primasaurus
Member
Regardless of the dozzy sheep in here asking for a traditional controller , I'll say bring on the Gamepad 2.0, it's concept is a good one, just upgrade it
No.The NX controller will be the NX handheld.
The NX controller will be the NX handheld.
Something interesting is that i think Nintendo is sitting on a patent for an split controller that could satisfy most camps. Wonder what they' ll do with it.
You are not even following the thread of this discussion and are falling into contradictions. You yourself began the thread by correlating market share with input method. Here's the proof:There is, and you're using "facts" out of context, even if they have been losing market share, that doesn't mean it's down to the input device
oni-link said:Standard controller
Anything else will put off a greater number of people than a weird design will attract
You are contradicting yourself again in many ways. You are admiting there were outcries when the N64 controller was revealed, not mention lots of misconceptions about it. Adding to this The N64 it's one of the most ginmicky equiped controllers NIntendo has deviced:Also saying Nintendo have always used gimmicks is missing the point, whether that is technically true or not (it's not) there has never been an outcry until the Wii and Wii U, even the 3 pronged N64 controller was more or less accepted (after being ridiculed of course), because it was still a standard controller, just an iteration on what came before
Except im not the one being disingeneous here. i beg of you to not take this personally and just look at the facts:You're also being either naive or disingenuous with your repeated use of the Gamecube sales to back up your points, when the Gamecube, (like everything else) was unlucky enough to have been launched vs the PS2, had the PS2 launched with a PS3 style price and shortage of games, maybe the Gamecube would have done better.
You are been naive in this case.That said the PS2 is the perfect way to follow up a console if you want to do well, keep it familiar, keep it affordable, and attack on all fronts with great software
The PS4 started well and did the same thing (as did the 360, as did the SNES), kept things familiar with what came before, and pushed more power and focused on games. It gave the people what they want. No one wanted the Wii U gamepad, and no one cares about the possibilities of second screen gaming.
Your perspective is too narrow.The Wii is an unusual case because it was lucky enough to ride the casual wave before smartphones ate up that audience, but either way, those people are gone now, so there is little point trying to sell them dedicated gaming hardware while they have a smartphone on them at all times. No one who wants a dedicated games system cares about pointer controls, and if you want to aim your console at the ones that do, then prepare to sell under 10m units
No, Dual Thumbsticks is not the best way to control objects in 3D space. The exception would be controlling character movement as the feedback it gives is still useful.The standard controller is the best we have for controlling an object in 3D space, it's not perfect for shooting games and games where aiming is important (which is something that came to prominence in the 7th gen as it became the dominant genre) but Nintendo already solved that with the gyro, all they need to do is release the NX with a good price, decent power and gyro enabled Wii U Pro controller
Anything else will sell under 10m
Just give me the best of both worlds
An evolved dual wiimote with a standard layout (with those scrollable shoulders).
lots of stuff
'Wall of Sanity'
DS4 with better battery life, build quality and no lightbar.
Plus asymmetric sticks and fully trigger shaped triggers.
I thought a bit more on it, and started to think that most of what's here could work for an actual NX controller. The only feature that still feels out is the speaker; I never saw the Wii's speaker providing any useful audio information personally. Also if you wanted to make the action buttons a little bigger the "power" button feature could just be consolidated to the "Home" button; hold the Home button for a second or two to boot the system up, tap it to pull up the Home menu, hold it for a few seconds to power the console down. Maybe even tap Home + the shoulder buttons for a second to put the console in Standby mode?I did this a few days ago in the other WSJ NX thread
If they can come up with something even remotely similar to this I'd be more than pleased.
The Wii should've had this tbh, but it probably won't be a good fit on NX. The design itself is interesting but Nintendo probably wants NX to disassociate with the Wii brand completely, and any Wiimote-like controller is gonna immediately make people think of the Wii brand again.Thats how I envision it (quick powerpoint draft):
Same controller for left and right hand, you just hold it the other way round
That's awesome, and gave me an idea about a controller implementing that. It could look like a traditional controller, but be slightly segmented, and different combinations of areas of the controller could vibrate in response to recreating different types and levels of force feedback.WATCH THIS if you want to see what I mean with Haptic feedback on motion controls: https://www.youtube.com/watch?v=uD3hhIYr1f4
I swear this could change the game entirely.
Dpad, analog thumbsticks and shoulder buttons are by no means small additions to a game controller. This is not directed to you Red, but i think some people in this thread are too much in a mind set of a time were games became main stream, that is NES onwards or PSX onwards. Please take time to read this explanation and as a note we are not talking "firsts" here, just changes in trends:I think game controllers should keep innovating, but perhaps the problem with Nintendo's last couple attempts (or maybe just the Wii) was innovating too drastically. The Wii remote basically asked developers to rethink much of what they'd learned about console game design since the 80's. The big publishers decided not to take the risk and stick to what they knew.
