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Jason Schreier: Naughty Dog enacts mandatory overtime for staff in order to finish Integalactic internal demo

The hell? Why is this newsworthy? People doing a little extra to meet a deadline isn't the end of the world. This is barely crunchy. Crispy, may be. Deal with it?
No extra crispy is hard as fuck. I'd put this at lightly broiled.

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And there we go. "Drama" over. Like even Schreier says the obvious part out loud here but you've got tons of people on the same purple forum playing armchair virtue signalers, when their whole lives & identities revolve around consuming mass-produced corporate products.

Like please, you aren't boycotting anything. Not anymore than you did Hogwarts Legacy, even your own mods purchased that on the DL while posturing in posts 🤣
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The hell? Why is this newsworthy? People doing a little extra to meet a deadline isn't the end of the world. This is barely crunchy. Crispy, may be. Deal with it?
Because some people want to always be paid for extra time and work.

But of course, if they are doing nothing at work because they are lazy or their role goes in waves where there's downtime until it ramps up again they still want full pay for the easy days. Even if they are on salary and get paid anyway.
 
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This overtime period was an attempt to get the production back on track after several missed deadlines.

Staff were also told to return to the office five days a week for this period, up from three previously,

Sounds like a classic case of abusing remote work and it caught up with them.

Side note: my son works in manufacturing and works overtime most weeks. Can't wait to tell him about this nonsense just to see him roll his eyes.
 
Sounds like a classic case of abusing remote work and it caught up with them.

Side note: my son works in manufacturing and works overtime most weeks. Can't wait to tell him about this nonsense just to see him roll his eyes.
The bad thing about remote work isnt even the obvious thing about people not doing work at all. But also timing. Which is something nobody ever brings up.

Even if someone does their work in full, it can still slow down the process making people wait. If I work normal hours from home but I cant get hold of another guy because he goes shopping in the day and does his work and answers emails after dinner then whomever is asking him for stuff has to wait till tomorrow. Just because Joe Bob wants to do his work at 9 pm doesnt mean everyone else should wait for his reply and do their part at 9:30 pm, when in normal 9-5 office work where everyone works the same hours and is there face to face, he would normally answer you or me at 2 pm.

So now multiply that across project based things like gaming who can have 100 people working on it across different parts which need to be compiled together on time. Good luck with that.
 
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The bad thing about remote work isnt even the obvious thing about people not doing work at all. But also timing. Which is something nobody ever brings up.

Even if someone does their work in full, it can still slow down the process making people wait. If I work normal hours from home but I cant get hold of another guy because he goes shopping in the day and does his work and answers emails after dinner then whomever is asking him for stuff has to wait till tomorrow. Just because Joe Bob wants to do his work at 9 pm doesnt mean everyone else should wait for his reply, when in normal 9-5 office work where everyone works the same hours and is there face to face, he would normally answer you or me at 2 pm.

So no multiply that across project based things like gaming who can have 100 people working on a game across different parts of game which need to be compiled together on time. Good luck with that.
Remote work can still have "office hours." Being remote doesn't mean do whatever the hell you want "as long as your work is getting done," and what you mention is one of the reasons why.
 
Remote work can still have "office hours." Being remote doesn't mean do whatever the hell you want "as long as your work is getting done," and what you mention is one of the reasons why.
It also prevents moonlighting. Who knows how often that happens with WFH people, but 15-20 years ago I already experienced that from remote people. Cant get hold of this guy until he'd reply later in the week. The chances of this guy answering your email fast or picking up the phone was so slim it made no sense as he was a sales guy with a small account to begin with. If anything he should have lots of time.

Turns out the guy built decks and did landscaping kind of stuff on the side. No wonder everyone here at head office could barely get hold of him. Word got out after he left the company as his fellow regional WFH account managers spilled the beans and laughed about it. So they knew. But nobody at head office did. Didnt matter about the manager whether he knew or not as he already retired. He probably knew too as that WFH team were really chummy with each other including the regional boss.

You cant build decks and plant grass same time working at the office. But for coder kinds of roles, some of them probably moonlight doing side gigs or social media at home. Who knows.
 
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That Era thread is so pathetic. You'd think there was a mass shooting at ND or something by the over dramatic posts on the first page. Lmfao
 
That Era thread is so pathetic. You'd think there was a mass shooting at ND or something by the over dramatic posts on the first page. Lmfao
This is how ERA wants videogame development to go:

- No layoffs...so no studios closing, including the ones in America where labor is the most expensive;
- But they also don't think people should work in the office. Working from home should be the norm;
- I've seen people defending working 4 days a week only instead of 5;
- But then they also complain video game development takes too long;
- While wanting shorter development cycles;
- Want cheaper games;
- They are also 100% against AI in any way, shape or form.
- While all this happens they keep complaining about all the remakes and remasters PS studios keep releasing (which are probably what's keeping all these studios alive and healthy while they are making a game for 6 years)

castle-nathan-fillion.gif


Basically, no matter what you do, you are fucked. It's fucking ridiculous.
 
