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Bloodborne PC Emulation in 2026 - 4K 60FPS and Beyond - Plus ROG Xbox Ally X Tests!

There's 60fps Bloodborne on fucking Pc handhelds before Ps5
fuck my life fml GIF
With half a second hiccups. I'd rather take the 30fps on PS5, thanks.
 
Sony can't do it without licensing issues and a From Software contract probably. DF pushing unofficial shit is different.
Sony owns the IP completely just like Demons Souls.
They can do whatever they want with it whenever they want.
What From wants or feels isnt a factor, at all.
 
Sony owns the IP completely just like Demons Souls.
They can do whatever they want with it whenever they want.
What From wants or feels isnt a factor, at all.

At the same time.... everyone and their mother knows BB is Miyazaki's favorite 'child'... I dont't hink Sony would want to 'hurt' this relationship, so to speak. (I wouldn't).
 
If Sony remakes Bloodborne they will probably also mess up the art style, mood and music. Just like they did with Demon's Souls.

A remaster would be preferable.
 
Can confirm that Bloodborne PC is absolutely the best way to play the game, and it's not really close. Better graphics, better fps, better latency, just all around better than on PS. I tried it when they first started working on it just because I was so excited it was happening and it just wasn't ready. Now, not only is it ready, but I beat it last week and the only issue I had was related to me playing at 100 fps, and that was one cutscene that doesn't like above 60 fps. Other than that it was definitely the way to go. I tried to go back and play it on PS5 and how Sony has left it is just garbage. Also, once you've beaten it, or even before if that's your thing, there are quite a few PC mods that enhance the game, like resetting boss fights, teleports from lamps to other lamps, etc.

I can't shake the feeling that emulation, decomp, recomp, fan made games, and full game modding are all just knocking it out of the park lately.
It's always been good but the ease of use it what makes it so great now. It's very simple to get a dozen (or more) consoles up and running in no time. There is also a ton of resources around to make everything a search away, which also helps.

You say this as if Demons's Souls Remake doesn't exist.

Likely reason we haven't heard anything Bloodborne related is that a Remake is already well underway for PS6 launch.
We just regurgitating PS5 launch stories now? Sony isn't going to remake a singular game for an IP that it can't do anything with afterwards. They also run into the problem of the fact that Bloodborne is basically a sacred cow at this point, and any changes to the way it looks or plays at this point would be met with massive amounts of backlash. We've heard this same thing for years, it's not happening, Bloodborne is a dead IP.
 
On PC, sure. On PS6...

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Ray tracing is a given, but path tracing might be a bridge too far. Could be doable at 30fps and PSSR upscaling from 1080p, maybe? Not sure.
Depends on the customization, I suppose. AMD broke the driver for Cyperpunk, but 9070 XT can do 1440p/FSR4 'Perf', Ultra settings, PT, and FG and sit around 120fps. Bloodborne is an old ass PS4 game. With way lower density than Cyberpunk. I think they could do 4K(FSR4)/30fps or 1440p(FSR4)/120fps FG with the right tweaking.

Admittedly, I haven't been following PS6 and Xbox Magnus leaks too closely. Is PS6 going to be better than a 9070 XT?
 
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I find funny that, given these videos and some reactions here, one might believe that Bloodborn sold almsot the same as, let's say... GTA V, when, in truth... it's still a niche game (a WONDERFUL one, imho, way more charming than Elden Ring for example [i have platinum on both]).
Most current gen modern audience slop wishes it sold as much as bloodborne :messenger_sunglasses:
no15 bloodborne at 9,73m copies
I give u E for effort tho :messenger_grinning_sweat::messenger_grinning_sweat::messenger_grinning_sweat:
24116.gif
 
Depends on the customization, I suppose. AMD broke the driver for Cyperpunk, but 9070 XT can do 1440p/FSR4 'Perf', Ultra settings, PT, and FG and sit around 120fps. Bloodborne is an old ass PS4 game. With way lower density than Cyberpunk. I think they could do 4K(FSR4)/30fps or 1440p(FSR4)/120fps FG with the right tweaking.

Admittedly, I haven't been following PS6 and Xbox Magnus leaks too closely. Is PS6 going to be better than a 9070 XT?
I think the PS6's GPU is speculated to be at around a similar raster performance to the RX 9070 XT, but it will be much faster in ray tracing. I'm not sure if Cyberpunk's baseline performance will still be relevant in ~2028, you'd have to path trace a PS6 game and this will be a lot more demanding than a game from 2020, so slapping path tracing on top might prove a challenge. I wouldn't say it's impossible, but it will be a tall order.
 
