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Oculus Rift DK2 Thread

ZeroFate

Member
And what about EVE? I'm a huge fan of Elite Dangerous (played it well over 100 hours with the DK2)? I can't decide :(

Sorry for the late response. My friend played eve and we really didn't like the level they chose. I played it last year on the Morpheus and there was a lot more going on (asteroids, more enemies, etc). The insominac demo was the best one we tried. Which one did you end up doing?
 

Faith

Member
I ended up playing Eve. It was the same experience like the Vive, just with less FoV. Latency was better though.

imagezyzli.jpg

I will the let the games decide which one I'm going to buy next year.
 

Soi-Fong

Member
My boss at the studio I'm at just told me that HTC contacted him informing him that our studio will be getting the Vive dev kit! Suffice it to say I am excited as heck!!

My boss just informed me that the project I'm heavily involved in and what I've been working on will be what we integrate with the Vive! The project itself is less a game, but more of an experience, but not really allowed to say more. I'm just soo excited!! The dev kit should come in next week.

I'll post some pictures here of the dev kit, if my boss allows me take some. Lol
 

yogloo

Member
Mainly cinema simulation softwares, somehow my crappy google cardboard with small field of vision is not as nauseating as the ones I use in oculus.
 

PGamer

fucking juniors
Why do I feel less nausea when using my google cardboard compared to my oculus?

Probably a combination of slower refresh rate, no low persistence display, and lack of positional tracking, among other things.

Edit: I read that backwards. I have no idea then.
 

yogloo

Member
Is your pc capable of running those apps?

It's the strangest thing I've read in a while xD

My cardboard gives me nausea just be looking at it on the shelf xD
My pc is ok I guess. 2500k and 670. I wonder if it is the decreased field of vision making my eyes don't look around as much.
 
My boss at the studio I'm at just told me that HTC contacted him informing him that our studio will be getting the Vive dev kit! Suffice it to say I am excited as heck!!

My boss just informed me that the project I'm heavily involved in and what I've been working on will be what we integrate with the Vive! The project itself is less a game, but more of an experience, but not really allowed to say more. I'm just soo excited!! The dev kit should come in next week.

I'll post some pictures here of the dev kit, if my boss allows me take some. Lol

Well I'm jelly! Where's your studio based out of?

Tempted to get an additional 970 due to the gameworks vr perf gains but still unsure if I'll need the extra boost for most of the launch titles.
 

bee

Member
so 0.7.0.0 beta came out https://developer.oculus.com/downloads/pc/0.7.0.0-beta/Oculus_Runtime_for_Windows/

make sure you update to the latest drivers, nvidia 355.83 can be found here https://developer.nvidia.com/oculus-07-sdk-driver-support

no more extended mode woohoo, seems a little temperamental for me at the moment, at first even the demo scene wouldn't work, now for whatever reason it works and got a few other demos working too which were built with 0.6 sdk, they all work very smoothly no hitches, can't get live for speed 0.6j or dirt rally working at the moment though
 

Blizzard

Banned
I was reading in a different thread that the new SDK version has the best direct mode yet, and they got rid of extended mode. Hopefully great latency and good performance comes out of this!
 

bee

Member
I was reading in a different thread that the new SDK version has the best direct mode yet, and they got rid of extended mode. Hopefully great latency and good performance comes out of this!

it is, everything seems smoother than before, good latency too, just got everything working that should now including dirt rally, haven't tried it before so i can't compare performance but pikes peak 1080p, 4xaa, ultra gets 70-75 fps on a titan x, will turn advanced ao off i think
 
To those on the fence about upgrading to Windows 10 re: DK2 support...

Preliminary support for Windows 10 has been included with the Oculus 0.7 SDK/Runtime, which requires Direct Driver Mode. If you are using Windows 10, please make sure to get the recommended drivers.

It is important to note that the Oculus 0.7 Runtime is the only version that is compatible with Windows 10. You can, however, run content compiled in Oculus SDK 0.6 or higher, if the Oculus 0.7 Runtime is installed. If you wish to continue running content compiled in earlier versions of the SDK (pre-0.6), you should NOT upgrade to Windows 10 at this time.

So if there's anything pre-0.6 you wanna enjoy hold off on upgrading. Is this indicating they're planning on putting extended back in for legacy stuff?
 
