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Graphical Fidelity I Expect This Gen

waht
God bless ue5.

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what is this??
 
To end this here ragnarok Gameplay playstation blog first official pics:
pbDGqSbXFI1fIJF9.jpg
c9ALWu5Bk7VfLJYP.jpg
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iTOV1PkoyvtlhCCQ.jpg
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qlWZ0uZFe4XgZR7l.jpg

fmEhFNxEdwM2Q5ch.jpg
ZQMPEUYipwSWIvnE.jpg
jb7VvPoAo8Qx6GyE.jpg
hPFwxx9cmJ6y5pht.jpg



Faye Playstation blog first official gameplay pics

Ax6DjfRfFSaddFCM.png

LHetYxwO28Ud2xe6.jpg
ocMTXVCcq6Yfc2mw.jpg
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I think that is fair enough, I will leave the comparison to you guy's
I genuinely feel like Ragnarok looks worse than 2018 sometimes, or at the very least way too clean. There's no grunge nor grit that 2018 had, less naturalistic colors and almost this… Dirtiness that 2018, and even the original trilogy had. In its place are hyper clean visuals, hero lighting, and saturated colors. Every new PlayStation action adventure game seems to have this same palette now.
 
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Yeah, it's in the same ballpark, it could be sold as expansion pack/DLC.



I think you need to post examples of that. I don't see it, we have standard cascade shadow maps, baked lighting and in this pic - no good lighting at all (also no SSS):

RLqxdHVtwVcvMGk9.jpg
ijNHf8Vp49DAtGI1.jpg


To me it just look like standard raster tricks but of course I could be wrong.
Bojji we almost agree on all things until now, except this one (I think this game looks great) , I think digital Foundry and NX gamer will have good analysis let's wait and see those analysis videos
 
I genuinely feel like Ragnarok looks worse than 2018 sometimes, or at the very least way too clean. There's no grunge nor grit that 2018 had, less naturalistic colors and almost this… Dirtiness that 2018, and even the original trilogy had. In its place are hyper clean visuals, hero lighting, and saturated colors. Every new PlayStation action adventure game seems to have this same palette now.
its the marvelization of god of war. everything had to be fun and light.
 
Looking through some GOW18 screenshots online and Reddit, and indeed the game looks better to my eyes, especially pitting both it and Ragnarok against one another on PC. 2018 looks grounded in its world, where while it's mystical and otherworldly, it still LOOKS and feels lived in, settled, and REAL. Ragnarok simply polished too much of the grit and grunge off with Windex, and punched up the colors one too many clicks. Laufey looks to be doing the same, and the result is a more cartoonish presentation overall, and the characters look more cartoonish as well.

Hell, even GOW 3/the original trilogy, despite taking place in the excessively flamboyant Greek pantheon, still looked grounded and lived in.

NCr6TJcaM3zAYslO.jpeg
ji29MOCASTZ32kW2.jpeg
ccOiMpLircNoZrze.jpeg
o3ey8Qvd5RijhA2k.jpeg
qRYaoDgdi42rLEdU.jpeg
ROGeptN8f5YarzTf.jpeg
j9v006lVeSc0yNgK.jpeg
bSO5XNhCDryOqScz.jpeg
P7VaUedgh3h1J0wG.jpeg
 
Looking through some GOW18 screenshots online and Reddit, and indeed the game looks better to my eyes, especially pitting both it and Ragnarok against one another on PC. 2018 looks grounded in its world, where while it's mystical and otherworldly, it still LOOKS and feels lived in, settled, and REAL. Ragnarok simply polished too much of the grit and grunge off with Windex, and punched up the colors one too many clicks. Laufey looks to be doing the same, and the result is a more cartoonish presentation overall, and the characters look more cartoonish as well.

Hell, even GOW 3/the original trilogy, despite taking place in the excessively flamboyant Greek pantheon, still looked grounded and lived in.

