Shout out to RedSwirl for providing the link
I have always found it both irritating and funny that developers (and fans) will preach about the historical accuracy of a game while having nothing to say about the lack of diversity among the characters in that game. It has also been extremely annoying to see people willing to accept all kinds of ahistorical and fanciful creatures in a game but blanch at the thought of non-white people populating that world. A person on this forum actually argued that werewolves were more historically accurate in Victorian London than black people, which is the kind of utter insanity that is far too common around here every time non-white characters are discussed.
And if you want to ask why it matters that a diverse cast is present in games (and movies), make sure you read the section of this article about Hollywood. The vast majority of people get their idea of history from popular culture and, in much of popular culture, non-white contributors to history are all but erased, which leads to people seriously arguing that black people were so non-existent in Victorian London that the presence of a fictional monster is more realistic.
Most people, designers and writers included, get their mental image of historical periods from film. This is normal and expected. Unfortunately, Hollywood has a strong tendency to "white-wash" history. The point of a historical film frequently isn't to be true to its source -- it's to sell tickets. Remaining "true to history" often gets booted in favor of casting already-popular caucasian stars who are sure to bump up box office profits on name recognition alone. After all, a producer once joked to me, who would go see a movie about Noah's Ark if it starred a bunch of no-name Arab actors? The recent controversy over Ridley Scott's Exodus also reflects this issue; the more diverse the cast, the more difficult it is for a film to obtain funding, so we tend to see historical movies trend towards white, straight male-centric narratives.
The great thing about game development as a field, though, is that we aren't Hollywood. We don't cast real people in games (barring a few exceptions -- I'm lookin' at you, Beyond) and "star power" is a nonexistent concern. Our protagonists, our characters, can be anyone.
In fact, most historical video games feature some kind of fantasy element, which should theoretically mean creating a diverse cast is a zillion times easier; after all, if there are elves and monsters, orcs and demons, naturally there will be people of color or genderqueer characters, right?
And yet...
www.gamasutra.com/blogs/KatieChiron...cally_Accuratequot__Diversity_in_Elsinore.phpLet's take a pretty obvious recent example: The Order: 1886. The game's characters are intended to be modern recreations of Arthurian Knights of the Round Table; the game's portal on Playstation.com describes it as taking place in a "painstakingly recreated Victorian-Era London."
While it's not illogical that a cast pulled from Victorian London would be all-white, it's also a disappointing choice, given two factors: one, London was one of the largest port cities of that era, with a multitude of citizens from all over the globe -- and two: even the original Arthurian source material featured a more diverse cast. Sir Morien is described as being dark-skinned: "He was all black, even as I tell ye: his head, his body, and his hands were all black, saving only his teeth. His shield and his armour were even those of a Moor, and black as a raven." Sir Palamedes and his two brothers, Safir and Segwarides, are three Knights of the Round historically described as being Saracens (Arabs).
I have always found it both irritating and funny that developers (and fans) will preach about the historical accuracy of a game while having nothing to say about the lack of diversity among the characters in that game. It has also been extremely annoying to see people willing to accept all kinds of ahistorical and fanciful creatures in a game but blanch at the thought of non-white people populating that world. A person on this forum actually argued that werewolves were more historically accurate in Victorian London than black people, which is the kind of utter insanity that is far too common around here every time non-white characters are discussed.
And if you want to ask why it matters that a diverse cast is present in games (and movies), make sure you read the section of this article about Hollywood. The vast majority of people get their idea of history from popular culture and, in much of popular culture, non-white contributors to history are all but erased, which leads to people seriously arguing that black people were so non-existent in Victorian London that the presence of a fictional monster is more realistic.