• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Eurogamer: Independently confirms source that the PS4.5 is real, referred as PS 4K

Not this E3 being absolute HYPE!

NX

UMnxljpg.gif


PS4K

UMnxljpg.gif


Xbox Four K

UMnxljpg.gif


Slay!!!
 
Yea, E3 will be a must watch for me. I realize that Uncharted 4 is not happening in 4k or The Witcher etc, but what are the chances that they can make simpler games in 4k? Allowing Sony to still market it as playing 4k games, although it'll only be simple indie games.

What would be a lot more awesome imo is if they made Uncharted and Witcher 60fps.
 

jeffram

Member
Do you guys really think a Polaris GPU won't be capable of hitting 4K 30 FPS targets? Come on guys.




72488.png


The 290X under load is around 200 watts give or take a few. This is a game running at Ultra settings in 4K. Polaris is supposed to offer a 2-2.5X efficiency so if Sony really wants, they can put in a GPU with the level of performance of a 290X in a 150 watt box :).
Thanks for posting this. This is what the EG should have done instead of their speculation.
 

Instro

Member
Do you guys really think a Polaris GPU won't be capable of hitting 4K 30 FPS targets? Come on guys.




72488.png


The 290X under load is around 200 watts give or take a few. This is a game running at Ultra settings in 4K. Polaris is supposed to offer a 2-2.5X efficiency so if Sony really wants, they can put in a GPU with the level of performance of a 290X in a 150 watt box :).

Where are you getting these numbers from (the 290x power consumption)? This doesn't sound right at all to me.
 
What would be a lot more awesome imo is if they made Uncharted and Witcher 60fps.

I'd be all about that. I stopped playing The Witcher when it first came out on PS4 because I didn't want the issues impacting an awesome game. I was considering building a PC to play it, but I'll wait for E3 to see what's going down. A silky smooth 1080p works for me.... Games look great on my 4k Tv as it is.
 

cb1115

I Was There! Official L Receiver 2/12/2016
i was kinda lukewarm on the idea of a mid-generation power boost at first, but i've come around on the idea considerably over the last few days. tech is evolving so quickly in every other space; it's bound to hit consoles eventually. i'm all in now.

they'll have to introduce some sort of trade-in program to help win over the existing base tho.
 

thuway

Member
Where are you getting these numbers from (the 290x power consumption)? This doesn't sound right at all to me.

04-Power-Consumption-05-Gaming.png


290X power draw. Once again, Polaris is supposed to be a hell of a lot more efficient. 2-2.5X

and this is the PS4 power draw

Console-Table.png
 
i was kinda lukewarm on the idea of a mid-generation power boost at first, but i've come around on the idea considerably over the last few days. tech is evolving so quickly in every other space; it's bound to hit consoles eventually. i'm all in now.

they'll have to introduce some sort of trade-in program to help win over the existing base tho.

They'll bring up Guerrilla Games to show off an even more impressive Horizon Zero Dawn and that'll be that.
 
I barely gave the first PS4.5 thread a glance because I couldn't comprehend Sony doing something so stupid, between this and the Evolution closure, this week has proven that I've given them way too much credit in the past.
 

thuway

Member
I barely gave the first PS4.5 thread a glance because I couldn't comprehend Sony doing something so stupid, between this and the Evolution closure, this week has proven that I've given them way too much credit in the past.

How is iterating hardware with enhancements 4 years after the release of the initial console a bad idea in a climate where GPU changes at a level of even 10X can't produce substantially better looking games? My heart goes out to Evolution, but let's not get carried away here. If Sony and MS play this right they can quite easily merge the benefits of PC gaming and console gaming if they don't screw the pooch in terms of legacy support.

I'm a current PC gamer, and it's hard not to get excited if Sony begins allows developers access to better hardware at set intervals. It allows "power users" to benefit and mantains a stagnant mainstream base that will get the same game minus a few bells and whistles. I've yet to see any one use the word "Tier 2" or "second class" citizen.
 

ClearData

Member
There is just too much smoke for this not to be real. Kotaku, Eurogamer, Netflix, and this interview with Ito. I can't believe I forgot all about that Netflix report where they said that Sony basically assured them some sort of 4K compatible PS4 would be released. I always assumed that just meant a PS4 slim with an onboard HDMI 2.0 port. Now it seems it might actually have more horsepower under the hood.

Whatever the case, watching Sony and Nintendo's E3 press conferences is going to be an exciting affair if we get a PS4.5 announcement and an NX announcement.
 