NCr6TJcaM3zAYslO.jpeg
ji29MOCASTZ32kW2.jpeg
ccOiMpLircNoZrze.jpeg
o3ey8Qvd5RijhA2k.jpeg
qRYaoDgdi42rLEdU.jpeg
ROGeptN8f5YarzTf.jpeg
j9v006lVeSc0yNgK.jpeg
bSO5XNhCDryOqScz.jpeg
P7VaUedgh3h1J0wG.jpeg
Yep Ragnarok had a way worse art direction, leaning heavily to the purple-Fortnity garbage, and ended up looking worse than 2018 as a result
 
Looking through some GOW18 screenshots online and Reddit, and indeed the game looks better to my eyes, especially pitting both it and Ragnarok against one another on PC. 2018 looks grounded in its world, where while it's mystical and otherworldly, it still LOOKS and feels lived in, settled, and REAL. Ragnarok simply polished too much of the grit and grunge off with Windex, and punched up the colors one too many clicks. Laufey looks to be doing the same, and the result is a more cartoonish presentation overall, and the characters look more cartoonish as well.

Hell, even GOW 3/the original trilogy, despite taking place in the excessively flamboyant Greek pantheon, still looked grounded and lived in.

NCr6TJcaM3zAYslO.jpeg
ji29MOCASTZ32kW2.jpeg
ccOiMpLircNoZrze.jpeg
o3ey8Qvd5RijhA2k.jpeg
qRYaoDgdi42rLEdU.jpeg
ROGeptN8f5YarzTf.jpeg
j9v006lVeSc0yNgK.jpeg
bSO5XNhCDryOqScz.jpeg
P7VaUedgh3h1J0wG.jpeg
I think those screens above show to everyone yone that Faye looks far better than all of them
 
Bojji we almost agree on all things until now, except this one (I think this game looks great) , I think digital Foundry and NX gamer will have good analysis let's wait and see those analysis videos

Your opinion is perfectly fine and I respect it. I just have a different opinion, maybe I will change mine after seeing more high quality footage.

Looking through some GOW18 screenshots online and Reddit, and indeed the game looks better to my eyes, especially pitting both it and Ragnarok against one another on PC. 2018 looks grounded in its world, where while it's mystical and otherworldly, it still LOOKS and feels lived in, settled, and REAL. Ragnarok simply polished too much of the grit and grunge off with Windex, and punched up the colors one too many clicks. Laufey looks to be doing the same, and the result is a more cartoonish presentation overall, and the characters look more cartoonish as well.

Hell, even GOW 3/the original trilogy, despite taking place in the excessively flamboyant Greek pantheon, still looked grounded and lived in.

NCr6TJcaM3zAYslO.jpeg
ji29MOCASTZ32kW2.jpeg
ccOiMpLircNoZrze.jpeg
o3ey8Qvd5RijhA2k.jpeg
qRYaoDgdi42rLEdU.jpeg
ROGeptN8f5YarzTf.jpeg
j9v006lVeSc0yNgK.jpeg
bSO5XNhCDryOqScz.jpeg
P7VaUedgh3h1J0wG.jpeg

Really amazing art direction, Ragnarok was worse (and this game is all over the place).
 
No there is a clear huge difference,

Difference, yes. Huge... Lol
No Way Funny Meme GIF

And we're all pixel peepers here criticizing every tiny detail as if it was our job. If you need 400% zoom and slowmo analysis to show *huge* progress... You can keep it. I'll just fire up something that actually immediately looks impressive, like Wukong, instead
 
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Difference, yes. Huge... Lol
No Way Funny Meme GIF

And we're all pixel peepers here criticizing every tiny detail as if it was our job. If you need 400% zoom and slowmo analysis to show *huge* progress... You can keep it. I'll just fire up something that actually immediately looks impressive, like Wukong, instead

Yeah, we can see "next gen" by looking at it. ILL is next gen, new SH is next gen but GOW and Wolverine aren't.

Of course "next gen" means current gen.
 
But this is from PS5 pro with RDNA4 RT acceleration. They could have used much better BVH, I get why it's so simple for open world spider man but this game is linear.



we need more high quality Ragnarok pics here, people forgot how this game looks.
Also I would say Spider Man 2's RT reflections had exponentially more objects & even NPCs with their own different animations to trace in BVH.

