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Do you think that a fully realized Starcraft 3 would not be successful today?

FMX

Member
I know that it has been 16 years but do you all think that there is a market for Starcraft 3? I loved the first two entries and they were commercially successful. Or has too much time gone by? RTS used to be the defining genre on pc back in the good ol days!!
 
I think there's a market for a well produced RTS with great cut scenes, but I don't trust Blizzard to make something that's good or profitable / successful.
 
Problem I see is that the first game is so damn good and hasn't aged one bit, so I don't really see the point on another sequel.

Specially if current Blizzard is at the helm. Nah fuck that.
 
I think it's a bit of a uphill battle for several reasons.

I love StarCraft, but not having a game on console cuts out a huge portion of the market.

A lot of rts that come out today aren't even half as good as sc2 was, and that came out 15 years ago.
 
I think it'd still be successful, although it might not reach the same heights. Well, assuming it's a great, well balanced game and not a predatory MTX mess.
 
I would love it, but i dont think there is a big crowd waiting for Starcraft 3.

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There's a place for an excellent RTS. There's a reason Brood War is still being played competitively to this day.

that said, no, it wouldn't work because current day Blizzard could never pull it off.
 
Even there the hype died down for Starcraft.
Mostly because of the quality of SCII though.

Brood War still has a competitive presence in SK. Of course it's died down a bit, it's almost 30 years old. But there's a reason it's the foundation of modern esports.
 
There will be an rts resurgence one day, and there will be an 'e33 of rts games'.

That time isnt now, doesnt matter how good sc3 would be, it wont do well now (as in blockbuster numbers)
 
They should give it to World's Edge. Do a Brood War remake like they did for the excellent AOE2 and AOM remakes. Then let them do SC3. They are underrated IMO. AOE4 is good.

Modern Blizzard would fuck it all up trying to turn it into a slot machine.
 
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I think Starcraft 3 would be successful, Blizzard has the marketing and Starcraft has enough presence to get it noticed.
 
Nah, I don't see it, the market just isn't there to recoup the cost of current day inflated industry giant development, let alone make a profit enough to appease shareholders.

It's the reason why there hasn't been a SCIII or WCIV, and the recently rumored SC FPS makes total sense. It'd be interesting to see if the FPS will incorporate the warfare feel of the RTS games. I'd prefer to see that over the Ghost concept (stealth-action).
 
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Unfortunately no. A game like Starcraft, especially if it had the same level of strategic depth that the original and Brood War had would not go over well with your average idiot "gamer" begging for more games to be dumbed down to their levels. I can see it doing well if they understand that it will be a niche product and set their sales expectations accordingly, but I don't see current day Blizzard doing that.
 
Successful as in selling enough to make a profit and eventually settling into a relatively small but active community (let's say around 15-20K daily peak). Sure.
Successful as in selling 15+ million copies, being one of the top sellers of the years, consistently having peaks of 100K+ players and filling up stadiums in South Korea? nah.
 
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Yes it would be successful but that would depend on cost to roi.

I am interested only in the StarCraft franchise reboot rumor (aka traditional sc, action game and potential mp action game). This would be the ideal path; as msft has no counter to space marines & borderlands.
 
Depends on how you define success. It would surely sell in the millions, but I doubt it would come close to the original Starcraft, or even Starcraft II's peaks in terms of widespread popularity.
 
If they execute it well, it can be quite successful. But Blizzard doesn't have the staff to make a good RTS.
 
It would be successful but it wouldn't be worth the opportunity cost of developing something with wider casual appeal instead. Blizzard releases a new game every few years at most so they need to be selective.
 
While the RTS market is still pretty niche, I feel like so many people loved and connected with Starcraft (and Warcraft) that if they released a new (and good) one people would eat it up.
 
i think starcraft would be successfull as an 3rd person shooter like space marine 2

10-15 h campaign with amazing story and cutscenes , great level design and variety , no woke bullshit , single player only this game would sell 10 million at least
 
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Not from Neo Blizzard. It would have to come from a company in the same position as OG Starcraft era Blizzard in terms of talent, drive and having not yet found their big break. People forget how ambitious that game was for it's time. Not just in terms of computational overhead, but conceptually.
 
