Jeff from the Techreport thinks this sounds like what was in Polaris already
https://twitter.com/jkampman_tr/status/850032387597664257
DX12 was supposed to be a game changer by itself.
These optimizations usually have a really limited real world impact, people should know better at this point.
Damn, if this is $500 than it would be way cheaper to buy this than upgrade my PC to equivalent specs...
idk - devs from other thread say this isnt much of a head turner and i shouldn't pay attention to it!
im conflicted!
Damn, if this is $500 than it would be way cheaper to buy this than upgrade my PC to equivalent specs...
DX12 was supposed to be a game changer by itself.
These optimizations usually have a really limited real world impact, people should know better at this point.
Consoles used to be able to push more drawcalls vs PC, hence the aim of more drawcalls with DX12 and Vulkan. This seems to take it a step further by doing more with one drawcall.I'd like to see some actual developer impressions on if this is a real thing or just marketing. I was under the impression that driver API overhead was not a significant concern on consoles.
Endless entertainment, these threads are. Xbox faithfuls putting in major work this morning, I respect that lol.Yup
The way the cpu is customized and how the WHOLE system is set up there won't be ANY of the bottlenecks like the previous consoles has in cpu with Scorpio.
I've been under the impression that the XBO APIs share a lot in common with DX12 found on the PC and DX11 (or a variant of it) isn't used on the XBO. Figured this was especially true ever since the XBO OS was updated to the Windows 10 kernel. Is this not the case? By now developers have a low level APIs specifically optimized for XBO.
Endless entertainment, these threads are. Xbox faithfuls putting in major work this morning, I respect that lol.
This sounds like a GPU pre-processor. The OS is going to route DX12 calls to this to handle which then sends it to the actual GPU?
better.With this tech, a Jaguar could perform like a Zen? No botterneck 60fps still on?
With this tech, a Jaguar could perform like a Zen? No botterneck 60fps still on?
With this tech, a Jaguar could perform like a Zen? No botterneck 60fps still on?
Paging DF:
DF if you're reading I'd love to hear your feedback regarding the vega-esque improvements in Pro and the command processor/DX12 hardware implementation for Scorpio. In the DF Pro deep dive late last year it was mentioned that the Pro's GPU implementation had a couple of Vega feature sets, some that later matured into DX12 optimizations on the PC side. How does this compare to what's been done with Scorpio?
http://www.eurogamer.net/articles/di...-games-machine
I would also take the wait and see approach, but looking at the screenshot the gpu is still very under utilized while already hitting Native 4k60fps with 4k textures. This makes me think they could hit Native 4k more than 90% of the time with other game engines.We'll have to wait until E3 to see honestly. Forza 6 has a crazy optimized engine so it hitting 4K 60 FPS was expected. How other things run will be interesting to see if the latency improvements for the CPU as well as this component of the GPU alleviate the bottleneck.
does this translate to easier and faster windows port?
I'd like to see some actual developer impressions on if this is a real thing or just marketing. I was under the impression that driver API overhead was not a significant concern on consoles.
I'd like to see some actual developer impressions on if this is a real thing or just marketing. I was under the impression that driver API overhead was not a significant concern on consoles.
It is but it isn't. The way they talk about it and the way it is developed, it seems to be an all new customized CPU based off of Jaguar architecture. CPU will still be the bottleneck for Scorpio but it is allowing them full BC and yet also giving them enough to make games really shine.
single spec and closed box optimization is real within reason. its not much of a stretch that scorpio could be close to a 1070
Does this relate to GPGPU? Honest question, I'm a layman.
This is some Blast Processing levels of PR dumbassery, isn't it?
Due to much of the public being generally unaware of what the term was originally referring to in the first place, this later allowed rival Nintendo to paint "Blast Processing" as just a "Myth" without any basis. This eventually led to backlash against the "Blast Processing" label. The phrase was thus later perceived by many to be a gimmick from the '90s. In reality, "Blast Processing" was a simplified laymen's term to refer to the high-speed bandwidth and fillrate of the Genesis VDP graphics processor's DMA controller.
