Well, at least Capcom Arcade Cabinet looks promising in terms of emulation and extra contents: I'm really curious to know more about diplay settings and if we're going to get a region selector as well (for some games that would be quite a big deal... Maybe it will depend on consoles' language?).
Oh, and can't wait for the 27th.
Article at Polygon telling more of Arcade Cabinet.
Well, you can see region settings are taken into account in the 1942 screenshot: it mantions "Current version: International Version". M2's been good about offering all versions in the past, so should be nothing to worry about.
As for Screen settings, seems like Genesis collections (So 4:3, 16:9. option of scanlines on or off, smoothing, and the "Dot by Dot" image setting on top of all that), but the new feature to turn the game screens any way you want to (seen at the end of the trailer) making that Vertical-based shooters a breeze to customize to play with on a spin'able TV.
Going by the kind of dipswitches on offer, even if there was no clear cut "Make it this version" style game, you'd probably be able to adjust the settings to match bullet ranges, lives, and other details to fit those other releases.
want this game so bad
i wonder if there is a place where all these pixel artist go besides pixeljoint
I dunno, especially on the Japanese side. All I've ever seen them mention for the developers is that it's made by MAGES, and I can't even find info on that company consistently... hopefully, they become more known after releasing this. The blog seems to state that they're a small JP company that wants to make traditional style games that can appeal to the global market... so I hope to see a lot more of them!
I'm very surprized with the enemy variety on had so far... each stage seems to have it's own enemy themes, with vastly different Silhouette shapes and attack types. A lot fewer reskins then I'd expect outside of the stages themselves, and bosses actually seem to be original beast (mixed in with some normal characters), rather than just all VS human enemies.
I thought 6 playable characters (which all have their full arsenal from Phantom Breaker, it seems) was great, but if it's actually 8, all for an online capable game at 800 MSP? Well, that's just great.