They don't support it now lol.
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They don't support it now lol.
What's to understand? Wii U hardware is the odd man out. Games can be created for ps4, xb1, and PC easily due to hardware similarity. The U is much less powerful and uses a different architecture. They can't simply port games to Wii U, they'd have to build separate Wii U versions. Why waste money on a lower quality version of a game available elsewhere?Nintendo have to create an audience for them first. For some reason I don't quite understand.
The Wii, while a huge success initially, fell off pretty quickly with the casual crowd. Beyond that, Wii U is the antithesis of Wii in the sense that it's controller is the most complex looking pad we've seen in ages.I just find it hard to believe how Nintendo and Sony both went from first to last in one gen. Sony with the ps3 and Nintendo with the wiiu
who knows. history shows that they wont. and nintendo should pay attention to the changing winds. maybe buy up capcom and sega.
I wonder what this would do to Street Fighter...
The architecture is really not that much different. It's just PowerPC vs x86. Developers will still be targeting the low end PC marked as well, unless they are moving away from scalable engines. Budgets will only increase this coming generation, and publishers should be targeting as many platforms as possible, including Wii U and PS360.What's to understand? Wii U hardware is the odd man out. Games can be created for ps4, xb1, and PC easily due to hardware similarity. The U is much less powerful and uses a different architecture. They can't simply port games to Wii U, they'd have to build separate Wii U versions. Why waste money on a lower quality version of a game available elsewhere?
If the audience is there, however, they'd have a legitimate reason to create a Wii U iteration.
If it were similarly capable then the differences in architecture would not matter...but it's not.The architecture is really not that much different. It's just PowerPC vs x86. Developers will still be targeting the low end PC marked as well, unless they are moving away from scalable engines. Budgets will only increase this coming generation, and publishers should be targeting as many platforms as possible, including Wii U and PS360.
And Nintendo can't create an audience for 3rd parties when they don't create the same types of games.
Probably nothing. Buying Monolith didn't detract from what they were stylistically, after all.
You almost have to wonder if that's the reason Nintendo isn't spending much of its billions of dollars hoarded from the successes of the Wii generation: to bail out Japan's game industry heavy hitters when they eventually go tits-up from mismanagement so bad that it would make Iwata-haters blush.
Everyone talks like they hate doing M&As (which I would call a half-truth at best), but if push came to shove, they'd do it. Hell, they almost bought BANDAI FFS and by proxy almost owned about 1/4 of Japan's anime distribution and merchandising. What makes you think they wouldn't want a crack at owning the entire golden age of IP lineups (and retaining as many of the creative minds who made them) if the other option was having these companies die entirely?
Probably nothing. Buying Monolith didn't detract from what they were stylistically, after all.
You almost have to wonder if that's the reason Nintendo isn't spending much of its billions of dollars hoarded from the successes of the Wii generation: to bail out Japan's game industry heavy hitters when they eventually go tits-up from mismanagement so bad that it would make Iwata-haters blush.
Everyone talks like they hate doing M&As (which I would call a half-truth at best), but if push came to shove, they'd do it. Hell, they almost bought BANDAI FFS and by proxy almost owned about 1/4 of Japan's anime distribution and merchandising. What makes you think they wouldn't want a crack at owning the entire golden age of IP lineups (and retaining as many of the creative minds who made them) if the other option was having these companies die entirely?
Console parity? How is that even possible?As a wii u owner all I want from 3rd parties is console parity. Not a damn thing special except off tv play and Miiverse that is it.
With the arrival of the PS4 and the XB1, the specifications of that low end PC market are shifting. Aren't both CoD and Watchdogs PC requiring 6 GB RAM? Next year will be swansong support for the PS3 and X360.The architecture is really not that much different. It's just PowerPC vs x86. Developers will still be targeting the low end PC marked as well, unless they are moving away from scalable engines. Budgets will only increase this coming generation, and publishers should be targeting as many platforms as possible, including Wii U and PS360.
Bingo. Then maybe they should?And Nintendo can't create an audience for 3rd parties when they don't create the same types of games.
Surely they will when the modern console trifecta become WiiU/Xone/ps4.......right?
M°°nblade;85513231 said:With the arrival of the PS4 and the XB1, the specifications of that low end PC market are shifting. Aren't both CoD and Watchdogs PC requiring 6 GB RAM? Next year will be swansong support for the PS3 and X360.
Developers are not going to handicap their next-gen efforts by supporting multiple generations in the long run.
Because the WiiU install base is too small to warrant heavy reengineering for small developers?
It's not like flicking a switch. If the system isn't viable for publishers with limitless resources, why would it be big enough for indies?
A heavily work in progress version was playable in my lounge room 2 days ago, beat the first 3 levels
My stance is this: Despite a small install base there are clearly ravenous gamers waiting for good games on the Wii U, much like past Nintendo consoles your biggest hurdle is going to be delivering a Nintendo quality experience that this user base has come to expect, it remains to be seen if I can pull that off but I'm going to try. I wouldn't be surprised if a bright vibrant arcadey local co-op game like mine ends up matching well with the Wii U audience.
Major publishers haven't been able to understand Nintendo users for about about 15 years now so I'm not sure what they will do, testing the waters with sub-par ports that were 6 months late at the console launch seems like they set themselves up to fail...
I fear there aren't enough gamers in the world to support these next-gen efforts. I believe our numbers need to grow a lot more for developers to take more chances with new types of gameplay. Raising the graphics/budgets, and limiting your audience is not the solution I think.M°°nblade;85513231 said:With the arrival of the PS4 and the XB1, the specifications of that low end PC market are shifting. Aren't both CoD and Watchdogs PC requiring 6 GB RAM? Next year will be swansong support for the PS3 and X360.
Developers are not going to handicap their next-gen efforts by supporting multiple generations in the long run.
Numbers aren't going to grow much by supporting 8 year old, declining hardware. But they can grow by trying new types of gameplay that become possible on next-gen consoles. Many publishers have already stated that the budget increase will be marginal compared to current gen.I fear there aren't enough gamers in the world to support these next-gen efforts. I believe our numbers need to grow a lot more for developers to take more chances with new types of gameplay. Raising the graphics/budgets, and limiting your audience is not the solution I think.
This is exactly what I'm saying. I've seen some people say that third parties should support Nintendo since engines are scalable. The PS4 and Xbox One are going to raise the base line for multiplatform games. Soon, it's going to require developers to entire create a different version for the system. And looking at sales, specifically software sales, I don't believe there is a good opportunity to make a return on that investment.M°°nblade;85513231 said:With the arrival of the PS4 and the XB1, the specifications of that low end PC market are shifting. Aren't both CoD and Watchdogs PC requiring 6 GB RAM? Next year will be swansong support for the PS3 and X360.
Developers are not going to handicap their next-gen efforts by supporting multiple generations in the long run.
Bingo
And we're done here. WiiU will get occasional ports and that's it. I think wonderful 101 has ensured nobody should even think about a third party exclusive on the WiiU.
Short and sweet. Good first post.
It's only going to get worst, the console just can't have the same type of games. It'll be another Wii situation as far as third parties go.
Many people will be surprised to see how few people actually "move on".
The Gamecube was one of the best systems Nintendo has ever released so another Gamecube would not be a bad thing.Looks like Gamecube all over again.
Shrug, there were a lot of great games for the Cube though, not gonna worry about. I'll play the ones that don't make it to the Wii U, on PC.
I have a feeling Nintendo will ditch Wiiu faster than MS did Xbox 1
Of the 5 gaming people I know, three prefer the PC, the other two are collecting Amiga games. Consoles are dead
Sure, just like when they properly supported the Wii.