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Xenoblade Chronicles X looks like it has some unique textures in the game

RagnarokX

Member
I'm not sure in X, but in the original, they had actual gear that's called swim suits that gives the effect of wearing nothing. This applies to the male characters as well.

Unless I'm misreading your post, then Nevermind lol.

You can also just unequip your armor in Xenoblade. The swimsuits just give the same visual effect but with stat buffs. I remember doing a sidequest early in the game and one of those was my most powerful armor at that point.
 

SkyOdin

Member
You can also just unequip your armor in Xenoblade. The swimsuits just give the same visual effect but with stat buffs. I remember doing a sidequest early in the game and one of those was my most powerful armor at that point.

Unequiping armor can be pretty good in Xenoblade too. Dunban can get a skill that gives him a huge stat boost when he has no armor, which can be paired with one of Melia's skills that gives another big stat boost when you have no gems equipped on your armor. The result is a Dunban who is pretty much untouchable by any enemy. This was worth using even in the final dungeon.

You can also give anyone, even the mages, heavy armor that is also really good if you use the right skills. Xenoblade Chronicles gives a lot of freedom in what equipment you can use if you know how the system works, and I expect that to continue into Xenoblade X.
 

Nanashrew

Banned
Unequiping armor can be pretty good in Xenoblade too. Dunban can get a skill that gives him a huge stat boost when he has no armor, which can be paired with one of Melia's skills that gives another big stat boost when you have no gems equipped on your armor. The result is a Dunban who is pretty much untouchable by any enemy. This was worth using even in the final dungeon.

You can also give anyone, even the mages, heavy armor that is also really good if you use the right skills. Xenoblade Chronicles gives a lot of freedom in what equipment you can use if you know how the system works, and I expect that to continue into Xenoblade X.

This is what I did for Melia since most most heavy armor don't have slots for gems and it gives her a nice boost in defense. She is my battle maiden.
 

Overside

Banned
I don't see how what you're talking about applies to GTA 5 in any way. The only one that I can possibly relate to is the speed of planes.

Other than that, it does just about everything you said. It never, ever stops to load. Everything is streamed in as you go as any modern, competent open world game would. Only Bethesda games are the ones I know of that still have areas that have to load.

There's a huge open countryside in GTA where I've never spotted anything even remotely close to that Skyrim screenshot, nor are there any areas where the player is "forced" into a closed off area to allow for streaming like you said. The only tunnels in the countryside can be driven or flown over quickly and the game doesn't struggle at all with that. I'm fairly sure with the immense teams that Rockstar has just to document the real life counterparts of its cities, plenty of samples of different things are taken to create unique textures and cut down on patterning, because I've never seen any ever in GTA 5. Nor are any assets instanced. Every single building in the game is unique, even the 7/11-like stores that you could probably just copy and paste around. The only things that are duplicated are the things that would make sense like trees, and even then dupes aren't used in close proximity to one another.

Height stuff being drawn in a comparison doesn't make sense either. One of the game's main mechanics even revolves around a similar function to the gif you posted, where the camera zooms out straight up into the sky and pans across however much of the map is between two characters. Planes and helis can go extremely high in the air, to the point where you can see the curvature of the earth and more stars become visible in the night sky. The entire time you're at the flight ceiling you can still look down and see the entire city, unless the weather prohibits you from doing so. If I want to look at what's behind every angle of a mountain instead of going around it, I just hover above it and the game streams it in fine. Everything is always rendered, just at a variable LOD like any game worth its salt would do.

In summary, the game isn't repetitive in any way at all, even on the old 360/PS3 version. Every single drop of power was squeezed from those consoles and it's extremely evident. It's not the best performing game on that generation of console but it's certainly the best looking, and it's a miracle that Rockstar even got it running above 20fps, even if only just. It's not just a case of "everything you can do I can do better", but everything you mentioned Xenoblade being impressive for doing can be countered by GTA doing the same thing almost 2 years ago.