This weak Wolverine footage just makes me yearn for a Wolverine with UE5 Nanite geometry system with Nvidia's PT implementation we see in tech demos & RE9 Requiem. It's so deflating.
 
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What writing and dialogue have been shown to be a turn off? So many people go into games just hating them

I'm definitely not one of those. You should check out my commentary in the God of War OT. Most of my issues are with the NPC dialogue. Ex: i don't need the generic soldier yelling at the top of his lungs that the cargo truck is about to ride off, I don't need another one yelling to his buddies that Wolverine is on the roof when clearly everyone saw him jump on the roof. I'm tired of the generic "you're gonna pay for that!" - type lines especially because the sound mixing strategy/direction places it front and center as if they want you to hear just how ridiculously bland the delivery is. All of these take away from immersion. Sadly, Wolverine also had a line in the trailer that completely took me out - when he asked one of the enemy NPCs "where are the mutants?" It might seem trivial, but i really think it's out of character for him to refer to them as "mutants" instead of the "kids" or "children" etc.
 
That fact that ND afaird of hair rendering and give us this trans. girl
TkZOLKS32dXYZnWo.jpg

Then santa monica come up with one of best hair rendering this generation with true woman which even her character supposed to be far more violent than Jordan character
v5Jxtp6JwvcR8SGb.jpg

ND direction need to hugely change
Hopefully on intergalactic next show it will have hair
 
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Ok. Finally watched Laufey, and I must say they've really cranked things up visually. It's really not as bad as I feared and a clear step above Ragnarok. Anyone saying it looks identical... the hell guys? Show some evidence to prove your point. I've literally been playing Ragnarok for the last several months and can tell you 90% of the game looks nothing like this. Cut scenes come somewhat close and Kratos comes even closer (they already exceled at that since GOW 3), but nothing else does. Just... look at this. How is this not an noticeable upgrade?

51440939858_f41aab75ef_o.jpg


Versus:

qHtErIaFloEa5QA6.png


Or

pIWMt2Ywtrvalk52.png


I think some are looking at it with rose tinted glasses. The environment for the first 8 minutes and 30 seconds look pretty weak, but the moment she squeezes out of the cave, suddenly everything looks wayyyy better.

It's still not the massive leap I hoped for, but as a current gen title, it would be the one to beat amongst PS studios at least. Not a very high bar at the moment... but still. There are some issues though:

1) No RTGI as far as I can tell. Not seeing a secondary bounce from sunlight. Likely probe based or just fully baked

DLrnQ0N1AsnRtzLL.png


Another example below of missing secondary bounce.

3n3Io31XCNYAAV3O.png


2) Hair rendering looks good at a distance, but becomes an aliased mess in a few close ups. Looks good most of the time, but just something i noticed

pzDwyFYXKobTUVHk.png



3) Ground textures and details look so basic with tons of flat textures without visible PoM or tessellation in the opening section. UE 5 has spoiled us with nanite levels of details that this looks so... bleh

Vw5NHauKPM8YsNcb.png



Though this seems to apply only up to first 8.5 minutes until she crawls out of the cave in the shot above. It's all wayyy better after that point. Even a lot of foliage and vines that had no AO before have proper shadowing or AO after. Seems like the opening area needs some end to end polish.


4) Really thin foliage/shrubs seem to have gotten no upgrade whatsoever. Straight up 2D cards with no AO to ground them. This will likely remain in the final game, I think.

5GiGmX7EHhJz6nvN.png


5) Some particle effects are unstable/low res. They are flickering throughout and likely running at half the framerate. Thought SSM had nailed GPU particles already. Not sure what's going on there... Not an easy thing to screenshot, but you will see what I mean around this area. All the flying/floating embers are a bit off compared to the rest of the presentation
d5dMkOdUIVMyN8OF.png



6) Her model could use some RTAO, even if they can't pull it off for the rest of the environment. And with such long flowing hair, it's leaving insufficient shadowing on her scalp, forehead, face, neck or back. Depending on where the light is, it sometimes look like a wig on a bald person as a result. This alone would make her a lot more pleasing to the eye. She looks fine in more perfectly lit scenarios, like the start menu

8e7PpgXDcO6xtxBW.png


versus:

YZKQN7pCi0IB8urQ.png




This is an issue with light and shadow rendering in realtime. Not the model. Same as Grace in RE Requiem. If only they had PT.... :messenger_loudly_crying:


But the game is still a looker overall, unless you really want to cherry pick shots because you have some unresolved beef with this franchise. Tagging a few random examples in spoilers before I piss people off with this post length. Lol

9eOY8mn2aGSgC2JH.png
RZsYgJcBTwFcsSJ8.png
fKJF8zUb8QhIQVRU.png
sKbj8kABUAYp98RT.png
m2qKvF5u7dVvs1qX.png
yBh8ORfoK8sSa9B8.png
4FPnxncIj1NFR2HV.png


I repeat 2018/Ragnarok does not look anything like this 90% of the time! Moments like this are once in a few hours in that game.

I can see 2,3 and 5 and may be 6 getting some improvement depending on how close to release this is. But overall, it should still look like a proper current gen game when it's out.

To me it just look like standard raster tricks but of course I could be wrong.
Correct. No RTGI. Evidence above ChiefDada ChiefDada
 
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Ok. Finally watched Laufey, and I must say they've really cranked things up visually. It's really not as bad as I feared and a clear step above Ragnarok. Anyone saying it looks identical... the hell guys? Show some evidence to prove your point. I've literally been playing Ragnarok for the last several months and can tell you 90% of the game looks nothing like this. Cut scenes come somewhat close and Kratos comes even closer (they already exceled at that since GOW 3), but nothing else does. Just... look at this. How is this not an noticeable upgrade?

51440939858_f41aab75ef_o.jpg


Versus:

qHtErIaFloEa5QA6.png


Or

pIWMt2Ywtrvalk52.png


I think some are looking at it with rose tinted glasses. The environment for the first 8 minutes and 30 seconds look pretty weak, but the moment she squeezes out of the cave, suddenly everything looks wayyyy better.

It's still not the massive leap I hoped for, but as a current gen title, it would be the one to beat amongst PS studios at least. Not a very high bar at the moment... but still. There are some issues though:

1) No RTGI as far as I can tell. Not seeing a secondary bounce from sunlight. Likely probe based or just fully baked

DLrnQ0N1AsnRtzLL.png


Another example below of missing secondary bounce.

3n3Io31XCNYAAV3O.png


2) Hair rendering looks good at a distance, but becomes an aliased mess in a few close ups. Looks good most of the time, but just something i noticed

pzDwyFYXKobTUVHk.png



3) Ground textures and details look so basic with tons of flat textures without visible PoM or tessellation in the opening section. UE 5 has spoiled us with nanite levels of details that this looks so... bleh

Vw5NHauKPM8YsNcb.png



Though this seems to apply only up to first 8.5 minutes until she crawls out of the cave in the shot above. It's all wayyy better after that point. Even a lot of foliage and vines that had no AO before have proper shadowing or AO after. Seems like the opening area needs some end to end polish.


4) Really thin foliage/shrubs seem to have gotten no upgrade whatsoever. Straight up 2D cards with no AO to ground them. This will likely remain in the final game, I think.

5GiGmX7EHhJz6nvN.png


5) Some particle effects are unstable/low res. They are fizzling throughout and likely running at half the framerate. Thought SSM had nailed GPU particles already. Not sure what's going on there... Not an easy thing to screenshot, but you will see what I mean around this area. All the flying/floating embers are a bit off compared to the rest of the presentation
d5dMkOdUIVMyN8OF.png



6) Her model could use some RTAO, even if they can't pull it off for the rest of the environment. And with such long flowing hair, it's leaving insufficient shadowing on her scalp, forehead, face, neck or back. Depending on where the light is, it sometimes look like a wig on a bald person as a result. This alone would make her a lot more pleasing to the eye. She looks fine in more perfectly lit scenarios, like the start menu

8e7PpgXDcO6xtxBW.png


versus:

YZKQN7pCi0IB8urQ.png




This is an issue with light and shadow rendering in realtime. Not the model. Same as Grace in RE Requiem. If only they had PT.... :messenger_loudly_crying:


But the game is still a looker overall, unless you really want to cherry pick shots because you have some unresolved beef with this franchise. Tagging a few random examples in spoilers before I piss people off with this post length. Lol

9eOY8mn2aGSgC2JH.png
RZsYgJcBTwFcsSJ8.png
fKJF8zUb8QhIQVRU.png
sKbj8kABUAYp98RT.png
m2qKvF5u7dVvs1qX.png
yBh8ORfoK8sSa9B8.png
4FPnxncIj1NFR2HV.png


I repeat 2018/Ragnarok does not look anything like this 90% of the time! Moments like this are once in a few hours in that game.

