Guilty_AI
Gold Member
No, i am thinking of the systemic factor. Far Cry 2 has strong elements regarding transient arsenal due to use and weapon durability as well as other chaotic elements like enviromental destruction, physics and the fire-spreading mechanics which you're praising BotW for. MGSV whole combat revolves around creative use of the arsenal, allowing you to do things like knocking out enemies with empty magazines you throw or defeating a fire-based boss by calling in for rain (or if it just rains by chance)Those games aren't even close. You're just thinking about the open-world aspect, which is mostly like an Ubisoft title with movement freedom and small enemy camps and high points opening the map etc.
Games like Prey or Dishonored even more so. Immersive sims like these were pioneering this "playground of systems" for a long time now
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