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If Sony really cared about making money on PC with single player games

First God of War and Tsushima had respectable CCU #s. It was the woke trash sequels like Spiderman 2 and TLOU2 that underperformed big time. Just give us Astro Bot you cowards.
 
Honestly, I wouldn't miss a single Sony game on PC. I haven't even finished any of them on the console, because whenever my interest dips there are better games on PC that pull me away. I liked the idea of them bringing their titles over and I wouldn't complain if they did, but if they didn't, I wouldn't lose any sleep over it.
 
Honestly, I wouldn't miss a single Sony game on PC. I haven't even finished any of them on the console, because whenever my interest dips there are better games on PC that pull me away. I liked the idea of them bringing their titles over and I wouldn't complain if they did, but if they didn't, I wouldn't lose any sleep over it.
I'm mostly here too, but the PC version of Days Gone is one of my most played games in the last 5 years. For me, it's their best game.

I own 2 PS5's but I'm still more likely to buy their games if they come to PC, as I just massively prefer mouse and keyboard controls.

If single player game manufacturers just supported mouse and keyboard on consoles I'd probably only use my PC for heavily modifiable games like Bethesda RPGs lol
 
Honestly, I wouldn't miss a single Sony game on PC. I haven't even finished any of them on the console, because whenever my interest dips there are better games on PC that pull me away. I liked the idea of them bringing their titles over and I wouldn't complain if they did, but if they didn't, I wouldn't lose any sleep over it.

Well from what I've seen from Sony going forward in terms of first party the only game I'm really interested in is Wolverine. I don't care about intergalactic, Saros, and if the god of war remakes are remade to modern god of war then they can keep those too. To me Sony has gotten too westernized and away from their Japanese roots besides most of the eastern games they do as timed exclusives with Japanese, Chinese and Korean devs seem to arrive on PC.
 
Maybe Sony doesn't care about PC as much as some people think they do.
Sony said directly that their goal is to entice into PS5 platform new folks with PC ports and it worked for them. DualSense is the most poopular gamepad this gen, PS5 sales are safe and steady, Sony is the ony premium console brand.

And there are more than enough games on PC to entice a new player. Loved Tsushima? Well, Yotei is there! Loved Rift Apart? We've got games like Astro on PS5. I'd argue even Spider-man trilogy is a good basis to entice people into buying Wolverine.

PC strategy simply played it's part for Sony and was left mostly for GaaS games.
 
Sony said directly that their goal is to entice into PS5 platform new folks with PC ports and it worked for them. DualSense is the most poopular gamepad this gen, PS5 sales are safe and steady, Sony is the ony premium console brand.

And there are more than enough games on PC to entice a new player. Loved Tsushima? Well, Yotei is there! Loved Rift Apart? We've got games like Astro on PS5. I'd argue even Spider-man trilogy is a good basis to entice people into buying Wolverine.

PC strategy simply played it's part for Sony and was left mostly for GaaS games.
I think this is true too. A lot of PCs players assumed that Sony would eventually port everything to PC but that was never something Sony said they would do.

I find the entitled attitude from the PC user base amusing though.
 
Sony doesn't give a fuck about PC

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Because Sony is killing it with first party titles on their own platform the last few years.....

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I find that argument weird. People say all the time, people buy consoles because they're cheap and easy. No hassle, no adjusting settings, no windows, just plug n play. All of a sudden people are going to fork over thousands because God of war remake is on PC? I'd wager Sony is doing this because the next Xbox. Only way it makes sense.
This is what I believe the reason is to. They don't want hardware with the name Xbox having open access to their games.
While I think that's definitely a part of it I don't think it's one of the primary reasons for stopping PC ports if they are indeed stopping ports because unless Xbox does some turn around Xbox really isn't competition anymore. I don't think the optics are all that much worse then having their games on pc as it is or Helldivers 2 being ported to Xbox months ago.

PlayStation ports on PC started off pretty well but gradually sold less and less. Now you can say that's because some of the games are "woke trash" as some people describe them here or just bad which is subjective but really I think a lot of it was down to novelty. Once the novelty of PlayStation games coming to PC wore off people cares less and combine that with some poor ports and without the juggernaut of Helldivers 2 the PC strategy hasn't done well enough as they probably hoped for.

