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Asha Sharma: Next Xbox Project Name: "Helix" - Will 'lead in performance and play your Xbox and PC games'

Wrong. Linux is completely open. Steam OS is Linux.
Average user.....

Epg8vnZQ5KZ2KqEY.jpg
 
Am I misremembering or did Jez among others say that the plan was to have a PC mode and also a console mode? If something changed there then I guess it's possible we won't see Steam on it. Because as others have said Valve might consider it competition.
 
Not sure if Jez has been told this or just his assumptions but I am leaning towards someone has told him to put this info out there

"As such, Xbox Helix will be the most open Xbox ever. You'll be able to boot up the Windows Desktop from here, and install other PC stores such as Steam, Epic Games, GOG, Riot Client, Battle.net, and much more"

https://www.windowscentral.com/gami...asha-sharma-re-affirms-new-xbox-is-on-the-way

Fair enough.....it's Jez so that leaves room for doubt, but that's all we can go with for now.
 
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Check die size on cpu + gpu.

GPU is similar to rtx5070 in size. CPU is like a ryzen 7 processor.

Add extra costs for node shrink etc.

Seems like it can be priced at 1200 even with profit margin etc.

Only question is, if die shrink can reach 5080 level of performance. Considering how much AMD is banking on RDNA 5, I think it should be capable of.
Meryl Streep Doubt GIF
\

It's either 9070 tops and not 5080 raster with 5090 RT.

But, I guess we'll see.
 
Wrong. Linux is completely open. Steam OS is Linux.
The games running on the device are not Linux native binaries. They are windows games run via a translation layer.

So in order to accomplish that, Steam integrated Proton into their backend. There are certain features and APIs that are exclusive to Steam games only if I'm not mistaken. Like the shader compilation and Hardware Optimization Profiles.

Compare that to Xbox Full Screen Experience features on handhelds that will apply systemwide like Default Profiles or Advanced Shader Delivery. When MS creates windows APIs, they are available to everyone and their mothers.

Google before the anti trust, created APIs that were linked specifically to Playstore and Play Services, that's why Amazon app store could never succeed. Android is open in name only.
Correct me If I'm wrong as I don't use it but Epic and other storefronts would use Lutris right? Not the advanced version of Proton that Steam has. Basically SteamOS created APIs on top of an open platform that are exclusive to their store and games.
Average user.....

Epg8vnZQ5KZ2KqEY.jpg
Exactly. Average user is computer illiterate.
 
Which may mean Xbox light become the lead platform to develop on for a while, which can only be a good thing.
Sharma done more in a couple of week, than Bond did in years

[h3][/h3]
If Jason Ronald is involved it would be gimped somehow. Like how Series S has affected some releases for the Series X.
 
I admit.....I'm being very hard-headed about all of this. @HeisenbergFX4 can attest to that. I'd say I have good reason. These are the same people who tried to tell the world that a gotdang phone was an "Xbox". Same folks who slapped their "Xbox" logo on a Windows PC handheld and insisted it was an "Xbox". Now Microsoft is saying this multi-store device that sounds awfully like just another PC is actually a "console". Sorry, but Microsoft has cried wolf too many times to take their words at face value, in my mind.

I've said before, I don't listen to what Microsoft says for this very reason (among others). When they show what this actually is then I'll know. Until then, I'll be stubborn, and maybe even a little pedantic. That's on Microsoft.

"Just four games"
Agencylife Bingo GIF by MX Player


Why wouldn't they?

It's easy money for them, just like they get from any other PC on the planet
Because they have their own living room box coming and a SteamOS they want to push with it. Why would they aide the Microsoft store more-so and undercut their own box?
 
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Compare that to Xbox Full Screen Experience features on handhelds that will apply systemwide like Default Profiles or Advanced Shader Delivery. When MS creates windows APIs, they are available to everyone and their mothers.

Google before the anti trust, created APIs that were linked specifically to Playstore and Play Services, that's why Amazon app store could never succeed. Android is open in name only.
Correct me If I'm wrong as I don't use it but Epic and other storefronts would use Lutris right? Not the advanced version of Proton that Steam has. Basically SteamOS created APIs on top of an open platform that are exclusive to their store and games.
Nothing is exclusive to steam. You can run lutris or heroic or whatever you want with the steam proton layer. Which btw is not even the most advanced one. Because other proton layers (like protonGE for example) can just take the steam proton layer and add stuff to it.

 
I guess they will just be selling these through their own store?

I can't imagine too many places would be willing to stock a $1000+ machine. Especially off the back of being unable to shift (much, much cheaper) Xbox Series consoles.
 
I guess they will just be selling these through their own store?

I can't imagine too many places would be willing to stock a $1000+ machine. Especially off the back of being unable to shift (much, much cheaper) Xbox Series consoles.
Probably limited online only release into "Tier 1" countries.
 