I can see 2,3 and 5 and may be 6 getting some improvement depending on how close to release this is. But overall, it should still look like a proper current gen game when it's out.


Correct. No RTGI. Evidence above ChiefDada ChiefDada

Good analysis man. Hair as also clipping through her clothes and body in many scenes, I saw aliased stuff as well (PSSR?), no evidence for any RT so far.

But I think GOWR picture looks better here, I don't exactly know why (art?)...
 
That fact that ND afaird of hair rendering and give us this trans. girl
TkZOLKS32dXYZnWo.jpg

Then santa monica come up with one of best hair rendering this generation with true woman which even her character supposed to be far more violent than Jordan character
v5Jxtp6JwvcR8SGb.jpg

ND direction need to hugely change
Hopefully on intergalactic next show it will have hair

A woman shaving her head doesn't make her trans

Bojji Bojji

You have a fan in puff aka the recently banned Merline :messenger_grinning_sweat:



so3P5rvjLmMp5xNk.png

Where's this from?
 
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Ok. Finally watched Laufey, and I must say they've really cranked things up visually. It's really not as bad as I feared and a clear step above Ragnarok. Anyone saying it looks identical... the hell guys? Show some evidence to prove your point. I've literally been playing Ragnarok for the last several months and can tell you 90% of the game looks nothing like this. Cut scenes come somewhat close and Kratos comes even closer (they already exceled at that since GOW 3), but nothing else does. Just... look at this. How is this not an noticeable upgrade?

51440939858_f41aab75ef_o.jpg


Versus:

qHtErIaFloEa5QA6.png


Or

pIWMt2Ywtrvalk52.png


I think some are looking at it with rose tinted glasses. The environment for the first 8 minutes and 30 seconds look pretty weak, but the moment she squeezes out of the cave, suddenly everything looks wayyyy better.

It's still not the massive leap I hoped for, but as a current gen title, it would be the one to beat amongst PS studios at least. Not a very high bar at the moment... but still. There are some issues though:

1) No RTGI as far as I can tell. Not seeing a secondary bounce from sunlight. Likely probe based or just fully baked

DLrnQ0N1AsnRtzLL.png


Another example below of missing secondary bounce.

3n3Io31XCNYAAV3O.png


2) Hair rendering looks good at a distance, but becomes an aliased mess in a few close ups. Looks good most of the time, but just something i noticed

pzDwyFYXKobTUVHk.png



3) Ground textures and details look so basic with tons of flat textures without visible PoM or tessellation in the opening section. UE 5 has spoiled us with nanite levels of details that this looks so... bleh

Vw5NHauKPM8YsNcb.png



Though this seems to apply only up to first 8.5 minutes until she crawls out of the cave in the shot above. It's all wayyy better after that point. Even a lot of foliage and vines that had no AO before have proper shadowing or AO after. Seems like the opening area needs some end to end polish.


4) Really thin foliage/shrubs seem to have gotten no upgrade whatsoever. Straight up 2D cards with no AO to ground them. This will likely remain in the final game, I think.

