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Do you think that a fully realized Starcraft 3 would not be successful today?

It depends on their scope and vision.

Dawn of war 4 looks to be what players want. NOT what pro players and e sports wants.

StarCraft is an eco system of paychecks beyond just a game. So unfortunately it doesn't have the luxury of just a well made campaign and some fun MP— it has to be a MP that can be supported for many years to come with careers behind it for the e sports side.

That ship has sailed from blizzard as they do not want to dump dollars into e sports.

So what do you do? You could simply make fun SP and CO OP StarCraft games with expansions to make money and totally ignore MP.

Or you go full in on MP. Which is a bad idea imo for too many reasons I can't begin to list. A casual MP mode attached also will not suffice.
 
nuBlizzard has been terrible. Their storytelling and writing sunk long ago to fan-fiction tier drivel. Everything from StarCraft 2 and Diablo 3 onwards deserves a full retcon and a do-over.

Honestly, they should hand Warcraft, Diablo, and StarCraft to another studio. The depressing part is that I can't think of any studio that could actually do those series proper justice. Petroglyph and Crate Entertainment with a massive budget perhaps.

As for SC3 being a success? I think so... it's still Starcraft'ish after all.
 
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Consider this: if Starcraft 3 would have been successful, we'd have a Starcraft 3 by now.
Blizzard wouldn't make Starcraft 3 even if they were convinced it would turn a profit. The reason is pretty simple: There are other games they can make instead that would turn an even bigger profit. Why make Starcraft 3 if you can just make another Diablo game that'll sell just as well on PC and way better on consoles?
 
i'm not sure what i'd change from the gameplay of Starcraft 2, if i were making a Starcraft 3, and i assume they don't know either. the cutscenes and story wouldn't be too hard to improve on, though. i'd go for a more modern version of the original Starcraft cutscene style.

i think if they didn't somehow change up the gameplay significantly, though, not that many people would buy it. Starcraft 1 and 2 still play great, after all.
 
As much as I think I would love it I know I wouldn't have time for it. I'm probably not the only one.
 
No one's trying to make a new BIG rts these days, probably the market isn't big enough. Plus you now would have to look at the console market as well and that's always a very difficult task to prepare good pad controls.
 
I also think they might not even make a Starcraft 3 if this big upcoming Starcraft game ends up being mega successful like how they stopped caring about Warcraft 4 after World of Warcraft become one of the most successful game of all times.

And I think their upcoming Starcraft would become very successful in terms of sales and players regardless of the level of writing it has. I predict it'll easily be their second most successful game after WoW. So I'm looking forward to it.

I do wish we could get a Starcraft 3 and a Warcraft 4 but sadly don't think it'll be happening in this timeline anymore. The new big Starcraft announcement they got saved up basically means they'll be putting all their effort and budget on this game as far as all things Starcraft related goes.
 
Maybe and only if.....don't let anyone tell ya'll I told you this......but.....what if Starcraft 3 comes out exclusively for the Switch 2. Mouse Controls lets goooooooo
 
You need a special combination to reach StarCraft heights. I believe unattainable on the corporate level. Some have gotten lucky to capture it, but it's not something you can mfg on demand. You need a team of best friends willing and wanting to live at the studio. Not afraid of going beyond conventional boundaries in scope and having talented coders to pull it off.

What we see staffed up at these places now are know the feature sets of a few engines and how to drag stuff around, but they can't stay up all night rewriting a shader because an awesome particle effect idea demands it.
 
BG3 and E33 proved that Boomer Genres can still be very successful in modern times.

That said I wouldn't trust Modern Blizzard to make me a turkey sandwich.
 
it will successful as a game, assuming its good.

But it will not be successful in terms of sales, especially in the long run.

The problem with RTS games, is that you need long term support for balancing updates, but in the same time there isnt anything much you can do for microtransactions in RTS games.
 
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SC2 still looks amazing and is F2P.

Just make a new Wings of Liberty size expansion, introduce UED or something and market the shit out of it. SC3 is a bad investment.
 
It will sell well on nostalgia but I don't think it will have staying power in terms of number of players. RTS is not as popular as it used to be.
 
Blizzard are great but they've spent years now investing in a foundational vibe based entirely on cringe.

Would anyone apart from technical, admin and mechanics staff even be left there if you tried to walk this back?

Doubt anyone in leadership would be willing to deal with that degree of drama so it's better to just keep going and hope they don't eventually end up selling nothing.

edit: Wish they'd at least release a single title aiming at their older demographics.
 
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It would not!

It would be made by Activision-Blizzard... so it would be full of microtransactions and season passes.
 
I think there's a market for a well produced RTS with great cut scenes, but I don't trust Blizzard to make something that's good or profitable / successful.
Which is why we are getting Dawn of War 4 and Total War: Warhammer 40K - clearly there is a market if Sega OKed not one, but two strategy games.
 
Starcraft 2 [...] also was a downgrade in storytelling vs the original. I'd prefer a Warcraft 4 anyway.

nuBlizzard has been terrible. Their storytelling and writing sunk long ago to fan-fiction tier drivel. Everything from StarCraft 2 and Diablo 3 onwards deserves a full retcon and a do-over.