I just tried out Titans of Space in Windows 10 with the 0.7 runtime. The new direct driver mode is great. I'm running Windows 10. It's a shame they killed extended as an option because it still worked for The Pinball Arcade and Alien Isolation on Windows 10 (and to be honest, those are my favorite VR games) so when I want to play them I'll have to go back to an earlier runtime but losing compatibility with older stuff is no reason not to continue striding forwards.

I built my WIP game with the latest UE4 and that works too. Here's a link for anyone interested in a 1 person lofi indie first person puzzler. Super alpha. Etc.

https://mega.nz/#!e9oXTbjI!S0h7Bow7PdPzu23jl1qW6QWy6ldg6tJvzn5c--7qTcI

Also I found a thread over on the Oculus official forums adding games/demos from Oculus share etc that support 0.7:

https://forums.oculus.com/viewtopic.php?f=42&t=25898

I figured people would find that handy.

Edit: SLI and this don't play nicely though. The Rift screen comes on and displays a really messed up smashed up slices of the desktop rotated 90 degrees. Not too surprising, but I thought that perhaps the Oculus built desk sample would have support for VR SLi. I guess we continue waiting a little longer there.

Edit 2: Found the SLI examples from Nvidia Gameworks. Downloading them now. Here's hoping that they work on Windows 10 and 0.7 Runtime. I will let peeps know soon. I'm SLIing two GTX 980s.

Edit 3: Yeah, this scene doesn't yet work on Windows 10 and 0.7 runtime using direct driver mode and SLI.
 

abracadaver

Member
I haven't used my DK2 since like half a year ago. I was still on runtime 0.4 I think.

Is the performance with 0.7 much improved compared to that? I had a lot of problems with stuttering back then.
 
I haven't used my DK2 since like half a year ago. I was still on runtime 0.4 I think.

Is the performance with 0.7 much improved compared to that? I had a lot of problems with stuttering back then.

It'd depend on your kit, I'd imagine. But I wouldn't be surprised if this made a big difference in the stuttering department, so long as your PC can handle the game at 75 fps. Stuttering on my UE4 in development indie title vanished, but then I'd been stuck on windows 10 using it in extended mode, which was pretty much a worst case scenario.
 

Hale-XF11

Member
I haven't used my DK2 since like half a year ago. I was still on runtime 0.4 I think.

Is the performance with 0.7 much improved compared to that? I had a lot of problems with stuttering back then.

Heh, I brought my DK2 out of the closet a few days ago after not touching it for a good 7 months. Tried a game that was updated to the latest runtime that I knew got really good framerate and ran well last time I played it (Lunar Flight, btw) and it ran even worse than before. Stuttered like mad. Made my GPU overheat. Then I got super annoyed trying to troubleshoot the problem and put my DK2 back in the closet. I should really sell it already.
 

Absinthe

Member
Just tried the CV1 at PAX this morning and WOW! what an improvement over my DK2.

I played Eve Valkyrie for the 7ish minute demo, mainly because I wanted to compare it to Elite which I exclusively play with the Rift.

The screendoor effect is basically nonexistent. I tried to notice it before starting the game and couldn't. It did not make me queasy at all, in fact, I felt very good coming out of the demo unlike with my DK2 where I feel a little "off"

I wish there was more time to experiment with it. I will say for all those here excited for CV1, the wait is going to be well worth it!
 
Heh, I brought my DK2 out of the closet a few days ago after not touching it for a good 7 months. Tried a game that was updated to the latest runtime that I knew got really good framerate and ran well last time I played it (Lunar Flight, btw) and it ran even worse than before. Stuttered like mad. Made my GPU overheat. Then I got super annoyed trying to troubleshoot the problem and put my DK2 back in the closet. I should really sell it already.

I just tried Lunar Flight an hour or two ago and it worked fantastically. Not a hiccup. Try it with the 0.7 runtime if you haven't already, and make sure you have opted into the DK2 beta.

Just tried the CV1 at PAX this morning and WOW! what an improvement over my DK2.

I played Eve Valkyrie for the 7ish minute demo, mainly because I wanted to compare it to Elite which I exclusively play with the Rift.

The screendoor effect is basically nonexistent. I tried to notice it before starting the game and couldn't. It did not make me queasy at all, in fact, I felt very good coming out of the demo unlike with my DK2 where I feel a little "off"

I wish there was more time to experiment with it. I will say for all those here excited for CV1, the wait is going to be well worth it!