Red Dead likely exploited the culling elements on purpose, not out of necessity. R*SD will have known from the start that the player can't fly, so they decided to use more tricks and make the world even bigger than they would have normally.

Not everyones particularly sensitive to these things, and if you arent, congratulations, its actually quite the boone.

However

#1. GTAV is a fraction of the size of X.

GTA5 has a very, very, very low height ceiling compared to X, even more so when in a vehicle, and when you try to go high, the fog rolls in deep, its almost magical. And again, the games only a fraction of the size, so going up high to where you can see most of the gtav map, would not be very much of X's map at all.

GTAV also has horrible repeating textures, that are amplified by elevation, especially noticable in areas like the country side, where the human brain doesnt expect to come across repeating patterns.

And, Im going to show some, but people dont need me to do every single one right? THat would take like, a long time, just highlighting a few out of large areas of repeats should be enough.

PBXO7fI.jpg


Heres another one, I think they should really start popping out to people now, and should be easily visible without having to grid them.
maxresdefault.jpg


X also had heavily repeating textures upon its first reveal, and I wanted to post one of the earlier images and highlight just how much of a difference it makes, but experience has shown me all that would accomplish are people latching on to the image and ignoring everything that was said about how the release build removed all the repeating textures.

You can see, that simply doing something about all those repeating texture tiles, and upping asset variety, adds so much to the scene.
m2QBxq.gif

They put so much effort into that, you can see at least half a dozen complete lod overhauls. It looks so much better when you dont see checker boards everywhere.

And Lets not pretend those resource overheads of those tiny in comparison open worlds on ps360 were flawless and didnt affect the games performance or playability.

aXrk7Lo.gif


People really need to look at these past gens games as they were. They arent as untouchable as they are being claimed to be.

No game is flawless, so just because you are capable of finding thingd that arent perfect, doesnt mean some other game on your system of choice is, you might want to run it under the same inspection filter.
 

Nanashrew

Banned
To add to the map size conversation, Xenoblade X is 400 square kilometers which is many, many times bigger than GTA or Skyrim or many current open world games.
 

Overside

Banned
Totally not clicking on that link but I guess much faster to no loading time?

Well, theres never really any loading time, theres when you start/load up the game, and when the screen goes black for a 3-4 seconds after you die or a teleport.

What it does is it streams in assets faster during play.

On other streams, sometimes the textures wouldnt stream in for a second or so after the asset appeared on screen, or when the camera angle switched, there was a fraction of a second where you could see things like creatures and certain rocks appearing, or when you swoop the camera or come around a corner, a vehicle fades into view 20 feet away, when you look at changing gear, the preview appears instantly instead of having to wait a second that kind of stuff.

And simply put, it just doesnt happen in that stream now.
 

tuxfool

Banned
Not everyones particularly sensitive to these things, and if you arent, congratulations, its actually quite the boone.

However

#1. GTAV is a fraction of the size of X.

GTA5 has a very, very, very low height ceiling compared to X, even more so when in a vehicle, and when you try to go high, the fog rolls in deep, its almost magical. And again, the games only a fraction of the size, so going up high to where you can see most of the gtav map, would not be very much of X's map at all.

GTAV also has horrible repeating textures, that are amplified by elevation, especially noticable in areas like the country side, where the human brain doesnt expect to come across repeating patterns.

And, Im going to show some, but people dont need me to do every single one right? THat would take like, a long time, just highlighting a few out of large areas of repeats should be enough.

You are aware that you're comparing against systems with a quarter of the RAM?
 

Overside

Banned
You are aware that you're comparing against systems with a quarter of the RAM?

Of course, among other things. Without it you wouldnt be able to have such an increase in overhead, and it would have inevitably been a much smaller, simpler game like the ones its being compared to.

A better question would be, why are these dies hard constantly trying to bring games from systems with a quarter of the ram into X threads as if they are really going toe to toe with whats in the game?
 

Astral Dog

Member
You are aware that you're comparing against systems with a quarter of the RAM?

Remember that only 1GB is used for games, and even then that amount is slower depending on Edram,Its not like the Wii U is this system that dwarfs the PS3/360 powerwise. its pitiful and only a few games ever use it well.