Correct me If I'm wrong as I don't use it but Epic and other storefronts would use Lutris right? Not the advanced version of Proton that Steam has. Basically SteamOS created APIs on top of an open platform that are exclusive to their store and games.

You are incorrect. Proton is open source and is freely available for anyone to use. Proton is based on Wine, DXVK & VKD3D. All open source. Heroic Launcher is another option for these stores and it can use Proton as well.

Bottom line: you don't need Steam to run Windows games in Linux. Just Steam games.


Exactly. Average user is computer illiterate.

Which has nothing to do with whether a system is open or closed.
 
Agencylife Bingo GIF by MX Player



Because they have their own living room box coming and a SteamOS they want to push with it. Why would they aide the Microsoft store more-so and undercut their own box?

Their own box will be much cheaper for starters

I don't see them excluding a Windows Device, like they didn't exclude the fake "Xbox" ROG Ally while having Steam Deck to sell
 
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Their own box will be much cheaper for starters

I don't see them excluding a Windows Device, like they didn't exclude the fake Xbox ROG Ally while having Steam Deck to sell

Really all this comes back to whether it is an open Windows PC, like Rog Xbox Ally, or not. The question is if it isn't and MS needs Valve to opt-in then will they? If Xbox is just a PC then it doesn't matter.
 
Their own box will be much cheaper for starters

I don't see them excluding a Windows Device, like they didn't exclude the fake "Xbox" ROG Ally while having Steam Deck to sell
It's a fight for mindshare and once again, Valve wants to push their SteamOS adoption.

Only way this works, is if it's just a PC with a console wrapper/app/mode. Then anyone can install Steam.

But I doubt Valve is going to make a custom app for the thing like Epic suggested/assumed.
 
Depends on POV.

Steam Machine is a pc with a relatively locked ecosystem.

Xbox Helix is a console with open marketplace.

I see xbox as more open. I don't want to make changes to steam box. Its counterproductive to what the system is.

Xbox Helix is a copy of Steam Machine with Windows instead of Steam OS + an hardware chip for retrogaming old Xbox consoles

Stop spreading this bullshit for God's sake
 
They can't do it for ABK games, especially COD until at least 2038. Bethesda will get annoyed if they're forced to do it. Pete Hines asked why ABK games got to remain multi platform but not Bethesda. That's when MS started changing strategies.
My man, stop pulling shit out from your ass. It's not because of Pete Hines request, delusional.
 
Really all this comes back to whether it is an open Windows PC, like Rog Xbox Ally, or not. The question is if it isn't and MS needs Valve to opt-in then will they? If Xbox is just a PC then it doesn't matter.

I don't see much difference: Microsoft WANTS Steam, Steam has no reason to say no because they make money from every Windows device in the world TODAY

So in the end: Who cares?
 
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They will sell the hardware at a profit. No money lost.



I don't think that will help.

Currently Microsoft takes a 30% cut of every game sold on the Xbox store. If the game is £70, Microsoft takes a nice £21. If somebody buys 10-15 games, Microsoft are taking a cut of up to £300. If a customer buys the next Xbox, but uses it as a Windows based Steam Machine, Microsoft are not seeing a penny.

Also, would people still sign up to Gamepass if they have access to so many third party stores? I'm not convinced. Look at PC gamers now. A majority still prefer Steam than Gamepass for PC.

I understand the argument that more expensive hardware will offset this lost revenue, but I just don't see this being a roaring success if it's priced at a four figure sum. It'll sell far less than the current consoles, so what's even the point?
 
The games running on the device are not Linux native binaries. They are windows games run via a translation layer.

So in order to accomplish that, Steam integrated Proton into their backend. There are certain features and APIs that are exclusive to Steam games only if I'm not mistaken. Like the shader compilation and Hardware Optimization Profiles.

Compare that to Xbox Full Screen Experience features on handhelds that will apply systemwide like Default Profiles or Advanced Shader Delivery. When MS creates windows APIs, they are available to everyone and their mothers.

Google before the anti trust, created APIs that were linked specifically to Playstore and Play Services, that's why Amazon app store could never succeed. Android is open in name only.
Correct me If I'm wrong as I don't use it but Epic and other storefronts would use Lutris right? Not the advanced version of Proton that Steam has. Basically SteamOS created APIs on top of an open platform that are exclusive to their store and games.

Exactly. Average user is computer illiterate.

Some games on Steam do offer native Linux binaries and they will download those and run them directly.

You can download any old Windows executable, add it to Steam as a non-Steam game and run it and it will be launched through Proton just like a Windows game downloaded through Steam. Steam Input and hardware identification work just fine for non-Steam games. In fact you can see Steam Input profiles others created just like software that's native to Steam. The hardware optimization is just an API call by the game to identify the system it's running on if it sees a Deck it sets specific settings. A GOG copy of a game could make that same call and operate the exact same way. It's not shader compilation, it's shader caching. These are unique to Steam apps and it depends on the version of the game executable and the GPU drivers. Microsoft is working with AMD, Intel, and NVIDIA to integrate caching into Windows.