Thanks for sharing. It's exciting to hear people's reactions to what's likely to be the final thing!
 
Just tried the CV1 at PAX this morning and WOW! what an improvement over my DK2.

I played Eve Valkyrie for the 7ish minute demo, mainly because I wanted to compare it to Elite which I exclusively play with the Rift.

The screendoor effect is basically nonexistent. I tried to notice it before starting the game and couldn't. It did not make me queasy at all, in fact, I felt very good coming out of the demo unlike with my DK2 where I feel a little "off"

I wish there was more time to experiment with it. I will say for all those here excited for CV1, the wait is going to be well worth it!

thanks for the impression

so CV1 early next year right
 

Soi-Fong

Member
Just tried the CV1 at PAX this morning and WOW! what an improvement over my DK2.

I played Eve Valkyrie for the 7ish minute demo, mainly because I wanted to compare it to Elite which I exclusively play with the Rift.

The screendoor effect is basically nonexistent. I tried to notice it before starting the game and couldn't. It did not make me queasy at all, in fact, I felt very good coming out of the demo unlike with my DK2 where I feel a little "off"

I wish there was more time to experiment with it. I will say for all those here excited for CV1, the wait is going to be well worth it!

I think some people saying the screendoor effect is "non-existent" is a bit of a misnomer. The screendoor effect is still there albeit, it is heavily toned down. I've played a bit with the HTC Vive at our studio and it is certainly still there but like I said, heavily toned down.

Now, I have not tried the Oculus CV1, but I expect it's about the same as the Vive in the clarity department.

Since space games like Elite and Eve Valkyrie are well, in space, it's harder to tell the screendoor effect, but for other games, it's still noticeable if you're looking for it.
 
Just tried the CV1 at PAX this morning and WOW! what an improvement over my DK2.

I played Eve Valkyrie for the 7ish minute demo, mainly because I wanted to compare it to Elite which I exclusively play with the Rift.

The screendoor effect is basically nonexistent. I tried to notice it before starting the game and couldn't. It did not make me queasy at all, in fact, I felt very good coming out of the demo unlike with my DK2 where I feel a little "off"

I wish there was more time to experiment with it. I will say for all those here excited for CV1, the wait is going to be well worth it!

Were you able to try out the Touch/Toybox demo? Have read nothing but good things about the experience.
 

PGamer

fucking juniors
I think some people saying the screendoor effect is "non-existent" is a bit of a misnomer. The screendoor effect is still there albeit, it is heavily toned down. I've played a bit with the HTC Vive at our studio and it is certainly still there but like I said, heavily toned down.

Now, I have not tried the Oculus CV1, but I expect it's about the same as the Vive in the clarity department.

Is the Vive using the same panels as the CV1? The CV1 has custom high fill displays so if not it's possible the SDE is more prominent in the Vive.
 

Salamande

Member
I've been trying to get the latest SDK to work with the DK1 on Windows 10, with no success (keep getting an error saying it's unplugged). I've tried uninstalling, rebooting, and reinstalling the Oculus and nVidia drivers in many different ways, but no dice.

Well, it's probably far past the DK1's sell-by date anyway. Probably time to hang it up and wait for next year.
 

Soi-Fong

Member
I've been trying to get the latest SDK to work with the DK1 on Windows 10, with no success (keep getting an error saying it's unplugged). I've tried uninstalling, rebooting, and reinstalling the Oculus and nVidia drivers in many different ways, but no dice.

Well, it's probably far past the DK1's sell-by date anyway. Probably time to hang it up and wait for next year.

I'm pretty sure Oculus is done supporting the DK1 by now especially with the latest SDK and on Windows 10 no less.
 

Salamande

Member
I'm pretty sure Oculus is done supporting the DK1 by now especially with the latest SDK and on Windows 10 no less.

Certainly, I'm not really blaming them for leaving behind hardware 4 revisions out of date. There were a few things I wanted to try out, though. Just kind of a bummer.
 

Mik2121

Member
I plugged my DK2 after a while and when I'm on UE4 and start playing some basic FPS on the default level, after a while I get some weird black flickering on my right lens. Is this a known issue, or maybe some of my USB or HDMI cable is dying or something?
 