Averon

Member
As long as there's backwards compatibility between the PS4 and PS4K--and no exclusive games are made for the PS4K--I don't see this as a stupid idea at all.

The big fear about iterative consoles is splitting the user base. As long as Sony ensures that OG PS4 is the baseline for development, that shouldn't be an issue.
 
I barely gave the first PS4.5 thread a glance because I couldn't comprehend Sony doing something so stupid, between this and the Evolution closure, this week has proven that I've given them way too much credit in the past.

Feeling inferior is the only issue with inclusive iterations. If Sony comes out and says that the PS4 and this new device are separate, then yes it is stupid. They're not going to be that.
 
Nice, I was waiting for the redesign before I jumped in this time anyways. Looks like I made the right call.

I kind of like this idea. Maybe they are trying to stretch out the gens to be ps3 length(around 6 years) but have an upgraded hardware halfway between it so the wait isn't so agonizing. Kind of like the iPhone regular to S brand. But instead of a yearly turn around they do it halfway through the cycle.

So, 3 years for ps4, then slightly upgraded hardware 3 years later (ps4k), then ps5 on new architecture 3 years after that. 3 years later ps5+, etc. Etc.

Sounds like an alright strategy to me. Ps4 owners don't get fucked over, can upgrade if they want, or just wait out the three years for the next big release.

Taking a page from Nintendo. Like the DS to dsi or 3DS to New3DS.
 

Durante

Member
Hmm, that will take out the whole "I prefer it if I know everyone is playing with the same performance" argument that is occasionally brought up when comparing PC and console versions of games.
 

RoboPlato

I'd be in the dick
BTW I think the name PS4k is perfect from a marketing standpoint. It's obvious that it's built on the PS4, is an iterative product, and what the iteration is.

As long as there's backwards compatibility between the PS4 and PS4K--and no exclusive games are made for the PS4K--I don't see this as a stupid idea at all.

The big fear about iterative consoles is splitting the user base. As long as Sony ensures that OG PS4 is the baseline for development, that shouldn't be an issue.
There's no way the standard PS4 spec gets left behind. Sony's too smart for that, especially if they market this as a product for 4k which not too many people have jumped into yet. I could see some differences for VR gsmes but that's a bit of a different scenario.
 

3Dprinted

Neo Member
It may have already been posted, but in my opinion this is just a revision with some small features added, nothing evolutionary and "dividing" as a PS4.5 name may suggest.
It will be announced very close to launch (it would make absolutely no sense doing it earlier, and i expect it to come out middle/end of 2017).

I think it's going to feature (also based on other threads):
- 4k blu-ray playback with in home streaming capability;
- integrated PSVR breakout box;
- smaller components and maybe just a little extra power for 4k capabilities.

Gaming functionality won't be touched in any meaningful way, and all games will run the same on both PS4 and PS4 "slim"(?).

PS This post is totally based on personal opinions and past consoles iterations ;)
 

10k

Banned
Hmm, that will take out the whole "I prefer it if I know everyone is playing with the same performance" argument that is occasionally brought up when comparing PC and console versions of games.
Some devs I've heard about prefer making console games not because of the market, but because you know exactly what the hardware is and don't need to account for different configurations, testing them all, fixing bugs for them all, etc. If it works on one console, it works on all.
 

thuway

Member
BTW I think this machine will be capable of 4K/30 , but in no way can they get 4K/60 up and running. Battlefront itself can't even do 4K/60 on a 980ti without huge dips. The good news though is, the benefits of going from 2500X1600p to 3840X2160p are not as substantial as you'd think. 2500X1600p is a sweet spot for on the spot 60 herz performance.
 
How is iterating hardware with enhancements 4 years after the release of the initial console a bad idea in a climate where GPU changes at a level of even 10X can't produce substantially better looking games? My heart goes out to Evolution, but let's not get carried away here. If Sony and MS play this right they can quite easily merge the benefits of PC gaming and console gaming if they don't screw the pooch in terms of legacy support.

I'm a current PC gamer, and it's hard not to get excited if Sony begins allows developers access to better hardware at set intervals. It allows "power users" to benefit and mantains a stagnant mainstream base that will get the same game minus a few bells and whistles. I've yet to see any one use the word "Tier 2" or "second class" citizen.

It will be 4 years since the launch, but most PS4 owners bought one years after launch. So for over half your user base this is actually quite quick. Signaling to your customer's that new and better versions of your product can come out at unpredictable times is a great way to Osborne Effect yourself and generally stoke bad will.