Most current gen modern audience slop wishes it sold as much as bloodborne :messenger_sunglasses:
no15 bloodborne at 9,73m copies
I give u E for effort tho :messenger_grinning_sweat::messenger_grinning_sweat::messenger_grinning_sweat:
24116.gif
Agreed, but since we do not know how many of those copies were sold in full price, we cannot know if the game was as sucessful as the internet might think (I believe it wasnt :-( )

PS: i fu**ing loke good and old tonitrus...
 
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The only thing left to hope for is that with PS6 they gonna introduce some AI shit to its backwards compatibility so that games which are natively capped at 30 can be played at simulated 60fps with better upscaling. That's the only way I can imagine Bloodborne as well as RDR2 being available in something like 60fps.

Just like DLSS works on the Steam Deck for Clair Obscure, but without all the blurry graphic glitches. Shouldn't be so hard if PS6 releases around 2030.
 
The only thing left to hope for is that with PS6 they gonna introduce some AI shit to its backwards compatibility so that games which are natively capped at 30 can be played at simulated 60fps with better upscaling. That's the only way I can imagine Bloodborne as well as RDR2 being available in something like 60fps.

Just like DLSS works on the Steam Deck for Clair Obscure, but without all the blurry graphic glitches. Shouldn't be so hard if PS6 releases around 2030.

I'm confident RDR2 will get a "next generation" version at some point. With Rockstars development and new releases slowing to a crawl, they've been good at filling in the gaps with these types of projects.
 
The only thing left to hope for is that with PS6 they gonna introduce some AI shit to its backwards compatibility so that games which are natively capped at 30 can be played at simulated 60fps with better upscaling. That's the only way I can imagine Bloodborne as well as RDR2 being available in something like 60fps.

oh god... imagine RDR2 with even more input lag due to framegen 🤮🤮🤮


Just like DLSS works on the Steam Deck for Clair Obscure, but without all the blurry graphic glitches. Shouldn't be so hard if PS6 releases around 2030.

DLSS on steam deck? what?
 
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One of the many reasons to be on PC. The best place to game and it's not even close.
For Bloodborne, not just yet. It will be once ShadPS4 lessens the shader compilation or we get a native PC release.

Shader stutter cripples the game on emulation. Ruins any enjoyment I'd otherwise get from emulating the game.
 
For Bloodborne, not just yet. It will be once ShadPS4 lessens the shader compilation or we get a native PC release.

Shader stutter cripples the game on emulation. Ruins any enjoyment I'd otherwise get from emulating the game.

Nah, maybe it's your setup. It works great for me, much better than on PS5.
 
Nah, maybe it's your setup. It works great for me, much better than on PS5.
It is bound to be worse in my AM4 build, 5060TI 16GB / 5700X, but even from what I have seen on high end builds, the issue is still there. Everyone has compilation stutter. It's not an exclusive problem to only some.

Awesome for people that aren't bothered by it, but it's a big enough issue to ruin my enjoyment.
 
It is bound to be worse in my AM4 build, 5060TI 16GB / 5700X, but even from what I have seen on high end builds, the issue is still there. Everyone has compilation stutter. It's not an exclusive problem to only some.

Awesome for people that aren't bothered by it, but it's a big enough issue to ruin my enjoyment.
Only when you traverse invisible boundaries between areas. It's very uncommon during gameplay or combat. 99% of the time, it's fine.
 
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I hope they manage to fix the problems when playing at >100 FPS. Playing this at 120 FPS would be lit.
 
Compilation stutters only happened a few times that I remember during combat in my latest playthrough on ShadPS4 v13. It happens during traversal, but that's less of a game-breaker than trying to play this thing on PS4/PS5.
 
Depends on the customization, I suppose. AMD broke the driver for Cyperpunk, but 9070 XT can do 1440p/FSR4 'Perf', Ultra settings, PT, and FG and sit around 120fps. Bloodborne is an old ass PS4 game. With way lower density than Cyberpunk. I think they could do 4K(FSR4)/30fps or 1440p(FSR4)/120fps FG with the right tweaking.

Admittedly, I haven't been following PS6 and Xbox Magnus leaks too closely. Is PS6 going to be better than a 9070 XT?
The PS6 should offer the same raw GPU power as the 9070XT. However, its performance in PT should be much better if Sony/AMD plans to make RT/PT a vital part of the PS6 architecture. I suppose they will copy Nvidia's approach to PT and use clever technologies that conserve resources by not tracing unnecessary rays. That's what Nvidia did with ada lovelave architecture (RT features like OMM engine) boosted PT performance 2x compared to Ampere.

aEQ43HT82jxxWeu9.jpg



The RX 9070XT already matched and sometimes surpased the RTX4080 raster and hybrid RT performance. With slight architectural changes, the PS6 should offer equally good performance even in PT. And here's what RTX4080 can do in PT games. If Sony/AMD can offer similar (or better) PT performance, I see a real possibility of a Bloodborne remake with 1440p FSRQ and 120 FPS.