Thank you! I know a lot of people don't care about the single-player, but StarCraft's campaign is still stuck in my throat.

After waiting so many years after Brood War, the narrative downgrade was brutal.

Metzen and the rest of Blizzard's writers really screwed things up, and the quality of the dialogue dropped drastically…

I could give ten examples—what they did with the Overmind, for instance—but the worst part is Raynor and Kerrigan.

In Brood War, after Fenix's death, there's absolutely no doubt left: Kerrigan has to die. Period. Guess what? In the second game, he turns into a cuck and a simp. Complete nonsense.

 
Even if the game was handed down from the heavens by Jesus Christ himself, and turned out to be the greatest game ever made, I don't think you should give money to a company wth an actual body count.
 
the brood wars peak starcraft and rts games

it will never be beaten.. still to this day the best stratty game ever made
 
I could give ten examples—what they did with the Overmind, for instance—but the worst part is Raynor and Kerrigan.

In Brood War, after Fenix's death, there's absolutely no doubt left: Kerrigan has to die. Period. Guess what? In the second game, he turns into a cuck and a simp. Complete nonsense.

Playing SC/Brood War today is like trying to watch the Star Wars OT pretending you never witnessed any streaming shows
 
Consider this: Starcraft Broodwar has not been surpassed gameplay-/game-mechanic-wise yet. Starcraft 2 was a downgrade in that department, because Blizzard tried to make the game more accessible for the mainstream. If this is your intention when changing something in a sequel, 9 out of 10 times your sequel becomes less good.

Since "new"-Blizzard has been shit for longer than I can remember, and the fact that probably nobody from the original SC1 dev team is still around, I have literally NO hopes for Starcraft 3.
 
I wanted a Warcraft 4 years ago, but if it happened now, I'd have to watch hours of WoW plot to get caught up from where it left off at the end of Frozen Throne, which I'd rather not do. I mean, unless if it defies the odds and is an amazing game, of course :pie_open_mouth: .
 
Thank you! I know a lot of people don't care about the single-player, but StarCraft's campaign is still stuck in my throat.

After waiting so many years after Brood War, the narrative downgrade was brutal.

Metzen and the rest of Blizzard's writers really screwed things up, and the quality of the dialogue dropped drastically…

I could give ten examples—what they did with the Overmind, for instance—but the worst part is Raynor and Kerrigan.

In Brood War, after Fenix's death, there's absolutely no doubt left: Kerrigan has to die. Period. Guess what? In the second game, he turns into a cuck and a simp. Complete nonsense.


I do think a lot of people do care about the StarCraft story same with Warcraft 3's story. The overwind, Kerrigan, Thrall, Arthas etc were iconic and very popular even before wow.


I wanted a Warcraft 4 years ago, but if it happened now, I'd have to watch hours of WoW plot to get caught up from where it left off at the end of Frozen Throne, which I'd rather not do. I mean, unless if it defies the odds and is an amazing game, of course :pie_open_mouth: .
Best thing they could do is make it set in an alternate timeline since that's easily possible now with both the WoD and Dragonflight expansions.

So Warcraft 4 will continue off from Frozrn Throne in another timeline
 
Thank you! I know a lot of people don't care about the single-player, but StarCraft's campaign is still stuck in my throat.

After waiting so many years after Brood War, the narrative downgrade was brutal.

Metzen and the rest of Blizzard's writers really screwed things up, and the quality of the dialogue dropped drastically…

I could give ten examples—what they did with the Overmind, for instance—but the worst part is Raynor and Kerrigan.

In Brood War, after Fenix's death, there's absolutely no doubt left: Kerrigan has to die. Period. Guess what? In the second game, he turns into a cuck and a simp. Complete nonsense.



Yeah, the sequel got way too into lore, and the character arcs weren't satisfying. Then there was also the more cartoonish tone that Blizzard in general developed over time as they tried to appeal to a broader audience...which like many attempts actually backfires.

I did at least like that they put more mechanical variety into the campaign missions, and some of the progression choices you could make made your army feel more customized.

Also, I think current day has shown that single-player and co-op content mattered way more for RTS than people thought. All the remasters for Command & Conquer, Age of Empires and the like I see most of the interest on people playing by themselves or with friends vs competition. I think the success of Starcraft 1 esports took RTS down a dumb path of catering to the top 10% of players competing, and it hurt the wider potential appeal of their future games...making the genre more niche than it ever needed to be.
 
There was always room for a Starcraft 3. The market is there for it.

Problem is, publishers now only want to make the 1 billion unit sellers and don't care about "niche" untapped markets. And a game such as this would not appeal to every single human being on earth so it won't be made.
 
It's a shame that Blizzard ruined the original Starcraft's lore and atmosphere.

I have no confidence in the studio to do a 3rd instalment properly.
 
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If well made, properly adaptated to eSports and GaaS it would be an insane success, particularly in Korea. The thing is that I'd bet Blizzard doesn't no longer has the talent to achieve it, and DEI hirings from Blizzard and MS would ruin it.
 
No one's trying to make a new BIG rts these days, probably the market isn't big enough. Plus you now would have to look at the console market as well and that's always a very difficult task to prepare good pad controls.
Its impossible to create good gamepad controls. The only way is to neuter the game.
 
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