Holy fuck, the condescension...
You know what's ironic? You're throwing a tantrum about people being critical while simultaneously going on a rant about people being critical. That's some impressive lack of self-awareness.
And this part:
"Just anonymous nobodies hammering away at their keyboards with fingers apparently marinated in boogers, desperately venting their frustration, incompetence, and chronic inability to create anything beyond another pointless comment section meltdown."
You mean the consumers? The same people you're expecting to spend €70 on your product? The people whose opinions supposedly don't matter right up until it's time to open their wallets?
Get off that high horse.l my guy, then again, your reply feels so oddly personal that I'm starting to think you work in game development because nobody should be
this offended by criticism directed at an industry they aren't part of.
Newsflash: if developers started making games people actually wanted to play, a lot of this criticism would disappear on its own :
Create characters players genuinely connect with. Stop cramming in forced messaging. Stop relying on "Press X to Awesome" gameplay and squeezing through the same waist-high crack in the wall for the hundredth time.
The reality is that companies and the so-called "professionals®" have become so disconnected from their audience that you'd think they've spent the last decade locked in a bunker with no contact with the outside world.
People aren't criticizing games for the sake of it. They're criticizing them because, for years now, the industry has been serving up the same tired design trends, the same safe corporate formulas and the same lectures disguised as entertainment, then acting shocked when players push back...
Our resident dev
John Marston