waht
God bless ue5.
![]()
![]()
what is this??![]()
God bless ue5.
![]()
![]()
what is this??![]()
until dawn 2waht
I genuinely feel like Ragnarok looks worse than 2018 sometimes, or at the very least way too clean. There's no grunge nor grit that 2018 had, less naturalistic colors and almost this… Dirtiness that 2018, and even the original trilogy had. In its place are hyper clean visuals, hero lighting, and saturated colors. Every new PlayStation action adventure game seems to have this same palette now.To end this here ragnarok Gameplay playstation blog first official pics:
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Faye Playstation blog first official gameplay pics
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
I think that is fair enough, I will leave the comparison to you guy's
Bojji we almost agree on all things until now, except this one (I think this game looks great) , I think digital Foundry and NX gamer will have good analysis let's wait and see those analysis videosYeah, it's in the same ballpark, it could be sold as expansion pack/DLC.
I think you need to post examples of that. I don't see it, we have standard cascade shadow maps, baked lighting and in this pic - no good lighting at all (also no SSS):
![]()
![]()
To me it just look like standard raster tricks but of course I could be wrong.
its the marvelization of god of war. everything had to be fun and light.I genuinely feel like Ragnarok looks worse than 2018 sometimes, or at the very least way too clean. There's no grunge nor grit that 2018 had, less naturalistic colors and almost this… Dirtiness that 2018, and even the original trilogy had. In its place are hyper clean visuals, hero lighting, and saturated colors. Every new PlayStation action adventure game seems to have this same palette now.
Yep Ragnarok had a way worse art direction, leaning heavily to the purple-Fortnity garbage, and ended up looking worse than 2018 as a resultLooking through some GOW18 screenshots online and Reddit, and indeed the game looks better to my eyes, especially pitting both it and Ragnarok against one another on PC. 2018 looks grounded in its world, where while it's mystical and otherworldly, it still LOOKS and feels lived in, settled, and REAL. Ragnarok simply polished too much of the grit and grunge off with Windex, and punched up the colors one too many clicks. Laufey looks to be doing the same, and the result is a more cartoonish presentation overall, and the characters look more cartoonish as well.
Hell, even GOW 3/the original trilogy, despite taking place in the excessively flamboyant Greek pantheon, still looked grounded and lived in.
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
I think those screens above show to everyone yone that Faye looks far better than all of themLooking through some GOW18 screenshots online and Reddit, and indeed the game looks better to my eyes, especially pitting both it and Ragnarok against one another on PC. 2018 looks grounded in its world, where while it's mystical and otherworldly, it still LOOKS and feels lived in, settled, and REAL. Ragnarok simply polished too much of the grit and grunge off with Windex, and punched up the colors one too many clicks. Laufey looks to be doing the same, and the result is a more cartoonish presentation overall, and the characters look more cartoonish as well.
Hell, even GOW 3/the original trilogy, despite taking place in the excessively flamboyant Greek pantheon, still looked grounded and lived in.
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
I think those screens above show to everyone yone that Faye looks far better than all of them
that explains the downgrade from last year.ILL trailer running on a PS5 Pro is really impressive. Looked like 60fps gameplay and 30fps cinematics. Bodes really well for next-gen.
No there is a clear huge difference, professional analysis Wil shared soon and we will see![]()
The progress is ridiculously small considering it's a generation apart and what other developers have brought to the table already.
Bojji we almost agree on all things until now, except this one (I think this game looks great) , I think digital Foundry and NX gamer will have good analysis let's wait and see those analysis videos
Looking through some GOW18 screenshots online and Reddit, and indeed the game looks better to my eyes, especially pitting both it and Ragnarok against one another on PC. 2018 looks grounded in its world, where while it's mystical and otherworldly, it still LOOKS and feels lived in, settled, and REAL. Ragnarok simply polished too much of the grit and grunge off with Windex, and punched up the colors one too many clicks. Laufey looks to be doing the same, and the result is a more cartoonish presentation overall, and the characters look more cartoonish as well.
