number of ways than the current systems (not least in memory!) - but really, it's the games that make a system successful or not, not the specifications. Else no-one would have bought the DS
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I'm starting to wonder how the next Mario Kart will be capable of topping this.
Ralph and Danica are cross platform, not exclusives. That'd be mental
We've got a new trailer coming soon, as we get closer to release expect more noise from SEGA. We're too busy finishing the game though right now to do much in the way of shouting.
Obligatory 'SEGA SATURN SHIRO' here too
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I'm starting to wonder how the next Mario Kart will be capable of topping it.
I just want to know one thing. Solid 60 fps or solid 30 fps?
EDIT: If Segata got in, and his theme song played everytime his character specific move was activated...wow.
We will see. Its yo-yoing too much between 'oh its fine' to 'oh its shit' atm.
The first sasar was good Ive played it way more than mario kart this gen and it was better than mkwii. It didnt top all of the mario kart games though. Diddy kong racing still sit up top by itself though. I expect the next mk on Wii U to be a killer though.I'm betting it won't. The first SAR game shat all over every kart racer before it, and Mario Kart 7 didn't even come close.
It's almost not even a fair comparison. SAR has Sumo Digital at the helm, so it's actually a great arcade style racer underneath the crazy tracks and powerups.
S0L said:Wrong. If anything the WiiU version is now the closest to the target framerate, well discounting the PC version that is
Anyway, it's all academic. Right now we're pretty much in target frame rate bar some spikes with effects on certain tracks, and in some cases in 5 player splitscreen. We'll continue to hit those (and we have time to do so) not only on WiiU, but on all the other myriad of platforms we're on.
Framerate was the only thing lacking to make this the ultimate version:
I really hope that we can get some 3DS or Vita footage soon though, especially since the game comes out in 2 months.Right now we're in full on finaling mode, once it's into submission we intend to look at some demos, be they show floor or end user, but really it's a SEGA question for when they'll show it. Can't really answer that one. Let us finish the game first
On the handheld platforms, we've not shown anything for a couple of reasons. Mainly it's been a question of making sure the framerate is sorted so any visuals we show are indicitive of the final game. We don't want to show anything misleading, as if we have to pull back on detail or textures, you'd then (rightly) complain that early shots don't match the final product.
Oh and whilst I can't go into detail on the PC version, yes, all the complaints from last time were very much heard. There will be online play, proper controller configuration, plus you'll not miss out on leaderboards etc - and that's all I can really say for now!
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First thing here is the demo shown at the Nintendo WiiU launch event certainly wasn't final code and should have been labelled as such. So many things about it, elements like performance, controls, balancing and the GamePad screen features should not in any way be taken as final.
In fact, if you came to the office today, the code you'd see here which has numurous improvements in every single one of those areas isn't final either. That's the point here, it's not finished
One of the interesting elements about being a launch title is that you have dates that don't move. As such, we have to make calls about how we use our time wisely. Doing a show floor demo can easily take two to three weeks, but that same amount of work is way more valuable to us to get the final game done. Especially since a show floor demo is invariably chucked away and never used again. Of course we also were told the demo would be behind closed doors... So we never really expected the level of scrutiny it got!
Anyway, it's all academic. Right now we're pretty much in target frame rate bar some spikes with effects on certain tracks, and in some cases in 5 player splitscreen. We'll continue to hit those (and we have time to do so) not only on WiiU, but on all the other myriad of platforms we're on.
We really care about this game, it represents over 2 and half years work for pretty much the entire team and right now every working hour is spent working on that final polish, getting the frame rate into the right place - and delivering what I very much feel, is our best SEGA project to date.
Right, best go squash some more bugs!
uh why'd you post a link to a quote from this thread like its news or something...
GAF -> GAF ?
uh why'd you post a link to a quote from this thread like its news or something...
And why shouldn't I? lol.
I saw this on Go Nintendo first and than posted it.
If GAF's the source then why post it again? In the thread where it was posted?