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The outrage by gamers and game "journalists" over crunch acting like people in other industries never deal with similar binds when projects are approaching deadlines that can't be moved is laughable.

Almost as laughable as the post from the purple place claiming nobody in big law, banking, etc works long hours on purpose. Apparently you've never met anyone in these fields.

People in all industries have periods of "crunch". Only in gaming do you get fake journalists like cuck Schrier writing articles seeking sympathy. Cry me a fucking river.
 
This is how ERA wants videogame development to go:

- No layoffs...so no studios closing, including the ones in America where labor is the most expensive;
- But they also don't think people should work in the office. Working from home should be the norm;
- I've seen people defending working 4 days a week only instead of 5;
- But then they also complain video game development takes too long;
- While wanting shorter development cycles;
- Want cheaper games;
- They are also 100% against AI in any way, shape or form.
- While all this happens they keep complaining about all the remakes and remasters PS studios keep releasing (which are probably what's keeping all these studios alive and healthy while they are making a game for 6 years)

castle-nathan-fillion.gif


Basically, no matter what you do, you are fucked. It's fucking ridiculous.
So in essence it's like a guy who wants to buy a Ferrari cheaper than a Civic, and somehow the company can pull it off despite paying high costs and long dev cycles. A successful business strategy in every textbook. Thank you ERA for your wisdom.
 
This is how ERA wants videogame development to go:

- No layoffs...so no studios closing, including the ones in America where labor is the most expensive;
- But they also don't think people should work in the office. Working from home should be the norm;
- I've seen people defending working 4 days a week only instead of 5;
- But then they also complain video game development takes too long;
- While wanting shorter development cycles;
- Want cheaper games;
- They are also 100% against AI in any way, shape or form.
- While all this happens they keep complaining about all the remakes and remasters PS studios keep releasing (which are probably what's keeping all these studios alive and healthy while they are making a game for 6 years)

castle-nathan-fillion.gif


Basically, no matter what you do, you are fucked. It's fucking ridiculous.
Confused Ryan Gosling GIF
 
Remote work can still have "office hours." Being remote doesn't mean do whatever the hell you want "as long as your work is getting done," and what you mention is one of the reasons why.

Exactly right. "as long as your work is getting done". Pretty significant condition.

Why is it that Naughty Dog gets a free pass, but if any other company did this, Schrier and other scumsucking gaming "journalists" would be writing articles on how terrible crunch is?

Didn't read the article? How did you not see Schreier's name in the thread title?
 
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Sony feeling the heat finally. This 1-2 game per year aint it.
uh? I dont think that is as relevant as ND not releasing anything yet. (and of course, Yotei and DS2 bombing across the board; It's not a question of quantity but losing impact and relevancy. )

I wonder if Neil (who has a lot of power) is going to remain at ND/Sony after this game finally launches.

He pooped The Last of Us IP
I can't see ND doing 10 years of "Intergalactic" games.

The ND identity that Neil helped build and establish across Sony games has run its course
 
Seems like delay in internal, i think the dev going too easy with time, top brass doesn't like the progress are too slow. typical todays dev in the location? or the game need more resources?
 
Mandatory Overtime? In a progressive/far left leaning studio like ND?

Lots of corporations encourage that left leaning image because it makes them look more human and not like soulless greedy bastards. Sony is no different. All that comes to a halt when stock holder money is on the line. Something Naughty Dog is in the process of figuring out right now is my guess

I thought it was obvious - Sony is thinking about cancelling Intergalactic or maybe even shutting down ND entirely.

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and still underperformed.
A game that's fully paid in its first few days on sale isn't an underperformance. Also...how can you say that? I think that's the record for Sony first party games outside of SM2 and maybe God of War Ragnarok lol. All we know is that the game had sold "over 10M" by June 2022. We have no idea its exact number. The game keeps showing up on the charts as well lol.
 
Could but I like their games so if it got cancelled they would move on to something else that would hopefully not have the bald headed demon as the main character.
I don't have an issue with the main character at all personally, at least not currently as we know zero about her or the context of the predicament she is in. In fact, graphics wise, if this really is in realtime, that's one of if not then best rendered characters I have ever seen. It's actually very disappointing that people aren't giving credit to that trailer in terms of graphics (and audio)
 
I thought it was obvious - Sony is thinking about cancelling Intergalactic or maybe even shutting down ND entirely.
Wait… I'm not even reading the article. But after the "magnificent" reception that the Intergalactic: The Hemorrhoidal Prophecy trailer got....Compounded by:

GOW: Ragnarok Race bend controversy > Good sales but lackluster impact afterward. Didnt even win at the game awards...The same for Spider-Man 2 > Sweet baby/woke story controversy > Good sales, lack of impact afterward, no GOTY.