I will also say that, as an iOS developer, it can get quite annoying trying to deal with building a game for a fractured market, even one as gracefully fractured as Apple's. Coding for the lowest common denominator while simultaneously trying to take advantage of new hardware is a time vampire and that's assuming that Sony does this right.
 

thuway

Member
I will also say that, as an iOS developer, it can get quite annoying trying to deal with building a game for a fractured market, even one as gracefully fractured as Apple's. Coding for the lowest common denominator while simultaneously trying to take advantage of new hardware is a time vampire and that's assuming that Sony does this right.

Not even going to argue with you, but the performance benefits are quite needed at the moment for VR, 4K, and "ambitious" developers. As an iOS developer do you guys have access to tools that allow you to estimate performance deltas between different devices?
 

Korezo

Member
BTW I think this machine will be capable of 4K/30 , but in no way can they get 4K/60 up and running. Battlefront itself can't even do 4K/60 on a 980ti without huge dips. The good news though is, the benefits of going from 2500X1600p to 3840X2160p are not as substantial as you'd think. 2500X1600p is a sweet spot for on the spot 60 herz performance.

What television does that resolution?
 

RoboPlato

I'd be in the dick
BTW I think this machine will be capable of 4K/30 , but in no way can they get 4K/60 up and running. Battlefront itself can't even do 4K/60 on a 980ti without huge dips. The good news though is, the benefits of going from 2500X1600p to 3840X2160p are not as substantial as you'd think. 2500X1600p is a sweet spot for on the spot 60 herz performance.
1600p is a 4x res jump from 900p, right? That would be perfectly aligned with the jump from 1080p to 4k like everything else we've been discussing.

I'm still not entirely convinced native 4k is happening but I am starting to think it's more likely. Still leaning toward some sort of reprojection though.
 
I doubt they'll push the specs high enough to deliver 1080p/60fps consistently for the rest of the generation - let alone 4k!

I feel it'll most likely be a model more attuned to support the PSVR along with upscaling outputs for video games to 4k and allowing for 4k bluray playback.

If anyone it's microsoft who look in need of bumping up the specs of their console; iterative xbox consoles makes sense given the direction they seem to be heading. However it's not something I'd support. I'd probably look to adopting a Nintendo/PC ownership moving away from two generations of owning all consoles.

Edit - I see no sense in announcing this in the coming E3 either, unless it's very close to launch. It'll just knock the steam out of the PS4 sails (sales, haha) off the back of the release of UC4.
 
It may have already been posted, but in my opinion this is just a revision with some small features added, nothing evolutionary and "dividing" as a PS4.5 name may suggest.
It will be announced very close to launch (it would make absolutely no sense doing it earlier, and i expect it to come out middle/end of 2017).

I think it's going to feature (also based on other threads):
- 4k blu-ray playback with in home streaming capability;
- integrated PSVR breakout box;
- smaller components and maybe just a little extra power for 4k capabilities.

Gaming functionality won't be touched in any meaningful way, and all games will run the same on both PS4 and PS4 "slim"(?).

PS This post is totally based on personal opinions and past consoles iterations ;)

Is it worth doing for just a little extra power? It sounds like the current PS4 is powerful enough to do 4k bluray, and the rest, so the only real upgrade is having the breakout box included? Which is in direct conflict to how they are selling the PSVR currently. Either way it's exciting, and could play out as a game of chicken between Sony and MS. Sony does have a gigantic lead, and can probably afford for MS to come out with a true XboxOne.5, but would they risk it?
 

yuraya

Member
It would be hilarious if this E3 is a repeat of 2013.

MS has the first conference of the day. They come out and say our new Xbox does 4k30fps.

Sony later that day comes out and offers 4k60fps.

Or maybe MS puts one up on Sony this time around.

It would explain why less developers/publishers are showing up at E3 this year. Because its gonna be more about hardware than software. The big 3 are all unveiling new hardware. And they are gonna have to do a lot of talking on stage to explain all the upgradeathons to the average consumer.
 

thuway

Member
1600p is a 4x res jump from 900p, right? That would be perfectly aligned with the jump from 1080p to 4k like everything else we've been discussing.

I'm still not entirely convinced native 4k is happening but I am starting to think it's more likely. Still leaning toward some sort of reprojection though.

Anything that's 1080p 30FPS today should be 4K 30FPS doable. Hopefully the enhancements from the newer architecture, CPU, and memory controller do just the right amount to kick it into full gear.
 

dr_rus

Member
The 290X under load is around 200 watts give or take a few. This is a game running at Ultra settings in 4K. Polaris is supposed to offer a 2-2.5X efficiency so if Sony really wants, they can put in a GPU with the level of performance of a 290X in a 150 watt box :).