And we have to consider that GTA V is one of the most expensive, if not the most, game ever made, Xenoblade X is likely working with a fraction of the budget, wich is always important for how good a game is going to look, where one is the best selling and another is a niche jrpg.

that does not mean that Xenoblade is neccessarily pushing less, just that there can be certain areas where its weaker.
 

john tv

Member
Apologies if this has been answered already; wondering if anyone knows the following:

1. Are load times going to be better on the DL version regardless, or will they end up being the same on the package version if you get all the data packs?

2. Anyone know if save data will be compatible between package and DL versions? (This might be more of a general Wii U question, not sure; haven't ever bought the same game twice on Wii U before.)

I'm getting a package version for now since I can get it 1-2 days early, but thinking of switching to DL later if it's going to mean better load times...
 

foxuzamaki

Doesn't read OPs, especially not his own
The concept of resource overhead, its something you need to be aware of before trying to make comparisons like.

As a base example Its a lot more demanding to render 100 square miles of open wilderness, than it is to render 2 guys and a wall. It would be a gaffe to try and directly compare the texture on that wall, with the textures found in the 100 square mile area, as the system can spend all its resources on that one wall, but with the other game, it has to texture 100 square miles, with the same amount of system resources.

Xenoblade X is 400 square km. Red Dead Redemption is only 32 Square Km. X has a much more demanding overhead.

Xenoblade X is a completely seamless experience during gameplay, the game streams everything, and doesnt stop to load. A lot of open world games on ps360 have lengthy load times that pop up with irritating frequency. Red dead was pretty good at this, except the dreaded boot load, and god damn multiplayer load. Skyrim was pretty bad.

Xenoblade X has a lot of unique geometry. Its really given it a signature appearence. Its also filled out with lots of alien trees and bushes and even small rendered rocks on the ground. For these things, you only have a handful of different models for, and then they are repeated to save resources, thats called instancing. However, Since a lot of large formations are unique, they cant be instanced, to save system resources. Games like RDR are heavily instanced, with not just repeating trees cacti and boulders, but entire hills, canyon walls and mountains are instanced as well. Having a less repetitive open world, over a larger area, requires a much higher resource overhead.

Open world games often have very bad problems with repeating textures, since they have to texture so much.

People who have strong pattern recognition will pick it up very fast in the foreground, seeing things like the same, maybe, scratch mark over and over again every foot. But everybody notices once it gets a bit further out. Its a very repetitive pattern, that gives a checkerboard effect.

04orjhvi_01.jpg


X put a whole lot of resources into avoiding repeating textures that create that checker board effect, no matter how far out the camera gets:
m2QBxq.gif


Thats a pretty huge resource overhead.

Speaking of cool things like the hopper cam leads into another subject on resource overhead, predictable culling.

Open world games tend to try and exploit predictable culling. They love things like buildings, because you can cull, or not render whats behind them to save resources, and the shapes of things like buildings are really easy to work with. Other popular things are forcing players through canyones or tunnels, or forcing them to go around things like mountains. Since these large objects are in the way, the system doesnt have to render whats behind them, and has ample time to stream the assets while the player is forced to go through or around.

They also tend to stay grounded, or have restrictions on when a player can fly. For example players use planes or helicopters to fly in gtav, which is really cool, except all of the sudden a freaking london fog rolls in, and you are flying at speeds outclassed by a paper airplane. These are restrictions, to help manage the resource overhead it requires to do these things.

Some games, like RdR, are completely dependant on the player NOT going places the game doesnt expect them to, like flying. However, if you are super cool like me, you found out a way to fly baby. The game... Was not designed to be seen from that angle, and the visuals break down and show their 'tricks'.

ehx1chJ.jpg

Looks like a wii game.

