• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Ranking Every GTA Game From Worst to Best…

IbizaPocholo

NeoGAFs Kent Brockman


0:00 Intro
01:16 GTA
06:31 GTA 2
09:49 Liberty City Stories
13:12 Chinatown Wars
20:50 Vice City Stories
25:32 GTA V
32:00 GTA III
40:53 Vice City
47:55 San Andreas
55:25 GTA IV

Summary of GTA Series Ranking and Analysis (1997–2013)

This video provides a detailed retrospective and ranking of the main Grand Theft Auto (GTA) games developed by Rockstar Games from GTA 1 (1997) through GTA 5 (2013), excluding spin-offs, ports, and GTA Online. The ranking is subjective and based on gameplay, innovation, story, and overall impact on the gaming industry, with emphasis on how the series evolved over time.

Chronological Timeline and Key Highlights


1997GTA 1- Top-down perspective, large urban environment (Liberty City, Vice City, San Andreas)
- Arcade-style point system
- No overarching story; selectable characters
- No in-game map, only physical map
- Missions disappear if failed, no retries
- Live system (limited lives)
- Pain sprays reduce wanted level
- Aggressive cops and difficult navigation
- Two mission packs: London 1969 & 1961
- Groundbreaking but now dated and frustrating to play
1999GTA 2- Set in "Anywhere USA" with retro-futuristic art style
- Introduced gang system and faction dynamics
- Repeatable missions
- Day/night cycle option (PC)
- Improved visuals and less disorienting driving
- Still no in-game map, but layout simpler than GTA 1
- Cops remain relentless
- More replayability due to gang mission choices
- A better but still flawed sequel
2002GTA Vice City- Set in 1980s Miami-inspired Vice City
- Protagonist Tommy Vercetti voiced by Ray Liotta
- Strong 80s aesthetic and soundtrack (considered best in series)
- More vehicles: bikes, planes, choppers, boats
- 35 weapons categorized
- Ability to enter buildings and change clothes
- Aggressive police with spike strips
- Missions more cinematic and plot-driven
- Some missions notoriously difficult
- Two large islands with some visual similarity between areas
- High nostalgia value and regarded as one of the best
2004GTA San Andreas- Massive map (~30 km²) with three cities: Los Santos, San Fierro, Las Venturas
- CJ's story of gang rebuilding and family drama
- Deep customization: clothes, stats (strength, stamina, etc.)
- Weapon skill leveling
- Dating system and side missions
- Mix of serious drama and absurd missions (tonal whiplash)
- Notable missions like "Wrong Side of the Tracks" and jetpack heist
- Long driving times due to map size
- Lacks mission checkpoints
- One of the most ambitious and iconic GTA titles with over 27 million sales
2008GTA 4- Protagonist Nico Bellic with a serious, grounded story
- Liberty City rebuilt with high detail and realism
- New Rage engine with realistic vehicle physics and damage
- Cover-based shooting system and refined combat
- In-game smartphone for communication and mission management
- Smaller, more focused map than San Andreas but denser
- Deep character interactions and memorable side characters
- Mature tone with some humor
- Two DLC expansions: The Lost and Damned (dark, addiction theme) and The Ballad of Gay Tony (flashy nightlife)
- Widely regarded as the best GTA game in terms of narrative and gameplay balance
2013GTA 5- Introduced three protagonists: Franklin, Michael, Trevor
- Large map over 4x bigger than GTA 4
- Emphasis on cinematic storytelling with scripted missions
- Heist missions with crew selection affecting outcomes
- Criticism for limited mission replayability and rigid mission structure
- Some large empty areas on the map
- Mixed tone with serious and goofy moments
- Strong gameplay in combat, driving, and character stats
- Pushed console hardware limits
- Highly popular but ranked lower due to perceived lack of freedom compared to predecessors
Key Features and Insights


Detailed Analysis and Key Insights

GTA 1 & 2: Foundations with Limitations

  • GTA 1: Introduced open-world chaos with a top-down view, but lacked modern conveniences like in-game maps and mission retries. The live system and relentless cops made progress frustrating. Despite its dated mechanics, GTA 1 laid the framework for future titles.
  • GTA 2: Improved visuals and gang dynamics added complexity and replayability. However, navigation remained confusing without a map, and police difficulty persisted. The unique art style and gang interplay made it a distinct entry.

Liberty City & Vice City Stories: Portable Expansions

  • Liberty City Stories (2005): A PSP/PS2 title largely reusing GTA 3's map with minor additions. It lacked innovation and mostly featured familiar characters and weapons.
  • Vice City Stories (2006): Added empire-building mechanics focused on rackets, better capturing the 1980s vibe and expanding the original Vice City map. Known for its challenging missions and strong atmosphere but limited by repetitive gameplay.

Chinatown Wars: Innovative Handheld Experience

  • Released on Nintendo DS and PSP (2009), Chinatown Wars combined a top-down angled perspective with clever touchpad interactions, such as car hacking and manual weapon assembly. It featured a complex drug-dealing economy and a GPS system, significantly easing navigation.
  • Despite some tedious elements like slow gun purchases, it is praised for its innovation and faithful GTA gameplay on handhelds.

GTA 3: The Concrete Foundation

  • The first 3D GTA game revolutionized open-world gaming with a living, breathing city and dynamic environment.
  • Introduced fully voiced characters, motion-captured cutscenes, and a mini-map.
  • Some limitations included no swimming, no motorcycles, and somewhat clunky controls depending on platform.
  • The silent protagonist Claude Speed allowed player self-insertion but lacked personality.
  • Despite dated mechanics, GTA 3 remains a groundbreaking milestone and a favorite to revisit.