Concord being rejected by the entire market and, of course, becoming the poster child of "go woke, go broke," to the point of becoming an adjective itself...Of course the Marathon clown-show. Dead Stranding 2 being a wet fart in the rain, Yotei destroying the Ghost IP....
The tactic of dismissing the criticisms as the ones TLoU2 got as "hate, racism, white noise, harassment, or coordinated attacks etc..." has done more damage than good. "Uh, it's just the vocal minority of incels and white supremacists online, bigots, and transphobes."..Then these games release, and crickets...they perform worse.

So, what I'm saying is, if the article is hinting at that kind of pressure within ND, or if you are just being fun. It makes sense that the stakes are existential for at least Neil Druckman (adding Faction´s cancellation to the pile of failures, too.)
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A game that's fully paid in its first few days on sale isn't an underperformance. Also...how can you say that? I think that's the record for Sony first party games outside of SM2 and maybe God of War Ragnarok lol. All we know is that the game had sold "over 10M" by June 2022. We have no idea its exact number. The game keeps showing up on the charts as well lol.
:pie_eyeroll:.
It underperformed by about 5 million.
It should've performed similarly to Ragnarok (if not better).
 
:pie_eyeroll:.
It underperformed by about 5 million.
It should've performed similarly to Ragnarok (if not better).
lmfao y'all are hilarious with these random numbers. who told you that?

And since when is TLOU a bigger IP than God of War?

Ragnarok released on PS4 and PS5 as well unlike TLOU2 back then.
 
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Which are? I only got Saros and Wolverine. Oh and Marathon too I guess.
Adding "I guess" does not mean anything, bro.
Marathon, MLB The Show 26, Saros, Marvel Tōkon Fighting Souls, Marvel's Wolverine, and (I believe) Exiledge. That's 5-6, like I said.
 
uh? I dont think that is as relevant as ND not releasing anything yet. (and of course, Yotei and DS2 bombing across the board; It's not a question of quantity but losing impact and relevancy. )

I wonder if Neil (who has a lot of power) is going to remain at ND/Sony after this game finally launches.

He pooped The Last of Us IP
I can't see ND doing 10 years of "Intergalactic" games.

The ND identity that Neil helped build and establish across Sony games has run its course

If its true that ND been missing deadlines and wasnt one of the ceo of Sony right now a purse pincing corpo then I assume the call has been made to tightened the fuck up. You can only burn so much money without showing anything.

But across the board Sony have been dropping its output since 2021/2022. I have been patient but its getting grating. Where the hell is that Venom game. Or
SSM next game. Or Cory Barlog game. That God of War spinoff ? Its clear that Gaas push hurt them deeply in releases but come on.
 
Remember how the whole studio went hard on crunch culture to finish TLoU Part II? Now they are doing it for a demo of their next game :messenger_tears_of_joy:.

On topic, imagine the stories we'll get after GTA VI releases.
 
Adding "I guess" does not mean anything, bro.
Marathon, MLB The Show 26, Saros, Marvel Tōkon Fighting Souls, Marvel's Wolverine, and (I believe) Exiledge. That's 5-6, like I said.
Lol I knew Mlb was gonna be there. Tokon is not confirmed for next year as of yet. They cant even confirmed the roster. The hell is Exiledge.
 
lmfao y'all are hilarious with these random numbers. who told you that?

And since when is TLOU a bigger IP than God of War?

Ragnarok released on PS4 and PS5 as well unlike TLOU2 back then.

:pie_eyeroll:
I had a lengthy conversation with James RIP already....I addressed all the points. You can think whatever you wanna think.
 
Where the hell is that Venom game.
game that was never promised and was known to be for 2027 from the very beginning, from the studio that will release 4 new games this generation
Or
SSM next game. Or Cory Barlog game.
literally the same thing, and GOWR just released 3 years ago
That God of War spinoff ?
another game that was never promised

Lol I knew Mlb was gonna be there.
Which means that you are BSing.
Tokon is not confirmed for next year as of yet. They cant even confirmed the roster.

The hell is Exiledge.
China Hero Project game that they are publishing. "I don't know about it!" is not an argument.
 
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I wish Retro would have had mandatory overtime so Prime 4 could have been good.
I like MP4 and stuff like the characters I'm fine with, but dang, a couple 100 hours of dev time could've been put into that desert. Nothing at all but upgrades and green shards. At least they could've put driving challenge courses or something for the bike... nothing but annoying enemies that don't provide anything? Half assed to the core and it shows. They should have scraped the idea if they didn't have the dev time and budget to do it right.
 
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