5GiGmX7EHhJz6nvN.png


5) Some particle effects are unstable/low res. They are fizzling throughout and likely running at half the framerate. Thought SSM had nailed GPU particles already. Not sure what's going on there... Not an easy thing to screenshot, but you will see what I mean around this area. All the flying/floating embers are a bit off compared to the rest of the presentation
d5dMkOdUIVMyN8OF.png



6) Her model could use some RTAO, even if they can't pull it off for the rest of the environment. And with such long flowing hair, it's leaving insufficient shadowing on her scalp, forehead, face, neck or back. Depending on where the light is, it sometimes look like a wig on a bald person as a result. This alone would make her a lot more pleasing to the eye. She looks fine in more perfectly lit scenarios, like the start menu

8e7PpgXDcO6xtxBW.png


versus:

YZKQN7pCi0IB8urQ.png




This is an issue with light and shadow rendering in realtime. Not the model. Same as Grace in RE Requiem. If only they had PT.... :messenger_loudly_crying:


But the game is still a looker overall, unless you really want to cherry pick shots because you have some unresolved beef with this franchise. Tagging a few random examples in spoilers before I piss people off with this post length. Lol

9eOY8mn2aGSgC2JH.png
RZsYgJcBTwFcsSJ8.png
fKJF8zUb8QhIQVRU.png
sKbj8kABUAYp98RT.png
m2qKvF5u7dVvs1qX.png
yBh8ORfoK8sSa9B8.png
4FPnxncIj1NFR2HV.png


I repeat 2018/Ragnarok does not look anything like this 90% of the time! Moments like this are once in a few hours in that game.

I can see 2,3 and 5 and may be 6 getting some improvement depending on how close to release this is. But overall, it should still look like a proper current gen game when it's out.


Correct. No RTGI. Evidence above ChiefDada ChiefDada
I keep telling everyone it's clear step also I think it uses rtgi indirect lighting and light changes between scene seems really good, I may bet totally wrong on rtgi but we will definitely got path traced version on ps6 alongside other upgrades
 
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Good analysis man. Hair as also clipping through her clothes and body in many scenes, I saw aliased stuff as well (PSSR?), no evidence for any RT so far.

But I think GOWR picture looks better here, I don't exactly know why (art?)...

I think the screwed up gamma and black level is the culprit. I don't understand why someone would present their games like that, even naughty dog did that with U4. It's like they uploaded a SDR video in HDR container or a worse a HDR source in SDR or something
 
Good analysis man. Hair as also clipping through her clothes and body in many scenes, I saw aliased stuff as well (PSSR?), no evidence for any RT so far.
Could be constant changes in depth of field breaking PSSR occasionally. Not sure. Or could be TSR as they seem to like their implementation. I'm yet to learn how to pixel count, so I have no way to tell. Something on my nerd bucket list. Lol

And yeah. Some hair clipping. Has anyone properly solved that yet? May be Dragon Age?

But I think GOWR picture looks better here, I don't exactly know why (art?)...
Whaaaaaat? It's so damn flat. Only thing looking good is Kratos. And he has looked good for ages. May be you aren't a fan of the color saturation. That's definitely subjective
 
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Show me any frame from GOW 2018 or Ragnarok that has this level of fidelity. There are tons of examples in this trailer that easily places this game a generational step above prior GOW.

pMRviH20nMjvSYYS.png



Bad example, more than half of the frame is shrouded in darkness and details, fine or otherwise, are near impossible to see.
 
Show me any frame from GOW 2018 or Ragnarok that has this level of fidelity. There are tons of examples in this trailer that easily places this game a generational step above prior GOW.

pMRviH20nMjvSYYS.png

This is nothing compared to UE5 games.

SSS on hair is nothing mindblowing in 2026 (but they don't have it on skin?), SSS is a last gen feature anyway.

SSM engine was impressive in volumetrics and GPU particles in 2018, it was behind ND engine in many other aspects (and Decima). Looks like they added stuff that was missing on PS4.
 
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Watched that ILL trailer one more time and Holly shit this looks far ahead from even many other UE5 titles and run on ps5 pro, truly those who attack UE5 here on graphics theard are ......
 
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I keep telling everyone it's clear step also I think it uses rtgi indirect lighting and light changes between scene seems really good, I may bet totally wrong on rtgi but we will definitely got path traced version on ps6 alongside other upgrades
Yeah pretty sure there is no RTGI. There's no color bleed anywhere, unless the light source itself is colored. And I showed evidence of no indirect sunlight bounce. Same with explosions and other glowing objects. None of them produce indirect bounce lighting. The quality of baking has been dialed up further. That's about it, really. And Faye has some kind of dynamic hero light setup. Kratos had that too

But it certainly is a great candidate for PT. If they polish up the first 8.5 minutes, the asset quality holds up quite well for the rest.
 