Alan Wake 2 - 1440p DLSSQ + FGx2

Alan-Wake2-2025-03-14-02-49-22-872.jpg

Alan-Wake2-2025-03-14-02-45-41-095.jpg

Alan-Wake2-2025-03-14-02-58-24-706.jpg

Alan-Wake2-2025-03-14-02-54-41-754.jpg

Alan-Wake2-2025-03-14-02-56-31-279.jpg


Cyberpunk PT, 1440p DLSSQ + FGx2

1440p-Q-FG-2.jpg


1440p-Q-FG-3.jpg


PT-DLSSQ-FG2.jpg
 
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What a heresy to post this here. Please excuse yourself.

I love it, the remaster mod is also amazing and is getting better as we speak.
 
I own the disc version, and have played through the game a couple of times.... now emulating it at 2560 x 1080 at 60fps and it is stunning. Can't wait to play through the game another time. Might even put it on the Steam Deck to see how it performs, or wait until Steam Deck 2 in 2028 (LOL).
 
The PS6 should offer the same raw GPU power as the 9070XT. However, its performance in PT should be much better if Sony/AMD plans to make RT/PT a vital part of the PS6 architecture. I suppose they will copy Nvidia's approach to PT and use clever technologies that conserve resources by not tracing unnecessary rays. That's what Nvidia did with ada lovelave architecture (RT features like OMM engine) boosted PT performance 2x compared to Ampere.

aEQ43HT82jxxWeu9.jpg



The RX 9070XT already matched and sometimes surpased the RTX4080 raster and hybrid RT performance. With slight architectural changes, the PS6 should offer equally good performance even in PT. And here's what RTX4080 can do in PT games. If Sony/AMD can offer similar (or better) PT performance, I see a real possibility of a Bloodborne remake with 1440p FSRQ and 120 FPS.


Alan Wake 2 - 1440p DLSSQ + FGx2
You think the PS6 will have a 9070 xt performance... very cute.... also in for a big disappointment but hey.. keep the hopes up my man.

a 600$ console ( which is not a main stream price for a gaming console aimed for casual gamers but lets say its a normal price and everyone is happy ). to have an APU as powerful as 9070xt dedicated GPU, along with the rest of the console components... in a 600$ package.... yeah not gonna happen son.
 
You think the PS6 will have a 9070 xt performance... very cute.... also in for a big disappointment but hey.. keep the hopes up my man.

a 600$ console ( which is not a main stream price for a gaming console aimed for casual gamers but lets say its a normal price and everyone is happy ). to have an APU as powerful as 9070xt dedicated GPU, along with the rest of the console components... in a 600$ package.... yeah not gonna happen son.
also there's that little thing called power envelope, i doubt they want to make and cool a 500w console
 
PS4 emulation progress the past year has been great. Both Driveclub and Bloodborne are two titles I'd kill to have upgrades on PS5 and I can run them smoothly with almost with no hitches at 4k 60FPS. Sony has a bunch of games they do nothing with it, so let PC users get that leg up and make them playable on current hardware.
 
PS4 emulation progress the past year has been great. Both Driveclub and Bloodborne are two titles I'd kill to have upgrades on PS5 and I can run them smoothly with almost with no hitches at 4k 60FPS. Sony has a bunch of games they do nothing with it, so let PC users get that leg up and make them playable on current hardware.
How is Driveclub, does it look too dated? I mean, would I want to play it instead of GT7?
 
How is Driveclub, does it look too dated? I mean, would I want to play it instead of GT7?
Far from it. The game looks great, especially now that the weather effects are working like 95%. I think things may look funky in the heavy snow storm at night, but this game should have gotten a sequel. Sony threw all the tech Evolution Studios done for the game, and that is a crime. Another MotorStorm with Driveclub's graphics and sense of speed would have been something out of legends.

I like the simcade it goes for, but not every is a fan of it. You can set assists off to get some of the oversteering out of the game, but it is all a matter of preference. I'd rather play Driveclub than GT7 tbh. Sound design and the thrill of racing has GT7 beaten in every aspect.
 
You think the PS6 will have a 9070 xt performance... very cute.... also in for a big disappointment but hey.. keep the hopes up my man.

a 600$ console ( which is not a main stream price for a gaming console aimed for casual gamers but lets say its a normal price and everyone is happy ). to have an APU as powerful as 9070xt dedicated GPU, along with the rest of the console components... in a 600$ package.... yeah not gonna happen son.
You remind me of the people who said that the PS5 would never be able to offer Radeon 5700XT performance due to power budget and cost constraints. Every expert on this forum believed that a 1080ti-level performance (5700XT) was impossible.