X, being designed from the ground up to be able to handle anything the player can do, and anywhere they can go, which is, well, everywhere, no invisible walls, no barriers, no being held back, spent a lot of resources making sure the games visuals dont break like that scene from rdr. The game must be prepared, at all times, to show everything. You can see other continents if you fly high enough in x. These are things that are seen from farther away, than the complete distance of a game like RdR's map from end to end. And you can fly straight there, at very high speeds, something that also requires resource overhead.


X has a much higher resource overhead, than games like rdr or skyrim, which is something you have to take into account when you try and compare games. Its not as simple as finding a texture that hasnt streamed in, from someone whos running the game without the installs to prevent that from happening.

Im sorry, just wanted to quote this post because its such a first class comment.
 
Why are we comparing GTA V to X when Monolith had probably a quarter of the money and manpower Rockstar had? Why is there people here that act like if they never knew that WiiU has some extreme problems even when compared to a PS3?
 
Ugh.

I appreciate the devs have gone the extra mile to alleviate these types of streaming issues with a custom built solution, but they shouldn't have to. Being able to install disc games to hard drive should be a universal Wii U feature.
 
Xenoblade graphics are so weird. For some people it looks great, for other people it looks unbearable. There is no middle ground. There is no convincing the other party. Xenoblade is just weird as fuck that way.
 

KingSnake

The Birthday Skeleton
Apologies if this has been answered already; wondering if anyone knows the following:

1. Are load times going to be better on the DL version regardless, or will they end up being the same on the package version if you get all the data packs?

2. Anyone know if save data will be compatible between package and DL versions? (This might be more of a general Wii U question, not sure; haven't ever bought the same game twice on Wii U before.)

I'm getting a package version for now since I can get it 1-2 days early, but thinking of switching to DL later if it's going to mean better load times...

1. It should be quite the same between the DL version and retail version with all the packs downloaded, as far as we know.

2. In general on Wii U the saves are common for DL and retail game.

Xenoblade graphics are so weird. For some people it looks great, for other people it looks unbearable. There is no middle ground. There is no convincing the other party. Xenoblade is just weird as fuck that way.

It's the difference between people interested in the game because of what the game is and the people not interested in the game (nor Wii U).
 

plank

Member
http://www.twitch.tv/johndoe1899 Streamer said he downloaded every pack, so if you want to look at what is makes better...

Well, theres never really any loading time, theres when you start/load up the game, and when the screen goes black for a 3-4 seconds after you die or a teleport.

What it does is it streams in assets faster during play.

On other streams, sometimes the textures wouldnt stream in for a second or so after the asset appeared on screen, or when the camera angle switched, there was a fraction of a second where you could see things like creatures and certain rocks appearing, or when you swoop the camera or come around a corner, a vehicle fades into view 20 feet away, when you look at changing gear, the preview appears instantly instead of having to wait a second that kind of stuff.

And simply put, it just doesnt happen in that stream now.

Would the packs even be activated before the official release date?
 
Why are people pretending that texture streaming issues are "bad graphics", or a symptom of either the WiiU or this game in particular?
thiefw5p9l.gif


I know exactly why.
 

tuxfool

Banned
Of course, among other things. Without it you wouldnt be able to have such an increase in overhead, and it would have inevitably been a much smaller, simpler game like the ones its being compared to.

A better question would be, why are these dies hard constantly trying to bring games from systems with a quarter of the ram into X threads as if they are really going toe to toe with whats in the game?

A bit disingenuous to call gta V simpler?
 

Joey Ravn

Banned
Ugh.

I appreciate the devs have gone the extra mile to alleviate these types of streaming issues with a custom built solution, but they shouldn't have to. Being able to install disc games to hard drive should be a universal Wii U feature.

Honestly, though, what is the difference between installing these files from the disk and downloading them? Besides having to depend on your connection speed, the result is the same.
 

john tv

Member
If they're already up now on the eShop, there really wouldn't be anything to activate beyond needing a retail copy of the game.
Yeah, I'm downloading them now and hope to have the game tomorrow. Needs over 14GB free space, which is impossible for me since I don't have a HDD attached and do have DQX installed, but I can download 2 of the 4 packs at a time, it looks like, and then get them all that way. (You need enough room for the install files + the space they take up, which makes sense, even though it's annoying...)
 