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Watched that ILL trailer one more time and Holly shit this looks far ahead from even many other UE5 titles and run on ps5 pro, truly those who attack UE5 here on graphics theard are ......

You can attack UE5 on performance levels (and some Lumen boil, ok) but when it comes to graphics - it produces the best looking games this gen.
 
Watched that ILL trailer one more time and Holly shit this looks far ahead from even many other UE5 titles and run on ps5 pro, truly those who attack UE5 here on graphics theard are ......


The chunky gore effects during the stabbing and shit were so good. You don't get a lot of games with that kind of visible gore changes on models these days.

Wolverine, by comparison, is a cartooney fountain of blood on enemies, which I guess is a choice on their part, but tonally is very different.
 
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You can attack UE5 on performance levels (and some Lumen boil, ok) but when it comes to graphics - it produces the best looking games this gen.
Really curious how Clutch holds up on Friday. Especially performance and any signs of stutters. If it's anything like the footage shown so far.... dayummmm
 
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The chunky gore effects during the stabbing and shit were so good. You don't get a lot of games with that kind of visible gore changes on models these days.

Wolverine, by comparison, is a cartooney fountain of blood on enemies, which I guess is a choice on their part, but tonally is very different.
Yes the blood tech that they proudly talking about in all over Twitter (x):and interviews looks bullshit compared to ill
 
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You can attack UE5 on performance levels (and some Lumen boil, ok) but when it comes to graphics - it produces the best looking games this gen.
Lumen/RT boiling and flickering is not even on the engine but on the devs for not accumulating enough temporal data and using proper filters/denoisers. Its not unique to UE5, but RT
 
This looks immaculate.
Yeah, it really is and it runs well too. I mean, good for me, maxed out 4K DLSS Q on a pretty mediocre PC. Of course it has parts where the fps is lower than others.
I also didn't encounter any stutters or at least didn't notice. I'm pretty tolerant with a few stutters here and there, I usually notice them when they're really bad and often.
is it coming to consoles? is it a 1st person action RPG?
So far only PC in early access, but saw somewhere that it will come on consoles too.
Yeah, 1st person RPG, skill tree, spells. Pretty reminiscent of Dark Messiah, kick enemies between them, in spikes, off cliffs, hurl them with telekinesis. Combat is ok, meaty, a lot of potential, could be improved still.
But being in EA, some textures are weak, clipping through objects and stuff like that, normal I guess.
 
Lumen/RT boiling and flickering is not even on the engine but on the devs for not accumulating enough temporal data and using proper filters/denoisers. Its not unique to UE5, but RT

True, both Crimson Desert and Snowdrop engine have artifacts with HW RTGI.

"graphics benchmark"

Meme Lol GIF by ALL SEEING EYES

Hahaha. I feel sorry for Sony fans, they were always so sure that Sony will deliver top looking games (and they did in PS2, PS3 and PS4 gens), but Sony decided that they will keep things very safe and last gen.

Maybe they will change their tune on PS6.
 
Hahaha. I feel sorry for Sony fans, they were always so sure that Sony will deliver top looking games (and they did in PS2, PS3 and PS4 gens), but Sony decided that they will keep things very safe and last gen.

Maybe they will change their tune on PS6.

Yes I was one of those people, I was just basing it off what they did for PS4 so I assumed they would continue with PS5. I realized around Ghost of Yotei release that they've basically given up on pushing the graphics for this generation at least. I think the main reasons were the big push for 60 FPS, and cost cutting on resources, especially graphics and programming on studios, and resources shifted instead to the GaaS push. Just speculation on my side though.

I'm curious to see what happens with PS6, the hardware looks promising but so did the PS5 on launch and look how that turned out. Regardless, I'm mostly looking forward to the Witcher 4, I'm skeptical they can achieve 60 FPS on base PS5 but I'm sure it wouldn't be a problem on PS6. It's likely going to have a native PS6 version on release as it launches most likely after the PS6.
 
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