An average user being computer illiterate doesn't change the fact you can choose the "Switch to Desktop Mode" from the SteamOS menu and be at a Linux desktop and have full access to be able to run sudo and change whatever low level system thing you want.

Proton is also open source. The "GE" versions are the same as what's Valve is running but also include licensed files Valve can't. These are things like media codec that fix or otherwise make games work that don't on Valve's version of Proton.

Lutris is just a frontend to automate the download and configuration of non-Steam games. You can have it download an Epic or GOG game and link it to Steam so it shows up in Big Picture mode. You can then run the game just like any other native Steam game.

Android is locked down, and you want it to be. Otherwise everyone's phone would be loaded up with malware. SteamOS is wide open with security as an after thought. They don't compare to one another. What Microsoft gives you access to in Helix remains to be seen. Until it's in people's hands we won't know if it's a full unlocked Windows install you can do anything with. Or a locked down Xbox full screen experience that let select other stores be installed and linked.
 
imo this is a 50/50 chance of ever releasing. But, if it does release, I think this is Xbox washing their hands of hardware, here's why:

This is Xbox throwing their large library customers one last bone, here's an open platform pc, with a bluray drive and chip to play Xbox games. Yea it's expensive cause it's not subsidized with xbox functionality. Take it or leave it. We're done.
I don't really buy the idea that Microsoft is "throwing customers a bone." What makes more sense is that the hybrid PC‑console space is still largely untapped, and Microsoft actually has a better chance of succeeding there than continuing the traditional console war they've been losing ground in for years.

The reality is simple: Microsoft can't keep fighting a war on multiple fronts , competing with Sony on exclusives, supporting PC day‑and‑date, and maintaining a separate console ecosystem. That model has been stretched thin for an entire generation. Project Helix is their last, best shot at consolidating what's left of their audience and attracting new customers who want their PC library on the big screen without the usual PC setup friction.

A hybrid device solves that. It gives you:
  • Your full PC library
  • A console‑like, turnkey living‑room experience
  • No need to drag a tower across the house or deal with display quirks, controller configs, or Windows weirdness
The Steam Machine was the first spark that sold me on this idea years ago. The Steam Deck proved the concept actually works. Now I want the next evolution, something powerful enough to run my Steam library at 4K/60–120 with ray tracing or even path tracing, but still behaves like a console when I sit down on the couch.
If Microsoft can deliver that, a true living‑room PC that feels like a console, I'll happily pay for it. Not because it's "one last bone," but because it finally fills a gap that neither consoles nor PCs have solved cleanly.
 
Dude....we are going in circles. Let's move on

And more importantly, how can MS sell it as a machine that plays PC games, if it can't play PC games bought from the largest PC store on the planet BY FAR????

If Steam is not in it, they are selling even LESS units of this turd....
 
They put Steam on every Windows device on the planet, why should this one be any different?
People put Steam on every Windows device with a client Valve provides. If it's just Windows, then yea, Steam is there for anyone to download... if it's a custom OS, then it can still happen, but would undermine Valves own gaming OS goals, me thinks. Valve has a vested interest to grow Linux gaming, not shrink it.
 
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Honestly...its the most logical thing for them to do. Why trying to fuck around with two different "ecosystems" when only one is really needed.
The issue is Microsoft doesn't get the 30% cut on sales. And the need to pay for multiplayer also goes out the window. How exactly is Microsoft benefiting?
 
And a standard BluRay add on wouldn't work in a Windows environment?

It would (should?) but I'm wondering whether it'll have any kind of disc drive in the first place, at the minimum they should offer an add-on like Sony has.
 
My Windows Xbox app continues to collate many of the stores I have installed on my PC.
If a game is installed on Steam, GOG, Epic, they show up in my Xbox app library. I can launch the game directly from there.
I'm assuming Helix will be similar.

You will need to take the time to boot into a desktop mode to find and install your games.

Xbox mode will have you in the same 'Mode' complete with a store.
I wonder if MS is counting on lazy gamers who don't want to bother booting into another mode to buy a game. :)
 
People put Steam on every Windows device with a client Valve provides. If it's just Windows, then yea, Steam is there for anyone to download... if it's a custom OS, then it can still happen, but would undermine Valves own gaming OS goals, me thinks.

That's just semantics: Windows has 97% of Steam's installations vs 2% for Linux/SteamOS

It means almost nobody installs SteamOS on a Windows device, even though they could
 
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I hope this isn't a gimped pc. Like hopefully it allows you to play emulators and if we do have steam access it can run all the games on their and doesn't need any verification.
 
The issue is Microsoft doesn't get the 30% cut on sales. And the need to pay for multiplayer also goes out the window. How exactly is Microsoft benefiting?
They also dont get a cut now, because no one wants the windows store (for very good reasons). And are you begging to pay for online gaming? This shit has to go anyway.
 
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