Verilligo

Member
Well, so far we know data packs help to reduce loading times, not fix texture streaming, at least that's what I got from it.

Isn't fixing texture streaming EXACTLY what the data packs are for? Barring a few exceptions, I think the game is intended to be entirely seamless in how it loads. So "reducing loading times" is essentially saying that they're improving how quickly the streaming works.
 
Swimsuits exist in real life and 13yo wears them.
Did you ever go to the beach?
Or are you guys so insane that you can't get a glimpse of a 13yo wearing swimsuit without thinking about sex?

Please, stop being pretending these outfits don't exist solely for the kicks of a certain type of audience.
 
Why do you continue to make blanket, condescending statements about an entire fan base when you're really just arguing with one person? And why do you act like your opinion is superior to others'?
There's a very tiny yet highly vocal minority who not only dislike Nintendo (which is all well and fine) but are also seemingly bothered and annoyed that people actually like Nintendo and Nintendo games they love to hate. They tend to make condescending statements toward the fanbase, patronize the fanbase, and type cast the fanbase as well. These types also can't resist shit posting in Nintendo centric threads. When this is pointed out to them, they immediately gaslight, and say things like "you Nintendo fans are just being sensitive" or "you Nintendo fans have a persecution complex."

You've seen them around. We need a DSM-V diagnosis for them.
 

TunaLover

Member
Isn't fixing texture streaming EXACTLY what the data packs are for? Barring a few exceptions, I think the game is intended to be entirely seamless in how it loads. So "reducing loading times" is essentially saying that they're improving how quickly the streaming works.
Data packs are made the way that playing from disc behave the same way has playing it digitally. It still need load alot data to RAM, the only difference the streaming is faster than disc. But faster enough to get rid off of mayor pop ins?, we need to know that.
 

brinstar

Member
There's a very tiny yet highly vocal minority who not only dislike Nintendo (which is all well and fine) but are also seemingly bothered and annoyed that people actually like Nintendo and Nintendo games they love to hate. They tend to make condescending statements toward the fanbase, patronize the fanbase, and type cast the fanbase as well. These types also can't resist shit posting in Nintendo centric threads. When this is pointed out to them, they immediately gaslight, and say things like "you Nintendo fans are just being sensitive" or "you Nintendo fans have a persecution complex."

You've seen them around. We need a DSM-V diagnosis for them.

I find the whole "Nintendo Fan" term annoying because it feels like it implies that Nintendo-made games are like, on this island all on their own and you have to join some club to enjoy them. And once you do, you a fan of ALL of them, regardless of genre or personal taste.
 
I was talking about that one person.
Judging by your posts in this thread, it is clear to me that you view "Nintendo fans" as some sort of cultish group who "falsely" praise Nintendo games' visuals. I mean, I don't think Xenoblade looks much better than GTAV or anything either, but treating a fan base like their taste or opinion is beneath yours is quite insulting.
 
Being able to install disc games to hard drive should be a universal Wii U feature.

Perhaps, but I really, REALLY appreciate that most games don't require a data install before they can be played optimally. And I'm sure that if data installs were a standard Wii U feature, many more games would rely on them.

In a majority of cases (Xenoblade X obviously not being one of them), the Wii U is the last bastion of "you can insert a game and start playing immediately"
 

wanders

Member
I'll be getting the DL version since

No disc swappong. I would want instant access to the game

The disc drive is loud and I'd like to play at night without headphones sometimes
 

Astral Dog

Member
Perhaps, but I really, REALLY appreciate that most games don't require a data install before they can be played optimally. And I'm sure that if data installs were a standard Wii U feature, many more games would rely on them.

In a majority of cases (Xenoblade X obviously not being one of them), the Wii U is the last bastion of "you can insert a game and start playing immediately"

Clearly old 360/PS3 multiplatform games had issues with this though, thats an advantage they have over Wii U. i wonder if a faster disk drive (?) like the ones the PS4/ONE have would be a solution.
 
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