Am I the only one who thinks it's weird there are no darker spots than 30 or even 50 in most of the pictures?
I corrected some of them in Photoshop:
Well the difference between the Wii version and gamecube version of Twilight Princess was very meagre
https://www.youtube.com/watch?time_continue=3&v=26_jn8tLqkI
I actually don't like how this looks. The thin, moving grass with no shadows make the resolution seem worse.
There's no doubt I'll be buying this for the NX, so I hope there's a major improvement.
Have they shown any sort of traditional dungeon gameplay yet? Are those even in this game?
No but they are in.Have they shown any sort of traditional dungeon gameplay yet? Are those even in this game?
I love you! I really do!!!!Official japanese website opened.
You can listened to music over there: https://www.nintendo.co.jp/zelda/?u...l&utm_content=20160615&utm_campaign=WiiU_alzj
The game looks gorgeous, even if it's (understandably) a little rusty in places.
That said am I alone for finding the white snowy grass a little odd?
Most likely.So this runs at 720p, 30fps?
4K screenshot 5 shows the little floating island off in the distance that I saw a couple times during their gameplay stream as well:
This is the reason why they adopted this particular art style, to mask the shortcomings you mention as much as possible.This game is strange to me. Some aspects look great, like structures, animations, and elemental effects, but I think the character detail and some textures are just pretty terrible, IQ-wise. Link looks blurry, and sort of like different parts of him are melting into each other. Aliasing seems pretty rough as well.
In 4K screenshot 2 you can see some odd stunted little trees in various places, with more detailed models and greener leaves. For example the bottom left.
I wonder what those will be, are they places where you find Koroks?
The hell... that looks so much like Skyloft. o_o
maybe Skyloft in ruins will be a dungeon-like place.
In 4K screenshot 2 you can see some odd stunted little trees in various places, with more detailed models and greener leaves. For example the bottom left.
I wonder what those will be, are they places where you find Koroks?
It's probably not Skyloft, but a new place somehow connected to the tech we see in the shrines.
4K screenshot 5 shows the little floating island off in the distance that I saw a couple times during their gameplay stream as well:
There is a pillar of light appearing at the center part of the plateau (next to the title) at night.
The ambient sound is so atmospheric. I need to pick up a good headphone for this game.
1080p version:
Am I the only one who thinks it's weird there are no darker spots than 30 or even 50 in most of the pictures?
I corrected some of them in Photoshop:
This game is rekindling the sense of excitement I used to feel for every new Zelda game. Haven't been this excited for a title in a long, long time.
Were any release date details given, other than "2017"?
I'm thirsty here, GAF.
The game looks gorgeous, even if it's (understandably) a little rusty in places.
That said am I alone for finding the white snowy grass a little odd?
This is sex. Now imagine the NX version.
Looks awesome but I'm really not liking that magnet shit. Looks so weird and out of place to me. Cheapens the whole thing.
So, I just watched the raw video, its actually a meteor that comes down and leaves that pillar of light:
If you don't want to be a magnet man we can't ever be friends.
4K screenshot 5 shows the little floating island off in the distance that I saw a couple times during their gameplay stream as well:
Wii's TP had widescreen, though, which even though accounting for the same number of pixels, did use a wider FOV, thus must have been more taxing vertex-wise.To be fair, the difference between the Gamecube and Wii hardware was very meagre too.
I want to, but i have no idea what to expect from the NX.
Wasn't there a thread today where it was about how there would be no difference between the Wii U and NX version? Or did they mean features wise?
Wii's TP had widescreen, though, which even though accounting for the same number of pixels, did use a wider FOV, thus must have been more taxing vertex-wise.
NTSC-U
0445391C 3FE38E39
NTSC-J
0444DA64 3FE38E39
PAL
044558DC 3FE38E39