Absinthe

Member
Were you able to try out the Touch/Toybox demo? Have read nothing but good things about the experience.

Unfortunately no. That was reserved for special appointments.

I think some people saying the screendoor effect is "non-existent" is a bit of a misnomer. The screendoor effect is still there albeit, it is heavily toned down. I've played a bit with the HTC Vive at our studio and it is certainly still there but like I said, heavily toned down.

Now, I have not tried the Oculus CV1, but I expect it's about the same as the Vive in the clarity department.

Since space games like Elite and Eve Valkyrie are well, in space, it's harder to tell the screendoor effect, but for other games, it's still noticeable if you're looking for it.

That could be possible. I will say I'm normally sensitive to the SDE and I didn't notice it though with more time I may have.
 

Soi-Fong

Member
Man, the more I play with the Vive at the studio the more I'm amazed really by the tech working inside of it.

Real happy also that it was pretty easy to get our project over to the Vive. Painless really.

I can post 1 or 2 pictures of the actual hardware if you guys want.
 

Compsiox

Banned
Man, the more I play with the Vive at the studio the more I'm amazed really by the tech working inside of it.

Real happy also that it was pretty easy to get our project over to the Vive. Painless really.

I can post 1 or 2 pictures of the actual hardware if you guys want.

gimme pliss

Glad to hear it was easy for you guys.
 
Man, the more I play with the Vive at the studio the more I'm amazed really by the tech working inside of it.

Real happy also that it was pretty easy to get our project over to the Vive. Painless really.

I can post 1 or 2 pictures of the actual hardware if you guys want.

That would be cool, though this is the Oculus Rift thread so it's maybe not the right venue. I don't think there is a catch-all Vive OT like there is a Rift one, but maybe worth starting one if you actually have the kit?
 

la_briola

Member
That would be cool, though this is the Oculus Rift thread so it's maybe not the right venue. I don't think there is a catch-all Vive OT like there is a Rift one, but maybe worth starting one if you actually have the kit?

This is our VR thread, a bit like r/oculus. It may be called oculus, but its about all things VR.
 
Man, the more I play with the Vive at the studio the more I'm amazed really by the tech working inside of it.

Real happy also that it was pretty easy to get our project over to the Vive. Painless really.

I can post 1 or 2 pictures of the actual hardware if you guys want.

From originally being done with Oculus? That would be great to hear.

Yeah, man, pics. Post 'em.
 

Soi-Fong

Member
gimme pliss

Glad to hear it was easy for you guys.

Here you guys go.

S44b.jpg

q54b.jpg


That would be cool, though this is the Oculus Rift thread so it's maybe not the right venue. I don't think there is a catch-all Vive OT like there is a Rift one, but maybe worth starting one if you actually have the kit?

The Vive dev kit isn't widely available so I don't think I need to create a new OT for it or anything especially since it has not even launched.
 

bee

Member
showdown_header-700x3iypzd.jpg


epic released the showdown demo from a few months ago, didn't they show it on morpheus? pretty cool demo, runs silky smooth on win 7 + 0.7 , you can get it through epic games launcher in the learn tab, needs unreal engine 4.9

alternatively you can download a pre compiled version through the comments on the thread on reddit :p
 
showdown_header-700x3iypzd.jpg


epic released the showdown demo from a few months ago, didn't they show it on morpheus? pretty cool demo, runs silky smooth on win 7 + 0.7 , you can get it through epic games launcher in the learn tab, needs unreal engine 4.9

alternatively you can download a pre compiled version through the comments on the thread on reddit :p

Sweet, thanks for the heads up. I'll be checking this out later.

Edit: Wow... Just... wow.

For a completely scripted scene with the camera following a set pass, this was incredibly immersive. I couldn't help myself from dodging the bullets, and debris, and trying to reach out and catch rocks and the empty soda can. How *involved* you feel in something like this, which is completely scripted is yet another great example of the strength of VR. I also had zero problems running this in win 7 + 0.7. On my hardware, I shouldn't have problems, but if this is an example of the fidelity we can expect in VR titles when the rift hits next year... I'm more than happy with that, and my current PC.

Seriously, people need to check this out. I didn't even run the compiled version and performance was great. Not that any of us need telling, but *JUST* the feeling of being in the scene itself makes alone VR more immersive than any previous level of interactivity in gaming has done.
 
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