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There is a market for Starcraft 3, but I'm not sure modern day Blizzard knows how to create a proper game for it. It's not easy, as even the former SC devs who made Stormgate didn't do so hot either.
 
I believe this game would be a huge success in Asia. There's a strong StarCraft culture there, and I remember spending hours watching gameplay from those guys back in the early days of YouTube.

With the right marketing and realistic profit expectations, I think there's a solid market for it. Honestly, what I want the most is Warcraft IV. My hope is that Microsoft uses the same studios that remade Age of Empires to continue these franchises now.
 
StarCraft 3 would definitely be very huge still. It's Blizzards second biggest and best franchise after Warcraft.

StarCraft Ghost in 2027 will bring StarCraft back to the spotlight and make StarCraft 3 massive in 2028.
 
Honestly? No.

The amount it would cost to make vs the addressable market for RTS games makes it very unlikely.
 
I know that it has been 16 years but do you all think that there is a market for Starcraft 3? I loved the first two entries and they were commercially successful. Or has too much time gone by? RTS used to be the defining genre on pc back in the good ol days!!

RTS is still a popular and successful genre.

Age of Empires 2 (and mythology), Dawn of War remaster and the upcoming Dawn of War 4 are proof RTS games still have it.

Starcraft is one of the biggest names in the RTS space and a third game, as well as Warcraft 4, would absolutely be successful.
 
They can't even make good Diablo games anymore, literally no faith current Blizzard could do another good RTS during a time where the genre is less relevant than during Starcraft 2's launch.

Starcraft 2 for as much as I liked the gameplay, also was a downgrade in storytelling vs the original. I'd prefer a Warcraft 4 anyway.

Also, RTS never had live-service model that could work, so modern Blizzard won't care. At least we're getting another Dawn of War though.
 
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If it couldnt really be done with activision ive even much less expectation on it being made by microsoft, old blizzard staff is gone so wouldnt count on that part either, they rather make diablo immortal than anything else just saying (think i read news recently where they are supposed to release a couple games every 3 years or similar recently so some interesting changes maybe is happening from within though).
 
Like arena shooters games like Starcraft take way too long to master and the people asking for them are all too old to be able to play them like they could 30 years ago.
 
I think it could sell 10,000,000 copies if it contains a true AAA beefy linear narrative campaign with missions and a strong story.
 
Hard to make a profitable AAA game on PC only. It's modern Blizzard, so they'd try releasing on console anyway, especially now that they're owned by MS.

They'd dumb down the game so it's easier to play with a controller, only to discover that console gamers still won't touch it.
 
Hard to make a profitable AAA game on PC only. It's modern Blizzard, so they'd try releasing on console anyway, especially now that they're owned by MS.

They'd dumb down the game so it's easier to play with a controller, only to discover that console gamers still won't touch it.
That was pretty much the death of RTS as a genre. They made simplified games that could be played on console - console players had no interest and PC players were also put off. Also why we likely won't see an SC3 - publishers aren't interested in a game that can't be on as many platforms as possible.
 
I don't think so. SC2 community a;ready complains gameplay is more about nailing mechanics than strategy and I fail to see how this fake-blizzard can reinvent the finely tuned mechanics even further. Not a single RTS was able to prove itself superior in mechanics than SC2 in 15 years. Stormgate tried lol

The same engine, same game flow, nothing drastic with a new coat of paint and story, that is the ONLY way it is going to survive esports. Else Broodwar and SC2 has divided communities anyway, SC3 have to have the same old thing. It's better to market new expansions like Wings of Liberty scale than new game.

Edit - They really should make slower paced WarCraft 4 where there is huge room to improve. SC2 just cannot become better, it is it.
 
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RTS in general is nothing but a niche.

Consider this: if Starcraft 3 would have been successful, we'd have a Starcraft 3 by now.
 
RTS in general is nothing but a niche.

Consider this: if Starcraft 3 would have been successful, we'd have a Starcraft 3 by now.
It's a niche because it only really works with mouse and keyboard. And anything that can't be ported to every device is a non-starter nowadays.
I always preferred SupCom/TA - the high risk reward commander made all the difference, plus being able to zoom in and out from basically FPS viewpoint all the way to strategic map.
 
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