Hell, even GOW 3/the original trilogy, despite taking place in the excessively flamboyant Greek pantheon, still looked grounded and lived in.
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
No there is a clear huge difference,
Difference, yes. Huge... Lol
![]()
And we're all pixel peepers here criticizing every tiny detail as if it was our job. If you need 400% zoom and slowmo analysis to show *huge* progress... You can keep it. I'll just fire up something that actually immediately looks impressive, like Wukong, instead
Also I would say Spider Man 2's RT reflections had exponentially more objects & even NPCs with their own different animations to trace in BVH.But this is from PS5 pro with RDNA4 RT acceleration. They could have used much better BVH, I get why it's so simple for open world spider man but this game is linear.
we need more high quality Ragnarok pics here, people forgot how this game looks.
This looks immaculate.Some more Fatekeeper
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
What writing and dialogue have been shown to be a turn off? So many people go into games just hating them
Correct. No RTGI. Evidence aboveTo me it just look like standard raster tricks but of course I could be wrong.
Ok. Finally watched Laufey, and I must say they've really cranked things up visually. It's really not as bad as I feared and a clear step above Ragnarok. Anyone saying it looks identical... the hell guys? Show some evidence to prove your point. I've literally been playing Ragnarok for the last several months and can tell you 90% of the game looks nothing like this. Cut scenes come somewhat close and Kratos comes even closer (they already exceled at that since GOW 3), but nothing else does. Just... look at this. How is this not an noticeable upgrade?
![]()
Versus:
![]()
Or
![]()
I think some are looking at it with rose tinted glasses. The environment for the first 8 minutes and 30 seconds look pretty weak, but the moment she squeezes out of the cave, suddenly everything looks wayyyy better.
It's still not the massive leap I hoped for, but as a current gen title, it would be the one to beat amongst PS studios at least. Not a very high bar at the moment... but still. There are some issues though:
1) No RTGI as far as I can tell. Not seeing a secondary bounce from sunlight. Likely probe based or just fully baked
![]()
Another example below of missing secondary bounce.
![]()
2) Hair rendering looks good at a distance, but becomes an aliased mess in a few close ups. Looks good most of the time, but just something i noticed
![]()
3) Ground textures and details look so basic with tons of flat textures without visible PoM or tessellation in the opening section. UE 5 has spoiled us with nanite levels of details that this looks so... bleh
![]()
Though this seems to apply only up to first 8.5 minutes until she crawls out of the cave in the shot above. It's all wayyy better after that point. Even a lot of foliage and vines that had no AO before have proper shadowing or AO after. Seems like the opening area needs some end to end polish.
4) Really thin foliage/shrubs seem to have gotten no upgrade whatsoever. Straight up 2D cards with no AO to ground them. This will likely remain in the final game, I think.
![]()
5) Some particle effects are unstable/low res. They are fizzling throughout and likely running at half the framerate. Thought SSM had nailed GPU particles already. Not sure what's going on there... Not an easy thing to screenshot, but you will see what I mean around this area. All the flying/floating embers are a bit off compared to the rest of the presentation
![]()
6) Her model could use some RTAO, even if they can't pull it off for the rest of the environment. And with such long flowing hair, it's leaving insufficient shadowing on her scalp, forehead, face, neck or back. Depending on where the light is, it sometimes look like a wig on a bald person as a result. This alone would make her a lot more pleasing to the eye. She looks fine in more perfectly lit scenarios, like the start menu
![]()
versus:
![]()
This is an issue with light and shadow rendering in realtime. Not the model. Same as Grace in RE Requiem. If only they had PT....
But the game is still a looker overall, unless you really want to cherry pick shots because you have some unresolved beef with this franchise. Tagging a few random examples in spoilers before I piss people off with this post length. Lol
![]()
![]()
![]()
![]()
![]()
![]()
![]()
I repeat 2018/Ragnarok does not look anything like this 90% of the time! Moments like this are once in a few hours in that game.
