Very interesting.
Well I'd like to thank him as well, this man's latest machine got me Cyberpunk running at the same 1440p native resolution of base PS5 30fps Quality mode, before PSSR even steps in, with two additional full quality (important distinction, max quality) RT features on top, at exactly twice the framerate at the same time.
Also a matter of CDPR putting other devs to shame however, especially Sony first party studios.
They really managed to get the most intricate urban free roam ever running at 60fps, with unparalleled motion clarity, RT reflections of a far higher quality than Insomniacs (only PS Studio bothering with them so far), and impeccable RT shadows those first party games can only dream of, applied to every single object on screen no matter how small, how far, or how complex the scene is.
All gameplay from 60fps Mode, in some pictures I simply had the HUD removed entirely:
This the 60fps Mode, but then there's the 40fps one with, same internal resolution, but also RT AO and two RT GI features on top.
RT lighting, shadows, ambient occlusion and reflections is essentially full ray tracing, just because Path Tracing in Cyberpunk is a different beast doesn't change that I could see a much, much simpler game like F1 having a form of Path Tracing on the system.