And PlayStation people don't either?
Hardware warriors of all camps are annoying. The problem is PCMR tends to think they are superior to others because of their platform of choice and act like console players are some bottom feeding sub humans because they don't care about the same stuff that they do on top of thinking they are the center of the universe despite half of them only getting into PC gaming in the last couple years.
 
While I think that's definitely a part of it I don't think it's one of the primary reasons for stopping PC ports if they are indeed stopping ports because unless Xbox does some turn around Xbox really isn't competition anymore. I don't think the optics are all that much worse then having their games on pc as it is or Helldivers 2 being ported to Xbox months ago.

PlayStation ports on PC started off pretty well but gradually sold less and less. Now you can say that's because some of the games are "woke trash" as some people describe them here or just bad which is subjective but really I think a lot of it was down to novelty. Once the novelty of PlayStation games coming to PC wore off people cares less and combine that with some poor ports and without the juggernaut of Helldivers 2 the PC strategy hasn't done well enough as they probably hoped for.


Hardware warriors of all camps are annoying. The problem is PCMR tends to think they are superior to others because of their platform of choice and act like console players are some bottom feeding sub humans because they don't care about the same stuff that they do on top of thinking they are the center of the universe despite half of them only getting into PC gaming in the last couple years.

Every platform has its strengths and weaknesses. Personally, I'm focused on the games above all else. If releasing titles on PC helps Sony generate additional revenue, that ultimately benefits players by allowing the company to reinvest in development—especially considering how significant the budgets have become for first-party titles.

That said, I don't believe Sony should move to a day-and-date PC release model. If PC sales were to surpass console sales, it could create challenges for their hardware ecosystem. However, I'm not convinced that PC sales are the core issue.

Sony has delivered strong exclusives on PS5, but the question remains: where are the truly generation-defining titles? Many first-party releases have felt like extensions of the PS4 era rather than clear leaps forward. I'm hopeful that Wolverine will be one of those standout experiences, but overall, much of the lineup so far has felt iterative rather than transformative
 
I don't think it's a significant problem that the old games aren't available (and many PC gamers already have familiarity with them anyway), but the delay to release seriously hamstrings how well a PS game can do on PC. Sony accepts that trade off ofc, but it is why most of the PC numbers for their games are underwhelming. You would probably be looking at 2-3x the Steam peaks if not for the delay.

Certain games have their own specific problems, like TLOU2 had already tanked TLOU before the franchise made it to PC at all.
 
Every platform has its strengths and weaknesses. Personally, I'm focused on the games above all else. If releasing titles on PC helps Sony generate additional revenue, that ultimately benefits players by allowing the company to reinvest in development—especially considering how significant the budgets have become for first-party titles.

That said, I don't believe Sony should move to a day-and-date PC release model. If PC sales were to surpass console sales, it could create challenges for their hardware ecosystem. However, I'm not convinced that PC sales are the core issue.

Sony has delivered strong exclusives on PS5, but the question remains: where are the truly generation-defining titles? Many first-party releases have felt like extensions of the PS4 era rather than clear leaps forward. I'm hopeful that Wolverine will be one of those standout experiences, but overall, much of the lineup so far has felt iterative rather than transformative
I'm of the opinion that Sony should continue to port their GAAS titles to PC as well as when mandated (MLB The Show for example and possibly Wolverine as that might be a Marvel decision not Sony but who knows) but all single player titles should remain exclusive to PlayStation.
 
Can you blame them? I mean, MS can release a $1000+ console that is basically a PC, and then you end up with this weird scenario where the best place to play PlayStation's best games is on an Xbox. The odd 1m+ sales they make from their PC releases aren't worth that.

Oh... and look what happened to Xbos when they decided to do their whole for the gamers thing and release everything on PC.
 
I'm mostly here too, but the PC version of Days Gone is one of my most played games in the last 5 years. For me, it's their best game.

I own 2 PS5's but I'm still more likely to buy their games if they come to PC, as I just massively prefer mouse and keyboard controls.

If single player game manufacturers just supported mouse and keyboard on consoles I'd probably only use my PC for heavily modifiable games like Bethesda RPGs lol
Sidebar, played the hell out of Days Gone until I ran until a game breaking bug. Unimaginable frustration after sinking 15 to 20 hours into the story, to then reach this mission where you had to pick up a sniper rifle on this tower and cover your partner while he placed bombs. I could pick up the sniper rifle, but for the life of me it bugged out and would not fire.