I can see 2,3 and 5 and may be 6 getting some improvement depending on how close to release this is. But overall, it should still look like a proper current gen game when it's out.
Correct. No RTGI. Evidence aboveChiefDada
That fact that ND afaird of hair rendering and give us this trans. girl![]()
Then santa monica come up with one of best hair rendering this generation with true woman which even her character supposed to be far more violent than Jordan character![]()
ND direction need to hugely change
Hopefully on intergalactic next show it will have hair
I keep telling everyone it's clear step also I think it uses rtgi indirect lighting and light changes between scene seems really good, I may bet totally wrong on rtgi but we will definitely got path traced version on ps6 alongside other upgradesOk. Finally watched Laufey, and I must say they've really cranked things up visually. It's really not as bad as I feared and a clear step above Ragnarok. Anyone saying it looks identical... the hell guys? Show some evidence to prove your point. I've literally been playing Ragnarok for the last several months and can tell you 90% of the game looks nothing like this. Cut scenes come somewhat close and Kratos comes even closer (they already exceled at that since GOW 3), but nothing else does. Just... look at this. How is this not an noticeable upgrade?
![]()
Versus:
![]()
Or
![]()
I think some are looking at it with rose tinted glasses. The environment for the first 8 minutes and 30 seconds look pretty weak, but the moment she squeezes out of the cave, suddenly everything looks wayyyy better.
It's still not the massive leap I hoped for, but as a current gen title, it would be the one to beat amongst PS studios at least. Not a very high bar at the moment... but still. There are some issues though:
1) No RTGI as far as I can tell. Not seeing a secondary bounce from sunlight. Likely probe based or just fully baked
![]()
Another example below of missing secondary bounce.
![]()
2) Hair rendering looks good at a distance, but becomes an aliased mess in a few close ups. Looks good most of the time, but just something i noticed
![]()
3) Ground textures and details look so basic with tons of flat textures without visible PoM or tessellation in the opening section. UE 5 has spoiled us with nanite levels of details that this looks so... bleh
![]()
Though this seems to apply only up to first 8.5 minutes until she crawls out of the cave in the shot above. It's all wayyy better after that point. Even a lot of foliage and vines that had no AO before have proper shadowing or AO after. Seems like the opening area needs some end to end polish.
4) Really thin foliage/shrubs seem to have gotten no upgrade whatsoever. Straight up 2D cards with no AO to ground them. This will likely remain in the final game, I think.
![]()
5) Some particle effects are unstable/low res. They are fizzling throughout and likely running at half the framerate. Thought SSM had nailed GPU particles already. Not sure what's going on there... Not an easy thing to screenshot, but you will see what I mean around this area. All the flying/floating embers are a bit off compared to the rest of the presentation
![]()
6) Her model could use some RTAO, even if they can't pull it off for the rest of the environment. And with such long flowing hair, it's leaving insufficient shadowing on her scalp, forehead, face, neck or back. Depending on where the light is, it sometimes look like a wig on a bald person as a result. This alone would make her a lot more pleasing to the eye. She looks fine in more perfectly lit scenarios, like the start menu
![]()
versus:
![]()
This is an issue with light and shadow rendering in realtime. Not the model. Same as Grace in RE Requiem. If only they had PT....
But the game is still a looker overall, unless you really want to cherry pick shots because you have some unresolved beef with this franchise. Tagging a few random examples in spoilers before I piss people off with this post length. Lol
![]()
![]()
![]()
![]()
![]()
![]()
![]()
I repeat 2018/Ragnarok does not look anything like this 90% of the time! Moments like this are once in a few hours in that game.
I can see 2,3 and 5 and may be 6 getting some improvement depending on how close to release this is. But overall, it should still look like a proper current gen game when it's out.
Correct. No RTGI. Evidence aboveChiefDada
No I am talking this as joke based on naughty dog history and this character manly lookA woman shaving her head doesn't make her trans
Where's this from?