Previous additions to the standard control scheme like the d-pad, more buttons, analog sticks, and shoulder pads were accepted because they were small additions that didn't intrude on or remove any part of the safe, familiar environment. I think Kinect might have had a chance of working had Microsoft went in thinking of it more as a light addition to the controller interface. Voice control and camera-based control while still using a regular Xbox controller could have had some possibilities. Nintendo should think in this direction with future gimmicks as well.
The haptic touchpads are not a minor addition also. We are talking here about changing the main controlling method for console input devices today and swapping it by something else entirely, relegating it to a more secondary function. It's somewhat similar (to a lesser degree) to the Dpad's fate after the 5th generation.Technically the GamePad isn't a drastic departure, but it's still big from a cost standpoint, and perhaps its sheer physical size is off-putting. I've always been curious about the potential for the PS4's touch pad or something like it. It's why I hope something like the Steam controller's haptic pads take hold. It seems to be a relatively small change to the standard controller that drastically expands the limits of cursor control.
This is a good point and something that should be considered by the people who propose a Nintendo branded PS4. The other 2 guys offer more attractive propositions to 3rd party developers: better deals, better licensing, better network infraestructure, more features more services. Why bother being the fith leg of the table?I think the Gamecube's problem was it had nothing to offer third party developers. That has always been Nintendo's main problem since the N64 years. The PlayStation looked more attractive because of CDs (though western developers did seem to prefer the N64). The PS2 launched with a ton of inertia from the PS1 and the original Xbox had a development environment that was friendly to western developers coming in from PC. Even if the Gamecube had less to get in developers' way, it didn't really have anything to make its market or environment more appealing to developers than the competition.
The software to sell the Gamepad idea was right there at launch and kept coming through out the years, althought not in a timely manner as it should. The problem is, the controller and the console was supported mainly by one developer. Expecting one developer to change an entire industry is too much even if Nintendo has manged to do that several times.The Wii had big potential for developers, but only if they were willing to step completely outside their comfort zones, which few in the big western space were willing to do. The Wii U was sort of a continuation of the N64 and Gamecube path of not really offering third party developers anything. I think the GamePad has some serious missed opportunities (RPGs, team sports games, strategy games, etc.), and perhaps Nintendo should have tried harder to have a major piece of software to sell the idea at or near launch, but by that point perhaps the big western third parties were just too entrenched in their comfort zone.
Well the Wii Remote should have fulfilled that role. For the first time it was plausible to bring PC type genres to the living room and consoles and to a minor extent it managed to achive that. But in the end that's exactly what the Steam controller will do.Maybe if the NX or some future console did go with a touch pad like solution that felt like a mouse, it would encourage people to bring games like RTSs and MOBAs or other typically PC-only genres to consoles. That's pure speculation at this point though. I imagine if NX truly does offer a shared ecosystem between a handheld and console, one of its main points of appeal would be making it a lot easier for Japanese developers to support a console. A lot of them right now are making 3DS and Vita games, and then maybe doing a PS4 version that's basically an upscaled Vita game. Giving them an environment where they can more or less develop a game once and hit the console and handheld audience at the same time could save them resources and be a draw to the platform all in itself.
just slightly update this, please
But you know... the Dual Shock 4 stick position is at odds with their Touchpad placement. The Wii U's placement could work better since it feels better to move the thumbs down to the center to make gestures on the surface. Other thing to consider is that the thumbsticks are still the main input method in todays controllers so having your thumbs rest above them makes a lot of sense.The off TV feature of the Wii U is pretty cool so just fix the Gamepad a bit:
-Stick location should be more in line with the competition, which means below the face buttons (I prefer Sony's layout but Microsoft's would also be ok).
-Triggers
-Better battery life out of the box
-A good capacitive 720p screen
It's a cool concept but it boxes the console in way too much. I want something interesting too, but not something that is irreplaceable if it breaks and locks the console's price above what it should be.Regardless of the dozzy sheep in here asking for a traditional controller , I'll say bring on the Gamepad 2.0, it's concept is a good one, just upgrade it
Never. Not even in a million years.Plus asymmetric sticks and fully trigger shaped triggers.
Use the GameCube controller as a base:
- Wireless (obviously)
- Replace C-stick with exact same stick as used for the left stick (Keep same positions for both sticks, DO NOT PUT THE RIGHT STICK ABOVE THE FACE BUTTONS)
- Make both sticks click-in as extra buttons
- Round the octagon edges out of the stick holes
- Lithium-ion rechargeable battery with micro-USB plug
- Z button above both shoulders instead of just the right shoulder
- Tighten up the D pad and make it more akin to the one on the Xbox One controller
Voila --- perfect, ultimate dream Nintendo AAA controller
Wii U Pro controller with analogue triggers.
A third possibility, in my opinion, would be Nintendo revisiting the Wiimote & Nunchaku design with an redesigned controller, like a Wii U Pro Controller split in the middle with IR pointing in both ends. The idea is revisiting the motion controls that made the Wii a success in first place while correcting the design flaws that made it not as viable as a pro controller.
Just do this:
or this:
with the NX logo of course. Please don't bring weird and useless controllers just 2 people from 10 million like.
just slightly update this, please