After reloading a save I had about 10 minutes prior to the mission, it did the same thing. Desperate, I bit the bullet and loaded up a save that was nearly an hour earlier. Decided to not follow the same order of events that led me to it, and went ahead and did some other side missions. Finally made my way back to the area (I think it was a Dam) and still couldn't fire the damn rifle.

I tried mods. I tried a cheat engine. The game was just broken. It actually wasn't the first time this happened as well, earlier in the game you have to follow your partner down off the watchtower (where you lived) to get on the bike, and for whatever reason my character would not take a step off of the watchtower as if there was an invisible wall. I can't remember how I'll resolved this, but it definitely was a pain in the ass.

I know this is irrelevant, I just never had the opportunity to bitch about this to anyone who cared about the game
 
Sidebar, played the hell out of Days Gone until I ran until a game breaking bug. Unimaginable frustration after sinking 15 to 20 hours into the story, to then reach this mission where you had to pick up a sniper rifle on this tower and cover your partner while he placed bombs. I could pick up the sniper rifle, but for the life of me it bugged out and would not fire.

After reloading a save I had about 10 minutes prior to the mission, it did the same thing. Desperate, I bit the bullet and loaded up a save that was nearly an hour earlier. Decided to not follow the same order of events that led me to it, and went ahead and did some other side missions. Finally made my way back to the area (I think it was a Dam) and still couldn't fire the damn rifle.

I tried mods. I tried a cheat engine. The game was just broken. It actually wasn't the first time this happened as well, earlier in the game you have to follow your partner down off the watchtower (where you lived) to get on the bike, and for whatever reason my character would not take a step off of the watchtower as if there was an invisible wall. I can't remember how I'll resolved this, but it definitely was a pain in the ass.

I know this is irrelevant, I just never had the opportunity to bitch about this to anyone who cared about the game
Yeah that really sucks. IIRC the game actually gives you the proper rifle actually after the previous mission, you end up with the super high powerful unlimited ammo in your inventory.

If you switch it out before the mission, you are stuck with whatever gun you have in that slot, and it won't have unlimited ammo.

Not a good design, and honestly that might have even been a change.,

Having said that I've played through the game a dozen times and that mission worked all dozen times lol It's really just the more dynamic something tries to be the greater the chance of bugs like that. Days Gone isn't a Bethesda RPG by any means but you certainly have a bit more leeway in how shit plays out than a typical Sony game.
 
I'm of the opinion that Sony should continue to port their GAAS titles to PC as well as when mandated (MLB The Show for example and possibly Wolverine as that might be a Marvel decision not Sony but who knows) but all single player titles should remain exclusive to PlayStation.

If you believe the PS6 will launch at roughly the same price as the PS5 did, you may be in for a surprise. Given rising development and hardware costs, it's reasonable to expect the PS6 to launch at $1,000 or close to that price point.

I also anticipate that Sony could lower the price of the PS5 and PS5 Pro to maintain accessibility within the PlayStation ecosystem. Additionally, I wouldn't be surprised if they introduced a subscription-style financing option for the PS6, allowing consumers to pay for the console through monthly installments.

As long as the PS6 remains more affordable than high-end alternatives like premium gaming PCs or enthusiast-level systems, it would still represent a relatively lower cost of entry into current-generation gaming—especially if Sony continues to prioritize keeping its major titles exclusive to PlayStation consoles.
 
Sony care more about their ecosystem and the platform, where even they do a little stuff but still gets tons revenus from it.
 
As long as the PS6 remains more affordable than high-end alternatives like premium gaming PCs or enthusiast-level systems, it would still represent a relatively lower cost of entry into current-generation gaming—especially if Sony continues to prioritize keeping its major titles exclusive to PlayStation consoles.
Nah, they likely can't creep past $800 for a base console. It's a device designed largely for one thing, that is already struggling to attach itself to the younger generations on tablets and smartphones.

Once you creep near $1000, more people will wait before they buy-in early making the install base smaller, look into more multi-purpose options that justify $1000+ like smartphone or computer, and the cross-platform games will linger on longer than any other gen. Graphical jumps aren't what they used to be, even on high-end PC gpus, so it's not gonna have that to sell the higher price either.
 