Where's this from?
Good analysis man. Hair as also clipping through her clothes and body in many scenes, I saw aliased stuff as well (PSSR?), no evidence for any RT so far.
But I think GOWR picture looks better here, I don't exactly know why (art?)...
Could be constant changes in depth of field breaking PSSR occasionally. Not sure. Or could be TSR as they seem to like their implementation. I'm yet to learn how to pixel count, so I have no way to tell. Something on my nerd bucket list. LolGood analysis man. Hair as also clipping through her clothes and body in many scenes, I saw aliased stuff as well (PSSR?), no evidence for any RT so far.
Whaaaaaat? It's so damn flat. Only thing looking good is Kratos. And he has looked good for ages. May be you aren't a fan of the color saturation. That's definitely subjectiveBut I think GOWR picture looks better here, I don't exactly know why (art?)...
Show me any frame from GOW 2018 or Ragnarok that has this level of fidelity. There are tons of examples in this trailer that easily places this game a generational step above prior GOW.
![]()
Show me any frame from GOW 2018 or Ragnarok that has this level of fidelity. There are tons of examples in this trailer that easily places this game a generational step above prior GOW.
![]()
A woman shaving her head doesn't make her trans
Where's this from?
Yeah pretty sure there is no RTGI. There's no color bleed anywhere, unless the light source itself is colored. And I showed evidence of no indirect sunlight bounce. Same with explosions and other glowing objects. None of them produce indirect bounce lighting. The quality of baking has been dialed up further. That's about it, really. And Faye has some kind of dynamic hero light setup. Kratos had that tooI keep telling everyone it's clear step also I think it uses rtgi indirect lighting and light changes between scene seems really good, I may bet totally wrong on rtgi but we will definitely got path traced version on ps6 alongside other upgrades
Watched that ILL trailer one more time and Holly shit this looks far ahead from even many other UE5 titles and run on ps5 pro, truly those who attack UE5 here on graphics theard are ......
Watched that ILL trailer one more time and Holly shit this looks far ahead from even many other UE5 titles and run on ps5 pro, truly those who attack UE5 here on graphics theard are ......
By far Best engine this generation,You can attack UE5 on performance levels (and some Lumen boil, ok) but when it comes to graphics - it produces the best looking games this gen.
Really curious how Clutch holds up on Friday. Especially performance and any signs of stutters. If it's anything like the footage shown so far.... dayummmmYou can attack UE5 on performance levels (and some Lumen boil, ok) but when it comes to graphics - it produces the best looking games this gen.
By far Best engine this generation,
Yes the blood tech that they proudly talking about in all over Twitter (x):and interviews looks bullshit compared to illThe chunky gore effects during the stabbing and shit were so good. You don't get a lot of games with that kind of visible gore changes on models these days.
Wolverine, by comparison, is a cartooney fountain of blood on enemies, which I guess is a choice on their part, but tonally is very different.
Lumen/RT boiling and flickering is not even on the engine but on the devs for not accumulating enough temporal data and using proper filters/denoisers. Its not unique to UE5, but RTYou can attack UE5 on performance levels (and some Lumen boil, ok) but when it comes to graphics - it produces the best looking games this gen.
Yeah, it really is and it runs well too. I mean, good for me, maxed out 4K DLSS Q on a pretty mediocre PC. Of course it has parts where the fps is lower than others.This looks immaculate.
So far only PC in early access, but saw somewhere that it will come on consoles too.is it coming to consoles? is it a 1st person action RPG?
"graphics benchmark"
Lumen/RT boiling and flickering is not even on the engine but on the devs for not accumulating enough temporal data and using proper filters/denoisers. Its not unique to UE5, but RT
"graphics benchmark"
![]()
Hahaha. I feel sorry for Sony fans, they were always so sure that Sony will deliver top looking games (and they did in PS2, PS3 and PS4 gens), but Sony decided that they will keep things very safe and last gen.
Maybe they will change their tune on PS6.