290X is definitely not ~200W under load as even by AMD's own measurements it's 290W max.

While a Polaris based 14nm APU can certainly have the performance necessary to achieve 30 fps in 4K in a typical PS4 game the question of power consumption while doing this remains open as is the question of whether such Polaris APU will be economical to produce.

Don't forget that for the upcoming couple of years both 14nm and 16nm production lines will provide the benefit of power savings but not the production cost reductions. Because of this a 14nm APU of even the same complexity as PS4's current 28nm APU will cost more to produce now and it may be completely unfeasible to try to increase its complexity for the time being.
 

Instro

Member
04-Power-Consumption-05-Gaming.png


290X power draw. Once again, Polaris is supposed to be a hell of a lot more efficient. 2-2.5X

and this is the PS4 power draw

Console-Table.png

Given that the article you pulled this from doesn't state the resolution they were running at the power consumption, and the fact that these numbers do not line up with any other benchmark for this card, I don't think the numbers your throwing around are at all accurate. In fact there is literally a chart right below the one you pulled showing it running at 225 Watts under a different test. Every other benchmark shows it consuming much more than even that.
 
Yeah, I get that Kotaku was just reporting the words of their (obviously trustworthy) source, but the whole "4K games" thing obviously meant devs will have the option, but very few, if any, will use it.

This seems like an initiative from Sony HQ similar to the blu-ray one - it's in the best interests of the entire company to push 4K, as they benefit from the platform, televisions and the content sales.

But hey, it this increases the amount of 60fps games available to console gamers, great.

This. The people who are dead set against any sort of performance upgrade at all, even if only small (would be option 2, 3 in DF article) have a serious case of insecurity going on. Yes, I've heard all the arguments against and they seem paranoid / illogical to me. Personally I'll stick with my launch ps4 and only bother upgrading if there are features in the new system that I really want, like 4k Blur ray support. An incremental increase in power alone will not compel me to replace my current ps4. However I will not begrudge anybody else to buy into this. People who are more graphics / performance sensitive than me, now have a better performing PS4 as an option and that is a good thing. People forget that Microsoft will be likely launching a new more powerful iteration of Xbox One and Sony having something to counter should that start eating into their market share makes perfect sense to me.

One thing though - a more powerful ps4 should not be released this year. With psvr launching in October, it would be really silly to have another competing device vying for customers limited funds.
 

cheezcake

Member
Reasons why the PS 4K won't play a single AAA game at 4k.
  • 4K display owners are a tiny minority. It's projected that by 2025 only half of households in the US will have a 4K tv. Expect that percentage to be even less WW.
  • A dozen other really obvious reasons.
 

RoboPlato

I'd be in the dick
Reasons why the PS 4K won't play a single AAA game at 4k.
  • 4K display owners are a tiny minority. It's projected that by 2025 only half of households in the US will have a 4K tv. Expect that percentage to be even less WW.
  • A dozen other really obvious reasons.
Point one is likely why this console isn't going to replace the standard PS4
 
So this is basically just a PS4 with 4K output support for movies and media and not some magic hardware upgrade using voodoo to boost game performance to 4K and 120FPS? I guess that's acceptable. Seeing as I do have a 4K TV and am planning to get a PSVR, I'd be interested possibly in upgrading, but if this is PS4 following an iPhone model with iterative performance upgrades than fuck that.
 

Lord Error

Insane For Sony
Hmm, that will take out the whole "I prefer it if I know everyone is playing with the same performance" argument that is occasionally brought up when comparing PC and console versions of games.
They can still lock down performance, and just render at higher res / better AA on the new machine. No different than what's already out now, what with people having TVs with different resolutions.
 

MaDKaT

Member
Welp Zhuge just threw my delusions of grandeur into the stratosphere. Iterative console it sounds like ^_^.

Damn, the +VR kills it for me. Im not spending $700-800 to get the optimal PSVR experience. Guess it was a good time to finally build a new desktop(been over 10 years). My 30 year console gaming preference seems to be at an end.
 
The iterative console may be their solution to the 'keeping up with the jones' issue with other tech areas. As tablets and cellphones and such advance, they may nto be able to justify keeping consoles around for 5-8 years again.

Solution? say, a 7 year gen with a mid gen refresh. Buys them time to make a proper ps5, and lets them take advantage of AMDs own silicon advances sooner.
 
Top Bottom