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Sony doesn't care about PC that much.

PC gamers don't care about Sony games that much.

It's that simple.
 
Playstation games aren't as successful on pc simply because pc players has no fanboy bias towards exclusive games, so they don't really care who makes them.

Also, people who usually wants to play playstation games has a playstation.
 
The only games they have left that PC players would care about is Diseases Borne of Blood. They really don't have anything else that would substantially move the needle for PC sales. What else does Ole Sonny Boy have left realistically? Astro Bot as fun as that game is, wouldn't find significant sales numbers on PC because platformers don't typically do well on PC.

Maybe MLB: The Show because normies can't get enough of their idiotic sportsball slop, but I don't know the details of their partnership with the MLB to know if that's even possible.

They blew their load (pun intended) with Stellar Blade dumpstering every other Sony single player exclusive out of the water saleswise on PC, so the only thing they can hope for is that their next games that release on Steam get numbers similar to that. If it drops to the 30-40k CCUs like the majority of their single player games going forward, then PS is basically just treading water with the whole PC release thing imo.

The PC market is still profitiable for Sonny Boy, but I think they want to be more careful with their sales expectations going forward. Games that do well on consoles don't always translate to strong sales for PC as we saw with Sony's little princess franchise, Horizon and even The Last of Us games didn't bring in crazy numbers on Steam.
 
I don't think they are serious or the games would of course launch at the same time.

I think they have a separate part of the company mining/salvaging the back catalog for revenue as long as it doesn't interfere with the main show. It's not the priority though. Hopefully sony will hold back some crown jewels just for the console or at least delay the time before release to 2-3 years instead of just 1 year(or 6 months). Of course gaas, indie level games(kena) and 2nd party style games can go to PC but Sony needs to hold a couple back for the folks.
Why do you care where they put their games as long as you can play them? You hope they don't put a few so PC only dudes can't play them? Huh? Sony doesn't want to convert PC gamers, they want to get extra revenue by selling to that market. To date they have made a couple billion. How many PS5s would they have sold otherwise? Getting this revenue makes their games more successful and that is good for you fanboys that hate when others get to enjoy what you like without joining your loyalty cult.
 
Sony need to remake Horizon Zero Dawn Remastered and remaster Forbidden West, bundle it with Lego Horizon (a remaster is overdue here as well) and sell it as a Trilogy on PC and Xbox.
 
Pulling the plug on their first party is smart. Especially doing it before Valve releases any hardware. They would be competing and Sony is taking preemptive steps to prevent that, to some degree.
If Sony wanted to be dicks, they could probably have their games that have released, delisted.
 
Part of it is definitely trying to release years old games at new game prices, and I can't speak for all PC guys but giving like a 15%-20% discount during a steam sale then keeping the price at release price is not how you gain a PC crowd. I've noticed that Sony is trying to follow the Nintendo pricing route, where if you don't really discount your games, it raises the percieved value of the games and brand. It's part of Honda and Toyota's strategy to sell cars too. I was initially excited as an Uncharted fan that I would be able to get all the Uncharted games on PC officially, but only ended up getting 4, which I didn't buy because I wanted to play all of them at once, would be cool if they had ported the Vita game too.

Trying to bring open ecosystem players that a lot chose, to a closed ecosystem where you control everything is a very tough sell anyway.
 
You have to give gamers the new hotness. It would be a lot of work to just start port back catalog only to have people ignore it. Old timers like myself might love ports of old otherwise unavailable stuff, but we live in an attention deficit culture. Particularly among the young who have phones, and social media distractions among other things and if they play at all, use as it a hub to play with their friends socially online. From observing my Niece and Nephews, I believe youth view single player gaming as something quite odd. Although I was taken aback when my Niece told me she was watching playthroughs of Silent Hill and wanted to know more about it.
 
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Not sure what point you're trying to make here. It doesnt refute my initial point of pc not being the main focus of what sony does.
As far as GaaS I would say it is pretty much equal focus with PlayStation.
 
Probably would sell bad but perhaps not?

They could easily port the firsts remaster to pc.

The second game is so good I should finish it
There were rumors about a Gravity Rush 2 PC port, that was apparently being tested on Steam Deck at the time... but that was like 2 years ago :messenger_loudly_crying: So yeah it was most likely nothing.
 
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