The PS6 is not expected to launch until 2028 at the earliest. That's plenty of time to shrink the 9700XT. AMD and Sony will probably also make significant improvements to the RT architecture, so I woundt be surprised if the 9700XT will be even slower.
 
You remind me of the people who said that the PS5 would never be able to offer Radeon 5700XT performance due to power budget and cost constraints. Every expert on this forum believed that a 1080ti-level performance (5700XT) was impossible.

The PS6 is not expected to launch until 2028 at the earliest. That's plenty of time to shrink the 9700XT. AMD and Sony will probably also make significant improvements to the RT architecture, so I woundt be surprised if the 9700XT will be even slower.
it was expected to be released in 2027 according to Kepler leaks from before. regardless if it was postponed or not is not the issue. However, what specs are agreed on is already done from the day AMD announced that it will power the PS6 ( was that last year ) ?

the specs are set on stone at this point. maybe extra Mhz boost or ram. but the specs of the APU should be ready to go as Devs are already aware of it ( if they are developing for PS6 that is, since games takes more than 2 years to make and if the system is pointing towards 2028 as you said not before even ).

I don't recall anything about PS5 performance being 5700 xt. but I remember the PS5 being about 2070 level ( on paper ) performance, when the 3000 was out and it was weaker than a 3060 even


Regardless. PS5 pro is about 3070/3070 ti level. and that was like 1 year ago ? 1.3 year ? even the 4070 is more powerful than that PS5 pro.

So no. bookmark this post. the PS6 wont be as powerful as a 9070xt . maybe 5070 ? 9060ti ?
 
it was expected to be released in 2027 according to Kepler leaks from before. regardless if it was postponed or not is not the issue. However, what specs are agreed on is already done from the day AMD announced that it will power the PS6 ( was that last year ) ?

the specs are set on stone at this point. maybe extra Mhz boost or ram. but the specs of the APU should be ready to go as Devs are already aware of it ( if they are developing for PS6 that is, since games takes more than 2 years to make and if the system is pointing towards 2028 as you said not before even ).

I don't recall anything about PS5 performance being 5700 xt. but I remember the PS5 being about 2070 level ( on paper ) performance, when the 3000 was out and it was weaker than a 3060 even


Regardless. PS5 pro is about 3070/3070 ti level. and that was like 1 year ago ? 1.3 year ? even the 4070 is more powerful than that PS5 pro.

So no. bookmark this post. the PS6 wont be as powerful as a 9070xt . maybe 5070 ? 9060ti ?
People on Neogaf actually expected something like the Vega 56, with performance between the 1070 and 1080. 'Vfxveteran' having contacts with sony engineers was even assuring people that anything stronger than a GTX 1080 would be impossible. When the RDNA architecture debuted in 2019, just a year before the PS5 launch, the RX 5070 XT with 9.7 TF was power-hungry and had thermal issues. People said that AMD would need to take the biggest leap in history to fit a comparable GPU in the PS5 — yet they did exactly that.

You believe that the PS6 specifications are already set in stone, but I don't think Mark Cerny (Sony) would be foolish enough to miss out on upcoming technological advancements. If the PS6 is launched in 2030, it will feature technology that reflects current advancements rather than those of 2027/2028. History shows that console manufacturers did exactly that in the past.

For example, Microsoft initially planned to use 256 MB for the Xbox 360, but Epic convinced them that the console needed more memory to showcase UE3 games, prompting them to change the specifications. Sony made similar changes with the PS3. The PlayStation 3 was initially planned to use a Cell processor to handle all graphics. However, Sony's own ICE teams demonstrated that relying solely on the Cell's SPUs would not deliver good performance, particularly in comparison to the Xbox 360. This ambition led to significant development issues and prompted the late addition of NVIDIA's dedicated RSX GPU. This was a core reason for delaying the PS3 launch from 2005 to 2006, as well as being a key factor in its complex architecture.

An unrealistic assumption for the PS6 would be a GPU like the 5090. However, 9070/4080 specs in 2030 will not be impressive at all, so it is not unreasonable to expect the PS6 to have similar GPU power.

I'm not going to bookmark your post because there is zero chance of that 5070/9060 prediction happening. I simply don't bookmark foolish predictions.
 
You think the PS6 will have a 9070 xt performance... very cute.... also in for a big disappointment but hey.. keep the hopes up my man.

a 600$ console ( which is not a main stream price for a gaming console aimed for casual gamers but lets say its a normal price and everyone is happy ). to have an APU as powerful as 9070xt dedicated GPU, along with the rest of the console components... in a 600$ package.... yeah not gonna happen son.
Everything points to rdna5 being 50% faster than rdna4. So a 9070 XT equivalent is probable on ps6. But If It is a 2030 release, It will be really weak.
 
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