Vice City: Nostalgia and Atmosphere

  • Known for its iconic 80s soundtrack and vibrant setting.
  • Enhanced vehicle variety and weapons.
  • Missions with mini-plots made the story feel more cinematic.
  • Some missions are notoriously difficult.
  • While not drastically different from GTA 3, it refined and expanded the formula with charm and style.

San Andreas: Ambitious and Expansive

  • Monumental increase in map size and gameplay depth.
  • Added RPG-like stat systems, vehicle variety, and dating mechanics.
  • Memorable missions and characters, including crossovers with GTA 3 figures.
  • Some gameplay elements (gang territory control, stats) seen as repetitive or unnecessary.
  • Tonal inconsistencies but overall a classic with massive scope.
  • Highest-selling GTA game until GTA 5.

GTA 4: Best Execution of the Formula

  • Introduced realistic physics, detailed NPC behavior, and a gritty narrative.
  • Strong character development with memorable companions and choices affecting story outcome.
  • Smaller but richer map focusing on immersion and realism.
  • Cover-based shooting and refined combat mechanics.
  • Smartphone integration was innovative.
  • DLC packs added variety in tone and gameplay.
  • Widely regarded as the most balanced and polished installment despite fewer sales than predecessors.

GTA 5: Popular but Less Freeform

  • Massive world with three distinct protagonists.
  • Emphasis on scripted, cinematic missions reduced player freedom.
  • Heist missions offered crew selection and strategic play but tapered off in impact.
  • Large portions of the map felt empty or uninteresting.
  • Mixed tonal shifts and less mission replayability.
  • Still a technical and gameplay masterpiece with strong combat and driving mechanics.
  • Most played GTA game but ranked lower here due to rigid mission design and less emergent gameplay.

Summary of Key Conclusions

  • GTA 3 is recognized as the concrete foundation of the modern GTA series, revolutionizing open-world design.
  • Vice City combines nostalgia, atmosphere, and excellent music to create a timeless experience.
  • San Andreas is the most ambitious with its sprawling map and deep customization, though sometimes bloated.
  • GTA 4 is praised as the best execution of the GTA formula, balancing narrative, gameplay, and realism.
  • GTA 5, while massively popular and technically impressive, is critiqued for its scripted and less replayable missions.
  • Early entries (GTA 1 & 2) are historically important but mechanically outdated.
  • Handheld titles (Liberty City Stories, Vice City Stories, Chinatown Wars) offered unique experiences but varied in innovation and impact.

Additional Notes

  • The video emphasizes the evolution of mission design, combat, navigation, and storytelling across the series.
  • Rockstar's voice acting and celebrity involvement increased significantly after GTA 3.
  • The ranking and impressions are subjective and invite debate, especially concerning GTA 5's placement.
  • The commentator looks forward to GTA 6 and its potential impact on the series.

This comprehensive analysis highlights the GTA series' growth from rudimentary top-down chaos to complex, immersive open-world narratives, marking Rockstar's continued innovation and occasional missteps.
 
Last edited:
I must say that I like this channel but I feel it works best when the guy covers not well known titles. For instance, I don't care at all for those gooner RE clones games he covered, but the videos themselves can be entertaining.

What else is to be said about GTA at this point? The only thing special about this video was his ranking of the games and he didn't even bother to put Vice City first despite calling it his favourite and praising its soundtrack as the best in the franchise.
 
San Andreas > Vice City > VC Stories > LC Stories > 3 > Gay Tony > 4 > Lost & Damned > Chinatown Wars > 2 > 1 > 5
 
I think most people who have played them since childhood would agree with San andreas being the best in the long run. I daresay its still the most memed game and CJ the most modded character today.

New gen will probably go with 5.

Contrarians, rdr2 lovers or film lovers will go with 4 (had a hater population when it released).

Classic lovers will go with Vice city or 3.

Rest aren't as mainstream.
 
Last edited:
Hard to beat the impact of 1 and 3 that still can hold strong at almost everything (PC versions, obviously).

"- Groundbreaking but now dated and frustrating to play"

Heresy.
 
Last edited:
Vice City will always be the best.
There was nothing quite like cruising through Miami listening to 80s hair metal bands.
This was way before Youtube and music streaming, so having a killer soundtrack actually meant something back then.
And the Miami Vice / Scarface theme was just perfect.
 
Contrarians, rdr2 lovers or film lovers will go with 4 (had a hater population when it released).

that makes no sense. GTA4 has less in common with RDR2 than GTA5.

GTA5 was the game that started to insanely streamline missions and reduce player agency during missions, just like what RDR2 did.

GTA4 was still somewhat more open during missions, although the first signs of them dumbing the game down were noticeable.
 
4 > all

200_d.gif
 
VC and SA were close to perfect. Brilliant games. Built upon so well from the groundwork laid out by III.

4 and 5 somehow didn't live up to thier predecessors.
 
I think San Andreas is probably objectively the best one, but my favourite's still 4. Actually playing 4 just feels so much better than the GTA3 games, it was a big leap forward. Sure it was kind of barebones in terms of side stuff, and like all their modern games except for Max Payne 3 the combat could be better, but it's still better combat than the GTA3 games had. Also way better driving than the GTA3 games, and not having to run around finding all the weapons like you're playing an arcade game was nice.

I don't like GTA5 that much. The driving sucks compared to 4. Really don't like Michael's family, and I just liked the characters and writing in 4 more in general. The radio was a massive downgrade from 4, too.

So uh, in my opinion of the ones I've played

GTA4 > GTASA > GTAVC > GTA5 > GTA3
 
Last edited:
GTA 1, 2, and London will always hold a special place in my heart. I had so much more fun with those games over some of the big budgeted AAA GTAs and by a lot in some cases. The evolution in gaming kinda makes it unfair comparing them to a 3D GTA too, but fun factor? I would never rank them as the worst.
 
Last edited:
Top Bottom