I somewhat cringed at this part of DF's today reveal as it's basically a techobabble as in saying something pretty which doesn't really mean anything to be quoted by the fans further down the road ("but does this GPU moved to DX12???")
Without actual technical details it's really hard to say whether this is something unique to Scorpio or is already present in all modern GCN GPUs for example.
So the CPU is not Jaguar?
The same... but different... but the same.
You know I stole that.
I somewhat cringed at this part of DF's today reveal as it's basically a techobabble as in saying something pretty which doesn't really mean anything to be quoted by the fans further down the road ("but does this GPU moved to DX12???")
Without actual technical details it's really hard to say whether this is something unique to Scorpio or is already present in all modern GCN GPUs for example.
Don't say that.
huh?
DirectX runs on the cpu.
This API handles the communication with the Graphics card
Thats the whole point
To separate the Application from the underlying hardware
What has happened is that the portion of DirectX that ran on the CPU is now encoded into hardware
he literally address this in the video, normally thousands of calls have been reduced to 11
(paraphrasing as I don't have time to watch again)
he literally address this in the video, normally thousands of calls have been reduced to 11
(paraphrasing as I don't have time to watch again)
Yup
The way the cpu is customized and how the WHOLE system is set up there won't be ANY of the bottlenecks like the previous consoles has in cpu with Scorpio.
Words cannot express how horrible a mistake Microsoft made by revealing the hardware specifications for Scorpio at E3 '16. What on earth were they thinking? Sony intentionally remained silent about the final Pro specifications because they didn't want to reveal all their cards. They said it - Scorpio is not a next gen console. Their greatest priority, i.e., Microsoft and Sony would have been to ensure that their customer bases adopt Scorpio and Pro smoothly. By revealing the specifications and launch timeframe for Scorpio, Microsoft gave Sony the following advantages:
1) A frame of reference to work with which Sony capitalized on by underspec'ing the Pro. Majority of console titles are cross-platform. If cross-platform developers wish to maintain healthy sales across both console platforms, then they will have no choice but to tailor games with comparable IQ. Speaking of IQ, the human eye can't really discern the difference between native 4K and checkerboard rendered 4K. Before they revealed the final specifications for Scorpio, Microsoft only lost ground when it came to exclusives. They didn't really have an advantage with Scorpio. But because they revealed the specifications of Scorpio, they unintentionally gave Sony an advantage who cheekily used the concept of least common denominator to set the standard for 4K-capable console h/w specification.
2) By revealing the launch timeframe for Scorpio, Microsoft gave Sony a window of opportunity to ramp up production of the Pro. By launching earlier, Sony had sufficient time to ensure that a healthy portion of their existing customer base would smoothly transition over to the Pro by the time Scorpio launched.
Still think i'm wrong?
The writing is all there on the wall! In fact, it has been there since Sony announced the Pro in September 2016. Why do you think Microsoft tried convincing everyone that Scorpio was still more powerful than the PS4 Pro when we didn't need to be reminded in the first place? The day Sony announced the Pro was when Microsoft started sh***ing bricks by the truckload. Moreover, Leadbetter from DF didn't even seem excited today. Everybody who was looking forward to the DF analysis of Scorpio were expecting gameplay videos. We already know what to expect from the h/w. Instead, DF reported the same news about the h/w, no different from last year. Everybody was expecting FM7 and instead we were treated to a single screenshot of a souped up version of FM6 running on Scorpio! WTF!!! :ko:
Want more indirect proof?
Check out the disassembly tutorials of the PS4 Slim and the Pro on iFixit. The quality of the components used to manufacture the PS4 Slim and PS4 Pro pass QC but are not as good as Xbox One S. This tells me that Sony has sacrificed QC to launch the PS4 Slim and the Pro as early as possible.
Stupid MS.For 499 only an Idiot Buys this when Pro is available far cheaper.